I always prefer installers where I do not have to re-do that every time - I use a custom location and only the 64 bit versions.
Doesn't kill me though of course
Will check it out now.
Cheers,
Tom
Glad someone is checking out the multi-touch on Architect. I wonder how multi-touch friendly Architect is.jensa wrote: Fri Jan 04, 2019 5:41 pm +1 and thanks for reporting this. Haven't found the time really write down some bug reports but these were nagging me on my Microsoft Surface Pro where also using the touch interface makes Architect freeze completely when dragging for example plugins. I've seen that freezing behavior before in some other plugin based on Juce so I guess the problem might be in the framework or it's configuration. Will check the error logs after installing 0.9.3.
It happens every time, yes. Haven't yet tried it in standalone. Will report back.colin@loomer wrote: Fri Jan 04, 2019 5:06 pmNo, not been reported. Does it happen every-time? Does it also happen with the standalone.lickle_emu wrote: Fri Jan 04, 2019 5:00 pm Not sure if this bug has already been reported, but when I add an automation lane and try and adjust the value then Architect freezes and I subsequently have to close Bitwig and start again..

Thanks Colin, here's the latest update:colin@loomer wrote: Fri Jan 04, 2019 9:06 am OK, now I'm impressed. That looks great. Am I right in saying you are a graphic designer by trade? If so, what feedback could you give me on the panel and UI creation tools. Is there anything in particular missing?

Working great, thanks for sharing!Hez wrote: Fri Jan 04, 2019 10:15 am I've attempted to implement AZZIN's Henon map code as an LUA script, seems much easier than attempting to do it with objects! I've never used LUA before so this is probably horribly done ha...
Just paste this into a new LUA object, add two data inlets and two data outlets.
-- First attempt at Henon map implementation
-- First data inlet ticks the algorithm on one step (I'm sending metronome to it at whatever rate is required for patch)
-- Second inlet resets algorithm to initial state (I'm sending a signal on playback start but you could explicitly reset this with a manual signal if required)
-- x output to data outlet 1, y output to data outlet 2
function arc.module.reset()
-- Reset x & y
x = 0.0
y = 0.0
end
function arc.module.setup()
-- Sets up initial variables when LUA object is created on graph/compiled
alpha = 1.4
beta = 0.3
x = 0.0
y = 0.0
end
function arc.module.receive(inlet, object)
-- Handle inputs when either of them receive a value or signal
if (inlet==1) then
Henon()
arc.module.outlets[1]:send(x)
arc.module.outlets[2]:send(y)
elseif (inlet==2) then
arc.module.reset()
end
end
function Henon()
-- self explanatory
tmp = 1.0 - alpha*(x*x) + y
y = beta * (x)
x = tmp
end
Looks great Tom! I look forward to working with it. Your Uhbik Reason Rack is awesome!ThomasHelzle wrote: Fri Jan 04, 2019 8:06 pmThanks Colin, here's the latest update:colin@loomer wrote: Fri Jan 04, 2019 9:06 am OK, now I'm impressed. That looks great. Am I right in saying you are a graphic designer by trade? If so, what feedback could you give me on the panel and UI creation tools. Is there anything in particular missing?
The keyboard at the bottom shows the outgoing Midi notes. Maybe a bit overdone, but I wanted to try things out
I'll make this available at a later time, but still have some bugs in there...
As for Feedback: Quite a lot actually
(And yes, I'm a designer by trade, mostly 3D, but did some GUI work for u-he, for instance on the Uhbik Reason Rack extensions and an early Bazille prototype: https://www.screendream.de/design/archive/u-he/)
I like the basic elements and the drawing/AA quality is good.![]()
I'm normally not a vector guy, so I'd love to have some bitmap options for more advanced designs, but I guess in the context of a vector tool, this isn't likely to happen.![]()
What would be awesome would be the option to lock individual components, so they can't be selected or moved on the panel. Especially the background panel (the whole thing is a macro) needed constant deselecting while I built the panel so I don't move it around.![]()
I'll probably build macros for the Name/Dial/Value and Name/Fader/Value, since those will always go together for me if you don't decide to combine them right from the start.
What I missed was a "mutually exclusive checkbox group". In my Reaktor version, the Vel Amount and Pitch Amount have three such checks each, for having the random amounts only going up, down or in both directions from the original value. I solved it differently here, but IMO this is a rather common things to have.
I wonder if the Checkmarks could have a bit more options, similar to the dials etc. Like Line Thickness for the checks and a size.
I think we need a "Z-Order" value for components so we can layer UI-elements and define what's in front or in back. Right now it seems to be sorted by order of creation, so I can CTRL-X and CTRL-V to bring something higher up, but IMO this would be good to have built right in as proper settings.![]()
The references for the components could go into more detail about what the inputs do. Like with the keyboard, can I reset individual keys and how or just all of them at once. I sometimes struggle with what a certain thing may do or expect.![]()
I wasn't sure what the best way would be to connect a panel component to an automation lane.
Since that will be a rather common thing, maybe allow for direct assignment of a dial to a certain automation lane? Or is that against the grain of modularity? It should basically be bi-directional, so that you can move either of them and the other would follow.![]()
I'll stop for now, I'm sure over time there will be more...![]()
Cheers,
Tom
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