RAPID Synthesizer | Rapid 1.8.0 released | Free "SP - Granular Elements"

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parawave wrote: How is the sound designing going on? Anyone using it for pads or atmos in productions? Did you find the Granular Elements library useful? If you don't overdo it, post some examples here. Would love to hear something :wink:
Granular Elements library is awesome!
It's the most useful of any libraries that came along with a granular synth so far imo. I love it!
:love:

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fmr wrote: Tue Oct 04, 2016 6:21 pm
chk071 wrote:
Spitfire31 wrote: Personally, I might be tempted at $149, max. Pay another 100 bucks on top? No way. There's plenty of competition around and it's likely to increase.
What's the competition? I see Avenger. Nexus won't count, as it doesn't feature a fully-fledged synthesis section.
What's the competition? Let's see:

UVI Falcon (this actually is no competitor - it kills any competition)
Waldorf Nave
Synapse DUNE 2
Tone 2 Icarus
Wolfgang Palm synths
NI Massive
Xfer Serum
Waves Codex
I think we can also include Blue II, to be fair, although this one isn't exactly a wavetable synth.

And if you go for just the EDM sounds, then this list grows exponentially. I don't even count Avenger because it still doesn't exist, but that's another absurdly priced synth.
From 2016... Interesting to see how the synths have evolved during the years (some more than the others).

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the.new.me wrote: Sun Sep 20, 2020 2:14 pm it's not my business, don't care, but that EU LAWS can force software company to transfer the licence is a fact and no need to dislike me because of that, dislike EU for that :-D
The conclusions drawn here might warrant some further consultation by a lawyer before you rush into a court (and I am not one, so this is certainly not legal advice, just a layman interpretation). The ECJ case in question was about Oracle seeking an order against UsedSoft. The court concluded that due to first sale doctrine, such a request is invalid: UsedSoft can continue to do whatever it was doing.

When it comes to "technical measures" the ruling itself only states that such "technical measures" are acceptable as a protection measure and that the original copyright holder is allowed to use said "technical measure" ensure that the original customer no longer has access to their copy.

However, it is rather unfortunate that the ruling fails to make an unambiguous statement about how such "technical measures" relate to the relationship of the new owner and the original copyright holder. It simply states that the new owner is the right and lawful owner. However, as far as I can see, it does not state that the original copyright holder is under any obligation to participitate in the transfer. The ambiguous part (at least to a layman such as me) is whether the original copyright holder is actually under obligation to provide support for such technical measures preventing the new owner from using their software and under what terms.

I would imagine (still as a layman) that if the original copyright holder is unwilling to process such a license transfer, then they cannot seek damages from the new owner for circumvention of any technical measures (though definitely check this with a laywer). If the original copyright holder provides a support service for resolution of any such problems with said technical measures (such as moving your license from one computer to another), then it is highly likely that the availablity of such a service would be considered part of the sale and said service should equally be available for the new owner under the same terms, but beyond that it's literally anyone's guess based on the ECJ ruling alone. Administrative fee to verify whether a transfer of rights has indeed taken place seems reasonably though.

As a layman, I have no idea if any subsequent rulings by any given court have clarified the issue, so please seek legal advice. I just want to point out the dangers of drawing too many conclusions beyond what was explicitly stated in the ruling.

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mystran wrote: Mon Sep 21, 2020 1:55 pmAs a layman, I have no idea if any subsequent rulings by any given court have clarified the issue, so please seek legal advice. I just want to point out the dangers of drawing too many conclusions beyond what was explicitly stated in the ruling.
This.

As we all are not laywers, making any final judgements is hardly possible.
The situation is not as clear as you might think.

We take the same stance as Image Line. They have this nice summary:
https://support.image-line.com/action/k ... se?ans=105
[...]
Apple, Google and Microsoft do not allow the transfer of App purchases between customer accounts in the EU, or anywhere world-wide. We believe the situation is similar to our case as Apps are sold with Lifetime Free Updates. The sale of a lifetime updated app directly impacts on the developers ability to maintain their income, since there is no chance of upgrade purchases.
It's the same with Amazon and Steam. So tell me, why all of these mega corporations with branches within the EU do not allow license transfers? Linking the UsedSoft decision from 2012, which is a very different case compared to the current matter, is clearly not suited to clarify the issue. Follow the trials related to Steam and you see why!

Can we put aside the topic?
collider wrote: Sun Sep 20, 2020 2:32 pm
parawave wrote: How is the sound designing going on? Anyone using it for pads or atmos in productions? Did you find the Granular Elements library useful? If you don't overdo it, post some examples here. Would love to hear something :wink:
Granular Elements library is awesome!
It's the most useful of any libraries that came along with a granular synth so far imo. I love it!
:love:
Thanks. Glad to hear that!

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Yeah, I'm so tired of these amateurs pointing out, every now and then, that it's illegal not to allow license trsnsfers within the EU, when they know nothing. It's impossible to compare the cases as a layman, or even as an individual lawyer.

I don't know if they are only stupid, or just trying to threat in some way (probably stupid).

Anyway, @Parawave, just keep it clear in your EULA, and make the EULA available for reading on your site, and don't mind the imbecills complaining.
Mac Mini M4 Pro | 14 Cores (10P/4E) | 48GB RAM | Studio One | Reason | Bitwig Studio | Logic Pro | FL Studio | Cubase Pro | Waveform | Reaper | Renoise | ~1000 VSTs/AUs | ~350 REs

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starflakeprj wrote: Mon Sep 21, 2020 3:49 pm Yeah, I'm so tired of these amateurs pointing out, every now and then, that it's illegal not to allow license trsnsfers within the EU, when they know nothing. It's impossible to compare the cases as a layman, or even as an individual lawyer.

I don't know if they are only stupid, or just trying to threat in some way (probably stupid).

Anyway, @Parawave, just keep it clear in your EULA, and make the EULA available for reading on your site, and don't mind the imbecills complaining.
And you aren't amauter when you know nothing yourself :phones:

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parawave wrote: Mon Sep 21, 2020 2:46 pm
mystran wrote: Mon Sep 21, 2020 1:55 pmAs a layman, I have no idea if any subsequent rulings by any given court have clarified the issue, so please seek legal advice. I just want to point out the dangers of drawing too many conclusions beyond what was explicitly stated in the ruling.
This.

As we all are not laywers, making any final judgements is hardly possible.
The situation is not as clear as you might think.

We take the same stance as Image Line. They have this nice summary:
https://support.image-line.com/action/k ... se?ans=105
[...]
Apple, Google and Microsoft do not allow the transfer of App purchases between customer accounts in the EU, or anywhere world-wide. We believe the situation is similar to our case as Apps are sold with Lifetime Free Updates. The sale of a lifetime updated app directly impacts on the developers ability to maintain their income, since there is no chance of upgrade purchases.
It's the same with Amazon and Steam. So tell me, why all of these mega corporations with branches within the EU do not allow license transfers? Linking the UsedSoft decision from 2012, which is a very different case compared to the current matter, is clearly not suited to clarify the issue. Follow the trials related to Steam and you see why!

Can we put aside the topic?
collider wrote: Sun Sep 20, 2020 2:32 pm
parawave wrote: How is the sound designing going on? Anyone using it for pads or atmos in productions? Did you find the Granular Elements library useful? If you don't overdo it, post some examples here. Would love to hear something :wink:
Granular Elements library is awesome!
It's the most useful of any libraries that came along with a granular synth so far imo. I love it!
:love:
Thanks. Glad to hear that!
About big companies: steam actually was ruled to allow, but as all things with a law are not that easy, valve appealed. https://www.google.com/amp/s/www.engadg ... esold.html

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I myself am a user of Rapid, I like the synth very much and have no plans of selling it.
But having a freedom of choice is always a nice thing to have. But I'm ok with this one.

In general I do think it's not right that there is no resale allowed because you own the licence and you should be able to do what you want with it. Furthermore unlike a digital file without any protection like mp3, preset, most software synths including Rapid has a DRM and if you resell the licence means you have no way of passing DRM and using the synth. It would be easier to imagine: you are given a hardware synth for free with a lock on it and you aren't able to use it until you buy the key.

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the.new.me wrote: Mon Sep 21, 2020 4:01 pm About big companies: steam actually was ruled to allow, but as all things with a law are not that easy, valve appealed. https://www.google.com/amp/s/www.engadg ... esold.html
Still as a layman, I took a very quick look at the actual ruling (not all of it though, it's 74 pages) using Google translate and it doesn't seem obvious at all whether the situation is similar enough to draw any conclusions whatsoever (except maybe in terms of some specific T&C clauses being ruled invalid, but anyone living in EU knows that the consumer rights are pretty strong when it comes to such things), because the case seems to be at least partially about Valve placing restrictions on what can be sold and when on the marketplace that it already operates. What else it might be about, I don't know.

The point though is that when it comes to law, the details can be very important. It is one thing for a court to rule that you cannot place restrictions on the resale of an used game on an existing marketplace based on arbitrary reasons such as the obsolescence of said game when the infrastructure for the transaction otherwise exists. It would be an entirely different thing for the same court to rule that you must actually build and support such a marketplace in the first place.

Media stories consistently ignore all of this, because media wants to sell sensational stores and not nitpick on the details that bore most people, even though it might be the nitpicking that makes or breaks a case. If you think your consumer rights are being violated, then consult your local consumer authority. If you think you want to take someone to court, then consult a lawyer so that they can advice you otherwise.

Either of these will likely do much more to resolve some of this ambiguity than debating on a KVR forum. Developers are unlikely to change their policies due to forum complaints, but they might reconsider if you can convince your local consumer authority or your lawyer to express their opinion.

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Just found out on YouTube Aiyn Zahev is busy creating a new Rapid Expansion! :hyper: :clap: :love:

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the.new.me wrote: Sun Sep 20, 2020 2:14 pm it's not my business, don't care, but that EU LAWS can force software company to transfer the licence is a fact and no need to dislike me because of that, dislike EU for that :-D
Actually there are not really any 'EU' laws, only 'Directives', each member state country is 'directed' to make certain things a law in their own country through there own legal system. For example, in the UK something is only law if a 'Statutory Instrument' is passed, the EU cant make it law and impose it on the UK.

But then perhaps the UK is a bad example :cry:

Seems to me that even if a sale could be forced to be resold, the software company could the just sell with a non-transferable 100 year subscription...so be careful what you wish for or everything will end up subscription and you will own nothing.
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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If I already have Ana 2 and Omnisphere (multi-layer wavetable synths), what will Rapid bring to the table for me? In the demo, I like the OSC FX options, which is something different from the other two, but what else?

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5Lives wrote: Fri Sep 25, 2020 4:19 pm If I already have Ana 2 and Omnisphere (multi-layer wavetable synths), what will Rapid bring to the table for me? In the demo, I like the OSC FX options, which is something different from the other two, but what else?
I can't speak for Omnisphere, as I've never tried it, but Rapid is very differently structured compared to ANA2.

ANA2 isn't really "layered" the same way Rapid is. In Rapid, each of it's layers is like a synth by itself. They act mostly independently. You can even feed them each different MIDI channels to have them play different lines of music.

In each layer, rather than having dedicated "samplers" and "oscillators", Rapid has 3 osc's that can act as either one. The wavetable oscillator has a bunch of different FX that are great as you've discovered. The samplers can actually do Multi-samples (different sounds assigned to each key), whereas ANA2 can only load 1 sound per sampler. The samplers also have a granular mode.

Each layer has its own FX section. You can also route a layer's output into the FX section of another layer.

There's a couple presets in the factory library where they've loaded different MIDI files into each layer's arpeggiator to create a full song, drums and all.
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5Lives wrote: Fri Sep 25, 2020 4:19 pm If I already have Ana 2 and Omnisphere (multi-layer wavetable synths), what will Rapid bring to the table for me? In the demo, I like the OSC FX options, which is something different from the other two, but what else?
I have Omnisphere, I find Rapid far easier to build a patch that has 8 'interacting' layers (feed fx through from one layer to another etc). I like the granular in rapid, again, one of the easiest to use and hard to get a bad sound. Rapid is just a joy to patch- and it looks better than Omnisphere. Don't get me wrong, I love Omnisphere, but I tend to tweak pre-sets rather than program from scratch...rapid I could (and wanted to) dive in and make from 'Init'

PS- using it as stand alone fx is almost worth the price of entry!
X32 Desk, i9 PC, S88MK3, S1, BWS, Live + PUSH 3, Osmose, RedShift 6 Pro3, Tempera, Syntakt, Digitone II, OP1-F, OPXY, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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