Yep, I thin that each user will find different uses, like myself it works around crazy routing issues in my host, I doubt I'll be making synths much. I'm happy it works for you, I sure am stoked about it. liquidsound gets some props for repeatedly reminding me about itbraj wrote:Maybe there could be a solution without a UI change, right now alt-click disables a plugin but doesn't mute it, possibly adding another modifier to 'mute' it would work? or does it have to be done specifically on the cable?
MUX Vst : What do you need?
- KVRAF
- 9096 posts since 5 Feb, 2004
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new
- KVRAF
- Topic Starter
- 13860 posts since 24 Jun, 2008 from Europe
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
Sitting here doing mux's out of all my effects (so i can add them with ease when i need them for future projects) i realize that one thing is missing .... the ability to select all items and move them around! This is in the "player" editor, not the modular one. It's easy to expand down and to the right .. but when you need to expand up you have to move everything else down 
Im also building a supermastermux. There's a chain of ColourEQ32, StripBUS, Mattertone, Grasso, Roundtone, Limiter6 and finally Cuttertone. All effects has a dry/wet knob so i can bypass them fully or have no dry signal. Anywhere in between i can get some cool phasing effects. Once the layout is done the fun starts with creating 16 macroknobs controlling multiple parameters!
If you create a parameterknob in the deep editor (parameter event generator), it will have "value" as label and from what i can tell, you can't edit it. The solution for me right now is to create a submux (this is why im muxin' all my effects) and drag the effect's parameters to the 16 knobs and then drag those out to the player editor. Probably not a bad thing to do it this way, and once i have mux'd all my effects, a lot faster. But still....!
Im also building a supermastermux. There's a chain of ColourEQ32, StripBUS, Mattertone, Grasso, Roundtone, Limiter6 and finally Cuttertone. All effects has a dry/wet knob so i can bypass them fully or have no dry signal. Anywhere in between i can get some cool phasing effects. Once the layout is done the fun starts with creating 16 macroknobs controlling multiple parameters!
If you create a parameterknob in the deep editor (parameter event generator), it will have "value" as label and from what i can tell, you can't edit it. The solution for me right now is to create a submux (this is why im muxin' all my effects) and drag the effect's parameters to the 16 knobs and then drag those out to the player editor. Probably not a bad thing to do it this way, and once i have mux'd all my effects, a lot faster. But still....!
- KVRAF
- 9096 posts since 5 Feb, 2004
+1Crackbaby wrote:Sitting here doing mux's out of all my effects (so i can add them with ease when i need them for future projects) i realize that one thing is missing .... the ability to select all items and move them around! This is in the "player" editor, not the modular one. It's easy to expand down and to the right .. but when you need to expand up you have to move everything else down![]()
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new
