!Epoch, for the next 4 years

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I didn't quite get things done for April: refactoring the inflexible automation curves was something for which I had scheduled in a couple of days. It's now taken nearly two weeks. The main issue with the previous curves were that they were too complex - whilst you could create a range of shapes, it was too fiddly having various different shape tools depending on the required trajectory.

Curve segments are now controlled with a single curvature parameter. Changing the curvature, which is done by dragging the curve segment, goes from a sharp jump at the end at one extreme, through various exponential curvatures, to a straight line at its mid value, and finally to a sharp jump at the beginning at the other extreme. You can see the extremes in the selected selections of curve in the 'drum gen hysteresis' lane. And it works wonderfully: dare I say, the best automation I've ever used. Automation curves can be assigned to anything, or even routed into nodes in the graph for further processing.

The second view at the bottom shows the low-level internals of a generative drum preset I've been playing about with, and is an example of how you may build reusable, low-level classes. This is a simple stack type three basic operations: 'push', 'pop', and 'is empty'.

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Architect, the modular MIDI toolkit, beta now available for macOS, Windows, and Linux.

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This is looking great :tu:

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Hey, finally you hacked a picture in Photoshop to show us we've not waited that long for nothing: good job Colin! :tu: I could almost swear it looks like a real piece of software! The colors! The panels! The curves!

But it's just a picture, innit? :oops:

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yep, looks really great

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colin@loomer wrote:Image
Wow, great stuff. Although part of me still wishes for you having stuck with "just" a midi mangler made of nodes, I can see how this will have quite some major power.
Not 100% sure anymore if it will be for me, but I wish you all the luck in the world with it.

The automation curves sound like the ones in Bitwig actually, although they don't go to the full extreme of hard jumps there... ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
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This could be exactly what I've been dreaming of for years. Looks extremely promising Colin!
Computer musician / Ableton Certified Trainer / Mastering engineer
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ThomasHelzle wrote:Although part of me still wishes for you having stuck with "just" a midi mangler made of nodes, I can see how this will have quite some major power.
It still can be used as just a MIDI mangler: the timeline and arrangement components are entirely optional. If you don't use them, they have no additional CPU footprint and no UI presence other than a tab button, which you can easily ignore. I have used it to make plenty of micro MIDI utilities, such as micro-tuners and MIDI monitors.
Architect, the modular MIDI toolkit, beta now available for macOS, Windows, and Linux.

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There are automation Items/clips right ?
Duh

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sfxsound3 wrote:Hey, finally you hacked a picture in Photoshop to show us we've not waited that long for nothing: good job Colin! :tu: I could almost swear it looks like a real piece of software! The colors! The panels! The curves!

But it's just a picture, innit? :oops:
Yes you have waited so so long in that whole year since you joined KVR innit? :oops:
Duh

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As !Epoch becomes lower level and more powerful in a MaxMSP sort of way, I start to question what exactly this buys me over just sticking with MaxMSP, PD, and Reaktor. I suppose the timeline is the main advantage now, which makes me think of the event timeline in Kyma.

Oh, who am I kidding? Of course I'll be getting this, whether I need it or not!
Incomplete list of my gear: 1/8" audio input jack.

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I just think that it is a shame that Colin has no interest in implementing audio, the low level nature of this could have given us a modern Fairlight equivalant.
Imagine a sample playback device that actually puts the audio direct on to the timeline when triggered via MIDI, so you could play a piano sample set for example and it would create an audio track for each note as they where played (All C1s would be on the C1 track, All E3s on the E3 track and so on)
Fairlight had this stuff going on years and years ago, and it still cant be done in the best DAWs around, its such a shame considering how powerful a technique it is for composing zero latency.
Duh

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bungle wrote:I just think that it is a shame that Colin has no interest in implementing audio, the low level nature of this could have given us a modern Fairlight equivalant.
Imagine a sample playback device that actually puts the audio direct on to the timeline when triggered via MIDI, so you could play a piano sample set for example and it would create an audio track for each note as they where played (All C1s would be on the C1 track, All E3s on the E3 track and so on)
Fairlight had this stuff going on years and years ago, and it still cant be done in the best DAWs around, its such a shame considering how powerful a technique it is for composing zero latency.
aaargh - more delays. Also I'm pretty sure you can do what you want in Reaper (sorry to invoke the Reaper name) although 88 tracks seems a lot to deal with. And you would need a piano for each of those tracks (i think, but maybe not) Anyway I would hate to see Colin add audio until this version is out and been through the usual update / beta/ bug fx cycle

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Looks great. What is left to do before beta? Is there a transport bar with play/stop etc and a knob to change tempo? Do the step sequencer still look the same as the old photo? Can you midi learn the steps and parameters?

Please no audio it will just complicate things, this looks perfect. I think this and a vst sampler like samplight/tal sampler is all you need or a hardware sampler. Could be the best thing ever :)

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lalalala.... ladidalala....

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woggle wrote:
bungle wrote:I just think that it is a shame that Colin has no interest in implementing audio, the low level nature of this could have given us a modern Fairlight equivalant.
Imagine a sample playback device that actually puts the audio direct on to the timeline when triggered via MIDI, so you could play a piano sample set for example and it would create an audio track for each note as they where played (All C1s would be on the C1 track, All E3s on the E3 track and so on)
Fairlight had this stuff going on years and years ago, and it still cant be done in the best DAWs around, its such a shame considering how powerful a technique it is for composing zero latency.
aaargh - more delays. Also I'm pretty sure you can do what you want in Reaper (sorry to invoke the Reaper name) although 88 tracks seems a lot to deal with. And you would need a piano for each of those tracks (i think, but maybe not) Anyway I would hate to see Colin add audio until this version is out and been through the usual update / beta/ bug fx cycle
I didnt say in this version, colin has stated that he has no interest in audio support for the foreseable.
You wouldnt need 88 tracks, you only need a track for played notes, if your playing is only 12 notes you only need 12 tracks.
You cant do this in Reaper, have chatted with Justin about it, hes not interested either, most developers just want to stick with "Atari+Tape" mindset.
You also dont need a piano for each track either, the tracks would be generated by the played notes, it is not that hard a concept.
Duh

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