+1The Traveler wrote: So would I. +1
The customers are starting to line up
Seriously. Drum machines are unlike synths - samplers are easily replacing them.mcbpete wrote:You seriously wouldn't want an virtual analogue drum machine as luscious as Diva is to leads & pads, and Bazille is to modular goodness ?!
Depends on who's playing: the DAW or yourself.david.beholder wrote:Seriously. Drum machines are unlike synths - samplers are easily replacing them.mcbpete wrote:You seriously wouldn't want an virtual analogue drum machine as luscious as Diva is to leads & pads, and Bazille is to modular goodness ?!
No way absolutely not, why do you think there's a million different 808 & 909 sample based VSTs and sample packs - they're all trying to recreate the minutiae of the synth and the only way they can is via multi-gig packs whereas these VSTi synths (as an examply) are only a couple of meg and for me get so close to the original sound (and are completely tweakable) - http://marvinpavilion.ojaru.jp/en/sound/vst.htmldavid.beholder wrote:Drum machines are unlike synths - samplers are easily replacing them.
Exactly, and something that the Piano synth Pianoteq completely excels at - Every bit of sound can affect another bit depending on the variables of the piano (mic position, lid angle, sympathetic response, damping), it's not a case of just generating sound but a whole collection of variables that can effect one anothersascha wrote:Generally, with drum libraries, there's also no more than a handful of random or round-robin samples per velocity layer to counteract the 'machine-gunning' effect. Let alone positional information, which is still hit and miss (some hardware modules allow for it but there's no standardised way, and some methods are closed systems and some even patent-covered). Moreover, when I play cymbal swells, it all sounds like an armada of one shots piling up, all with the same transient attack, with no interaction between the hits
Yep that's menilhartman wrote:A U-He synth, fine-tuned for drums and percussion synthesis, would be absolutely fantastic. Much, much better than any sampler IMHO (and quite different as well, obviously). I'd pay big money for it, I'd really do.
I believe I know mcbpete from an other forum (watmm, right?), and knowing the music we both listen to (and I guess, we both make), such a synth would be stellar and make tons of sense workflow-wise.
As big fan of 70ths disco and jazz I agree that there are problem with sample libraries and nuances -- hi hat w. various pedal + stroke positions is good example. But all those issues are barely applicable to drum machines. Don't forget that your drum playing is not coming from you drums, but it's coming form you, your practice and your strokes and pattern training. Drum machines are mostly about different things.sascha wrote:Depends on who's playing: the DAW or yourself.
As a drummer myself, I wouldn't subscribe to that, especially not in terms of realistic acoustic sounds. There are good libraries and plugins around (my favourite is AD2 as it offers the least processed sound, from a player's perspective). But they all still lack interaction and changes in tiny nuances. For instance, there's rarely a product that offers seemless changes when I open up the hihat, most stop at five discrete positions. The hihat is probably the most expressive part on an acoustic kit, but electronic reproduction is still poor.
Electronic drums are built to be consistent, way more consistent rather than acoustic drums. Electronic drums usually have less nuances, less params that real-life playing. Drum machine that could behave like real time hi hat with experienced player is yet to be invented and still gonna miss experienced player.sascha wrote:Generally, with drum libraries, there's also no more than a handful of random or round-robin samples per velocity layer to counteract the 'machine-gunning' effect. Let alone positional information, which is still hit and miss (some hardware modules allow for it but there's no standardised way, and some methods are closed systems and some even patent-covered). Moreover, when I play cymbal swells, it all sounds like an armada of one shots piling up, all with the same transient attack, with no interaction between the hits (again, some Roland & Yamaha flagship modules address this but are closed systems again, and their overall sound is what I'd consider inferiour to VST-based libs). This also applies to buzz rolls on a snare. For a recording artist who just wants semi-convincing drums in a track, that's still okay, but for a drummer, a lot of demands remain.
This could all be improved to some extent but remains a matter of content and the amount of GBs of Ram involved.
Still, there's no real interaction, but that's partly due to Midi and a lack of a closed feedback loop between player and 'instrument'. (Nothing that I'd have an instant solution for, though)
This also applies partly to purely electronic drums. As a human, I could be the interface for any kind of electronic noise-making, and I've got 4 limbs to throw into the equation. I would also favour a more expressive nature of an electronic-sounding generator that reflects what I'm actually doing, instead of just firing up static samples.
Those are your ideas of what it could/should be... I don't share your perspective. I love doing percussion in u-he synths (Zebra and Bazille) exactly because I can make expressive nuanced sounds that don't sound repetitive.david.beholder wrote: Electronic drums are built to be consistent, way more consistent rather than acoustic drums. Electronic drums usually have less nuances, less params that real-life playing. Drum machine that could behave like real time hi hat with experienced player is yet to be invented and still gonna miss experienced player.
Definitely. You could just have the synthesizer and be able to dial in what you want immediately instead of searching through hundreds of samples for something that kind of sounds like what you were looking for. You can also automate the synthesizer and achieve a more dynamic sound than what is possible in a sampler. Big sample libraries are great for imitating the sound of acoustic instruments or if you just want a basic 808 kit, but sample based drum machines in no way make synthesizers obsolete. For me it's been the opposite, I used mostly sample based drums for years, now that I've seen more of what can be done and I have a much more powerful CPU I'm more interested in using actual synthesizers for anything electronicpdxindy wrote:I also dislike working with samples... besides the points made by Sascha, I also find scrolling through long lists of samples to find the sound I want one of the least enjoyable, least creative, time wasting tasks possible.
X0X drum machines are really easy to simulate. In 2015 you're buying post processing not actually anything new in X0X sound.mcbpete wrote:No way absolutely not, why do you think there's a million different 808 & 909 sample based VSTs and sample packs - they're all trying to recreate the minutiae of the synth and the only way they can is via multi-gig packs whereas these VSTi synths (as an examply) are only a couple of meg and for me get so close to the original sound (and are completely tweakable) - http://marvinpavilion.ojaru.jp/en/sound/vst.htmldavid.beholder wrote:Drum machines are unlike synths - samplers are easily replacing them.
I mostly think it couldn't be 3-mic acoustic drum synth. Do you think it would?pdxindy wrote:Those are your ideas of what it could/should be... I don't share your perspective. I love doing percussion in u-he synths (Zebra and Bazille) exactly because I can make expressive nuanced sounds that don't sound repetitive.david.beholder wrote: Electronic drums are built to be consistent, way more consistent rather than acoustic drums. Electronic drums usually have less nuances, less params that real-life playing. Drum machine that could behave like real time hi hat with experienced player is yet to be invented and still gonna miss experienced player.
Sounds more like UI / Categorization problem.pdxindy wrote:I also dislike working with samples... besides the points made by Sascha, I also find scrolling through long lists of samples to find the sound I want one of the least enjoyable, least creative, time wasting tasks possible.
Categorization doesn't help... Factory categorizations often don't fit my own conceptions. I also have zero interest to categorize thousands of sounds myself. Even if I do the categorization, a week later I don't remember what I put where and if I did it again I would likely do it differently.david.beholder wrote:Sounds more like UI / Categorization problem.pdxindy wrote:I also dislike working with samples... besides the points made by Sascha, I also find scrolling through long lists of samples to find the sound I want one of the least enjoyable, least creative, time wasting tasks possible.
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