It seems nobody does it well then.AndrewAD wrote:I'm wondering the same. If binaural recording is done well, it should in theory reproduce all directionality, including up and behind.
The difference between holo and binaural is rather huge.
It seems nobody does it well then.AndrewAD wrote:I'm wondering the same. If binaural recording is done well, it should in theory reproduce all directionality, including up and behind.
That won't give you any sense of up and down. You just described a glorified XY-pair.ahjteam wrote:My guess is 4 identical cardioid mics positioned in a circle... Panning: left - extreme left, forward - center, right - extreme right, back - center. To the front mic you add hipass filter or low shelf cut, to the back microphone you possibly add low pass filter or high shelf cut and phase inversion if nessecary.Kingston wrote:It's a shame there's no documentation on how exactly it's done.Having read on the subject it seems like some form of surround matrix recording (multiple mics, clever summing), but oddly enough it's never explained in detail, and doesn't seem like it has been utilised much anywhere.
or possibly just two omni mics positioned position side by side to represent ears and then panned to extreme left and extreme right = normal stereo microphone
http://en.wikipedia.org/wiki/Condenser_ ... r_patterns
if you have 2-4 mics and a way to record with them, you can always test this.
old thread, yes, but i've been looking around for stuff like this... it seems there's no VST/AU plug-in that provides both HRTF & acoustic room modeling together. Wave Arts' Panorama 5 has basic simulation of a room, but it lacks frequency attenuation features and the room is a simple cube shape.it doesn't suck, but it's really not what i want.CinningBao wrote:The Odeon project uses a combination of HRTF and Ray-tracing to produce it's realistic environments - 8K in pounds sterling to you, sir.
Closest plugin to this is QuikQuaks Rayspace, though a combination of HRTF and true stereo convolution reverb (for the room) might get you near the room/sound you want.
oh, yes, i forgot to mention that one. it does offer some nice filtering on distance changes that are lacking in Panorama. it also has a much better (zooming!) panning control area (compared to Panorama).CinningBao wrote:The IRCAM Spat plugin might also prove useful in these situations
http://www.fluxhome.com/products/plug_ins/ircam_spat
My invention is to wear headphones while riding on this:pethu wrote:BTW, I just thought of this new binaural invention. You can probably make a lot of money from it, so if you do, send me some:
Simply use real, living person, and have two small laser distance measuring devices measure the vibrations of each eardrum. Translate the vibrations into perfect audio recordings using the patented processing algorithm of your choice. (Something that involves physical modelling of the small bones of the ear seems a good and impressive way to go.)
Only persons suitably free from wax build-ups need apply for the job as human pickup.

dizzerocrossingzerocrossing wrote:My invention is to wear headphones while riding on this:pethu wrote:BTW, I just thought of this new binaural invention. You can probably make a lot of money from it, so if you do, send me some:
Simply use real, living person, and have two small laser distance measuring devices measure the vibrations of each eardrum. Translate the vibrations into perfect audio recordings using the patented processing algorithm of your choice. (Something that involves physical modelling of the small bones of the ear seems a good and impressive way to go.)
Only persons suitably free from wax build-ups need apply for the job as human pickup.
Though you'll end up with very twisted headphone wires...
yeah it's super expensive. the free lite version lacks 3D spacialization which makes it kinda pointless....
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