Is there an effect plugin capable of imitating holophony?
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- KVRer
- 29 posts since 6 Jul, 2006
http://en.wikipedia.org/wiki/Holophony
I was wondering if there was an effect that allowed you to sort of take a song that has individual mono sounds in it, and mix it/pan it so that it's like a holophonic recording. I have to admit I don't truly understand the technology, so I don't even know if this is possible or not.
I was wondering if there was an effect that allowed you to sort of take a song that has individual mono sounds in it, and mix it/pan it so that it's like a holophonic recording. I have to admit I don't truly understand the technology, so I don't even know if this is possible or not.
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- KVRist
- 212 posts since 26 Nov, 2005 from Maine
Funny that the article mentions "the final cut".. I was always fascinated by that fighter jet that screams overhead during one of the songs. Holophonic?
You are not a beautiful snowflake.
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12443 posts since 16 Aug, 2006
You could try the HRTF Surround plug-in here: http://www.savioursofsoul.de/Christian/?page_id=8
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- KVRist
- 68 posts since 27 Jan, 2007
I googled holophony and don't see how it differs from "binaural recording", which is a well-documented method of creating 3-d recordings. You might search for an effect that simulates binaural-recording.
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Muzik 4 Machines Muzik 4 Machines https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9550
- KVRAF
- 7829 posts since 6 Oct, 2003 from Quebec
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- KVRian
- 1222 posts since 6 Jul, 2004
Though the aims (and results) seem to be very similar, the recording techniques must certainly be different. AFAIK, all binaural recordings are a single take, usually done with microphones placed inside a dummy head that mimicks the way the human ears receive the sound. The article about holography talks about different recordings combined and processed to obtain a similar type of room information.
pethu.se/music-releases
Not a part of the loudness war!
Not a part of the loudness war!
- KVRAF
- 16798 posts since 8 Mar, 2005 from Utrecht, Holland
Ten years after "the final cut" Roger Waters used Q-Sound 3D recording technique on his solo album "Amused to Death".
Simular aim, yet another technique. Probably they're all related, most likely it works on timing differences between the channels for the illusion of a 3D sound space.
Simular aim, yet another technique. Probably they're all related, most likely it works on timing differences between the channels for the illusion of a 3D sound space.
We are the KVR collective. Resistance is futile. You will be assimilated. 
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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- KVRian
- 1222 posts since 6 Jul, 2004
Also used on Sting's "The Soul Cages", one of the best-sounding albums I have.BertKoor wrote:Ten years after "the final cut" Roger Waters used Q-Sound 3D recording technique on his solo album "Amused to Death".
I think the Qsound concept was (is?) markedly different than the above mentioned, though. It is intended for listening through an ordinary stereo speaker set-up. It also claims to enhance "depth" and "clarity", quite apart from the spatial processing.
I would rather place it in a general "psycho-acoustic messing about" class of processing, à la SRS/WOW.
pethu.se/music-releases
Not a part of the loudness war!
Not a part of the loudness war!
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- KVRAF
- 2727 posts since 15 Apr, 2004 from Capital City, UK
The Odeon project uses a combination of HRTF and Ray-tracing to produce it's realistic environments - 8K in pounds sterling to you, sir.
Closest plugin to this is QuikQuaks Rayspace, though a combination of HRTF and true stereo convolution reverb (for the room) might get you near the room/sound you want.
Closest plugin to this is QuikQuaks Rayspace, though a combination of HRTF and true stereo convolution reverb (for the room) might get you near the room/sound you want.
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- Banned
- 1842 posts since 4 Aug, 2004 from just right here
Im trying to follow this, is it left to right or visa versa dynamics, or it just some spaticial stereo wide or something?
- KVRAF
- 16798 posts since 8 Mar, 2005 from Utrecht, Holland
Put on your headphone, and go to this site: http://www.holophonic.ch/test.phpRangtangtang wrote:Im trying to follow this, is it left to right or visa versa dynamics, or it just some spaticial stereo wide or something?
Listen to some of the MP3's...
You can hear the hairdryer not only going to the left and right, or in front and at the back, but also going above and below your head. Alas they're not very good at explaining how it's exactly done...
We are the KVR collective. Resistance is futile. You will be assimilated. 
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
You're right they aren't. Don't know who they're planning on educating if they insist to talk in jiberish.BertKoor wrote:Alas they're not very good at explaining how it's exactly done...
- KVRAF
- 6478 posts since 16 Dec, 2002
holophonic sound is a different technique to binaural recordings. I'm sure that wikipedia link led you to the famous "match box" audio demo. Surely you can hear why it's different?AndrewAD wrote:I googled holophony and don't see how it differs from "binaural recording", which is a well-documented method of creating 3-d recordings. You might search for an effect that simulates binaural-recording.
It's a two channel surround sound in a level of it's own.
It's a shame there's no documentation on how exactly it's done.
Last edited by Kingston on Fri Feb 02, 2007 12:44 pm, edited 1 time in total.

