KVR Developer Challenge 2007 Wishlist!

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I'll pile on with vurt's idea except using samples of music isn't reaching far enough.

Why not use graphic images as the source data? Perform some light spectrum analysis on the image and re-scale it for audible frequencies for a filter shape. Calculate contrast across the image in the horizontal / vertical dimensions to establish a time structure - feed that as a .wav with the filter mentioned above and use your 'my photos' folder on your PC as the seed for the engine.

Some creepy sounds would be sure to come out of such an engine. Probably computationally quite expensive. But sure to be quite 'random' as well.

-Scott

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rockstar_not wrote:I'll pile on with vurt's idea except using samples of music isn't reaching far enough.

Why not use graphic images as the source data? Perform some light spectrum analysis on the image and re-scale it for audible frequencies for a filter shape. Calculate contrast across the image in the horizontal / vertical dimensions to establish a time structure - feed that as a .wav with the filter mentioned above and use your 'my photos' folder on your PC as the seed for the engine.

Some creepy sounds would be sure to come out of such an engine. Probably computationally quite expensive. But sure to be quite 'random' as well.

-Scott
this is the same as the KVR VST. :P

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laputa_sync wrote:
rockstar_not wrote:I'll pile on with vurt's idea except using samples of music isn't reaching far enough.

Why not use graphic images as the source data? Perform some light spectrum analysis on the image and re-scale it for audible frequencies for a filter shape. Calculate contrast across the image in the horizontal / vertical dimensions to establish a time structure - feed that as a .wav with the filter mentioned above and use your 'my photos' folder on your PC as the seed for the engine.

Some creepy sounds would be sure to come out of such an engine. Probably computationally quite expensive. But sure to be quite 'random' as well.

-Scott
this is the same as the KVR VST. :P
This exists already? Please point me to a URL - or it's a big joke on Scott, right.

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no. i meant since it could use graphics as a source, then a VST that loads KVR (the KVR VST) it would be the same except run web stuffs.

sorry to be silly and spoil the idea, but in all fairness (or not... i dunno, im not clear headed) the KVR VST would in essence be compatible with the idea of graphical morphificationism of teh sounds.

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Some fm Synths with more than 3 operators would be nice.
What about an fm synth with lots of drawbars and additive waveforms? :D (Additive Drawbar Synth + fm capabilities, also controlled by drawbars..(maybe add some horizontal drawbars? :D )(+feedback for fm oscillators!))
And something with lots and lots of x/y pads. Or lots of vertical faders and x/y pads, without any knobs. x/y pads are fun!
Combining and mixing up these things would also be cool.
A nice and clean GUI would be the icing on the cake.

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MoreDread wrote:Some fm Synths with more than 3 operators would be nice.
What about an fm synth with lots of drawbars and additive waveforms? :D (Additive Drawbar Synth + fm capabilities, also controlled by drawbars..(maybe add some horizontal drawbars? :D )(+feedback for fm oscillators!))
And something with lots and lots of x/y pads. Or lots of vertical faders and x/y pads, without any knobs. x/y pads are fun!
Combining and mixing up these things would also be cool.
A nice and clean GUI would be the icing on the cake.
You might be surprised how close you're coming to my entry idea... ;)

But anyways, can't spoil the fun.

In the meantime, if you're looking for a six-op FM VST, I've got one on my site: http://blu-gruv.tripod.com look for the tab on the left called "FMSyn". It's pretty rudimentary and actually isn't 100% finished, but I doubt I'll have time to finish it all the way that I'd like. It is a very very functional FM synth, though.
Roberson Audio Synthesizers

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laputa_sync wrote:no. i meant since it could use graphics as a source, then a VST that loads KVR (the KVR VST) it would be the same except run web stuffs.

sorry to be silly and spoil the idea, but in all fairness (or not... i dunno, im not clear headed) the KVR VST would in essence be compatible with the idea of graphical morphificationism of teh sounds.
Oh, I see. The transmutrification of the discombobulator of the KVR VST registers all possible .dll source code as an audio stream that multiplexicates the demodtransistifier?

Got it.

-Scott

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no, how many times do i have to explain, "rediscombobulating" not "discombobulating". :tu: :borg:

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I don't know if someone mentioned a 'voc-align' type function, but I wouldn't mind seeing one of the brain trust attack that.

For reference purposes:
http://www.synchroarts.com/products/voc ... calign.asp

-Scott

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An algorithmic or pseudo-random MIDI note generator that can be mapped to a key/scale. As a variation, it could use the input as a seed for the algorithm.
"I drank what?"
Socrates

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Just posted in another thread (didn;t know the existence of this one):
- A transparent dubby delay that is light on CPU. Something like the great arc dev noise ET-200 but with more feedback options (indivisual control of band width, resonance, feedback volume) control over decay curves (WHY DONT DELAYS FEATURE THIS), ping-pong panning, more saturation options, things like reverb along the feedback path (with linkable options to the feedback, like the wet/dry mix becoming more wet with every echo, or the room size becoming bigger with each echo or the diffusion raising/lowering with each echo, etc). I think the world still needs an ultimate freebie delay. Also just for fun why not make the whole thing multiband?

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A scratch plugin that actually sounded decent...

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a vst host with a reason-like sequencer is my biggest wish.
an additional feature to which that would be truly awesome: undoability on the vst's themselves.
https://melodyklein.bandcamp.com/
Creativity is a drug I cannot live without.
Cecil B. DeMille (1881 - 1959)

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The Chase wrote:I drum sampler that acuurately "morph" drum samples by how hard they are hit...for instance on a low velocity it would make it sound more dull and less dynamic and harder velocities would make it sound brighter and more dynamic.
I'd like to expand on this idea (since I was thinking this when I started the thread).

-- 3 velocity layers, with user control for when they're triggered (so you can choose to have fewer than 3 different sounds)
-- User loadable samples which are accessible from the plugin itself, which can accept mono or stereo samples.
-- 9-12 drum channels, with 1 reserved for hihats (ie, 3 samples) and 1-4 choke groups for cymbal behaviors.
-- Multiple outputs (ideally, one for each drum channel in the sampler)

-- One possible version of velocity layering would play a different sample for each velocity layer. Maybe also an on/off switch to interpolate/mix the lower layers with the higher layers.

-- An alternate version of velocity layering where the user can select filter controls in each layer (with interpolation near the borders) to provide multiple timbres of the same sample.

I actually GTG DrumSynth I is very close to this for my needs, but I think the above features (in a reasonable GUI and moderate CPU strain) would create the perfect drum sampler for me.

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