All new guis are sucking valuable resources
- KVRAF
- 24451 posts since 7 Jan, 2009 from Croatia
Well, then, an issue between a particular GPU and FLS that doesn't manifest on other DAWs?
- KVRAF
- 1645 posts since 12 Dec, 2012 from Switzerland
Now it should beomiroad wrote:EvilDragon wrote:It so obviously looks like a FLS problem.It's not obvious to me.omiroad wrote:No noticeable issues with Diva here, using FL Studio 12.1 with 8 GB RAM and internal graphics.
stardustmedia - high end analog music services - murat-
gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- Topic Starter
- 6787 posts since 22 Mar, 2009 from gent
Using non vector graphics as a selling point , assuming vector graphics don't sell .Urs wrote:My stance: Vector graphics are only good for performance when rendered on the GPU and when flat (2D). Flat vector graphics don't sell, with the single (!) exeption of Ableton Live. Another exception may be Fabfilter, but they go through lengths to make their stuff look more interesting than fully flat stuff. Both companies have nailed 2D vector graphics by creating their individual style.Grizzellda wrote:Can you elaborate a little? I use some Melda plugs and they have a mode for GPU acceleration, where the graphics card handles the GUI. And they are freely resizable...however, Melda plug-ins are simply not as luscious looking as Hive!Urs wrote:I am afraid that vector graphics are a pretty tough sell, still. They might work with fancy gradients and stuff but rendering those is ultimately more CPU consuming than just blitting bitmaps.
However, we're experimenting a lot. We'll do some testing and I think we'll have some polls at some point.
Let me ask it this way: How close are we to beautifully rendered, 3D photo-realistic GUIs that are as easy to stretch and resize like an elastic band?
3D vector graphics are possible, but may be as CPU taxing as bitmap graphics if they are supposed to look right. They require a magnifold of development time. Expect product cycles and updates to take twice the time.
Nicely done bitmap graphics sell. Because this is what people want. Hence we do nicely done bitmap graphics. And also because I simply don't like flat stuff.
Hmm ..strange thinking from a highly skilled developer like you .
Yes, graphics are important , but not everybody has a fetish for candy/sugarcane colours available in a gazillion sizes etc
Some examples of flat vector graphics that do seLL : vallhala ubermod
Madrona labs aalto .
Max/msp which uses the juce frame work
Cytomic ' the glue ' shows that vector graphics cane be sexy too , and don't introduce overhead .
Don't get me wrong bazille's interface is a fantasic gui done by a highly skilled designer ..
Eyeball exchanging
Soul calibrating ..frequencies
Soul calibrating ..frequencies
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gentleclockdivider gentleclockdivider https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=203660
- Banned
- Topic Starter
- 6787 posts since 22 Mar, 2009 from gent
Yes they do ...so do some reaktor ensembnles but purely for audio and NOt for graphics .stardustmedia wrote:I understand the OP's concern, somehow.
But before I hit any GUI-related performance or RAM issue, the CPU hits long time before, because those mentioned plugins (for instance running in god of all divas-mode) need a lot of performance.
Nevertheless if there is already an option for smaller GUI sizes and/or other skins, maybe resource light skin/GUI could be a very nice customer friendly option.
That's my whole point , I have an old laptop , using bazille in poly mode /playing lot's of voices in not possible , but the same can be said for any other HI, Quality synth .
In the latter case , I know that my cpu is brought to it's knees because it's calculating Samples and Not RGB/opacity etc.. values
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Soul calibrating ..frequencies
Soul calibrating ..frequencies
- KVRist
- 56 posts since 21 Oct, 2012 from Denmark
The world moves forward and as computers become more powerful, so does the software that uses them. More CPU power available means that developers will take advantage of that. If they didn't we'd stand still. This is how software development works.gentleclockdivider wrote:That's my whole point , I have an old laptop
If you have an old laptop and are running into issues, then perhaps the solution would be to start looking into upgrading? As software moves forward and gets more demanding, your laptop will just become slower and slower (so to speak). You got to keep up.
Now it of course sucks that your issue has come through an update, which could be related to the GUI rendering. Again, the world moves forward with high DPI displays and so on, which requires higher resolution graphics to not look like crap, which will be more taxing to deal with - but not something a somewhat up-to-date computer will care about really.
Not trying to shoot down your case here, just trying to provide another point which is that software gets optimized to use less resouces, yes, but it also gets upgraded to use more, because that's how it works.
I make music like I play Tekken; randomly push buttons and hope for something good to happen.
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- KVRist
- 131 posts since 18 Jul, 2015
UHE has already done an awesome work on their GUIs. They're resizable, CPU hit is insignificant in regard to the overall synth engine, when most other vst, and especially synths, still don't have proper resizing features.
Also, the skinning potential is demential and ranges from simple color tuning to whole redesign.
As for vectorial drawing, Calling upon Meldaproduction effects is counter productive since they rank among the ugliest plugins of this little audio world.
Anyway, what's at stakes is TIME. Time is a very limited Resource and in the end, what we all wish to see in the near future is new sound design opportunities, everything else can wait.
Also, the skinning potential is demential and ranges from simple color tuning to whole redesign.
As for vectorial drawing, Calling upon Meldaproduction effects is counter productive since they rank among the ugliest plugins of this little audio world.
Anyway, what's at stakes is TIME. Time is a very limited Resource and in the end, what we all wish to see in the near future is new sound design opportunities, everything else can wait.
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- Banned
- 3889 posts since 3 Feb, 2010
Image-Line synth plugins are Bitmap based, they run smooth without slowdowns. Harmor, Harmless and so on. Maybe theres something more in that then bitmaps only? 
- u-he
- 30225 posts since 8 Aug, 2002 from Berlin
I don't have those sales numbers, but I need to feed 12 people and their families. Every month, all year, every year.gentleclockdivider wrote:Some examples of flat vector graphics that do seLL :
- u-he
- 30225 posts since 8 Aug, 2002 from Berlin
Not resizable maybe. Not cross platform maybe. Not multiple plug-in formats available maybe. Not skinnable maybe. Dunno.themachinelt wrote:Image-Line synth plugins are Bitmap based, they run smooth without slowdowns. Harmor, Harmless and so on. Maybe theres something more in that then bitmaps only?
There can be a gazillion factors.
- KVRAF
- 37497 posts since 14 Sep, 2002 from In teh net
Not on Mac they don't, the guis are very sluggish so they are probably relying a lot on Windows graphics acceleration. Also they do not have hires versions.themachinelt wrote:Image-Line synth plugins are Bitmap based, they run smooth without slowdowns. Harmor, Harmless and so on. Maybe theres something more in that then bitmaps only?
- Banned
- 1132 posts since 21 Feb, 2015
Talking about Melda stuff is not counterproductive whatsoever, and I find them pleasant...RedChameau wrote:Calling upon Meldaproduction effects is counter productive since they rank among the ugliest plugins of this little audio world.
And I agree! Hive & Diva look & sound beautiful.RedChameau wrote:UHE has already done an awesome work on their GUIs.
But hey, Melda plugs are designed to be practical to use...once you learn your way around, that is.
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- KVRist
- 40 posts since 15 Nov, 2014
Yeah, the included versions of Image-Line's flagship plugins are written in Delphi as a native FL plugin, so they skip the entire VST architecture. They are also not resizable, not cross platform, and not skinnable. However:Urs wrote:Not resizable maybe. Not cross platform maybe. Not multiple plug-in formats available maybe. Not skinnable maybe. Dunno.themachinelt wrote:Image-Line synth plugins are Bitmap based, they run smooth without slowdowns. Harmor, Harmless and so on. Maybe theres something more in that then bitmaps only?
There can be a gazillion factors.
They are available as VST plugins, which, unless you are referring to the very buggy and in-development Native OS X port of FL Studio, is probably a good explanation for the laggy behavior.aMUSEd wrote:Not on Mac they don't, the guis are very sluggish so they are probably relying a lot on Windows graphics acceleration. Also they do not have hires versions.themachinelt wrote:Image-Line synth plugins are Bitmap based, they run smooth without slowdowns. Harmor, Harmless and so on. Maybe theres something more in that then bitmaps only?
Also Urs, didn't you say that u-he's plugin image resources are scaled down to the chosen size at plugin load time and stored in memory scaled down? That also saves memory usage and CPU time, making most of the discussion here a moot point for anyone not sporting a 4K+ monitor.
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david.beholder david.beholder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=159839
- KVRAF
- 1914 posts since 13 Sep, 2007
Valhalla DSP UIs are also flat like steppe.Urs wrote:Flat vector graphics don't sell, with the single (!) exeption of Ableton Live. Another exception may be Fabfilter, but they go through lengths to make their stuff look more interesting than fully flat stuff. Both companies have nailed 2D vector graphics by creating their individual style.
Mentioning Oddity2 as good example in UI thread?????exmatproton wrote:Other synths like Dune2, Serum, Oddity2, don't have issues in terms of graphical performance.
Murderous duck!
- KVRAF
- 3475 posts since 25 Apr, 2011
What? Runs smooth as butterdavid.beholder wrote:Valhalla DSP UIs are also flat like steppe.Urs wrote:Flat vector graphics don't sell, with the single (!) exeption of Ableton Live. Another exception may be Fabfilter, but they go through lengths to make their stuff look more interesting than fully flat stuff. Both companies have nailed 2D vector graphics by creating their individual style.
Mentioning Oddity2 as good example in UI thread?????exmatproton wrote:Other synths like Dune2, Serum, Oddity2, don't have issues in terms of graphical performance.
Btw, the new, scalable UI of Spire (100, 150 and 200 %) is also very smooth (dragging, opening...) in FL Studio.
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david.beholder david.beholder https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=159839
- KVRAF
- 1914 posts since 13 Sep, 2007
1. Eye bleeding on any resolutionexmatproton wrote: What? Runs smooth as butter![]()
2. Not resizable gui - double eye bleeding on my 30"
Murderous duck!
