vectorwarrior wrote:Completely agree with everything here.Chandlerhimself wrote:I for one want more than just an EQ and a compressor. Of course many times that is all you need, but there are times I need more and I'd rather have what I need there than have to search through my plugin folder for it. Everyone is different of course, but I don't want to pay for simple. I want power and melda devlivers that at a cheaper price than companies like Izotope IMO. The GUIs are fine for me and even if they weren't for me these are tools. I don't really care what color my screwdriver or my hammer is as long as it works well.
I'm hoping for something like spectral dynamics but one that is aware of other instances. You'd get some sort of master control where they'd all communicate.
Revolutionising mixing: Izotope goes first, but MeldaProduction later and better?
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
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- KVRist
- 91 posts since 5 Mar, 2015
If the clapping means that vectorwarrior has a good guess of your plans than I cannot wait for them 
Would be amazing to have the full spectral dynamics instead of a preset isotope thingy!
Would be amazing to have the full spectral dynamics instead of a preset isotope thingy!
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ZentralmassivSound ZentralmassivSound https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=344121
- KVRian
- 762 posts since 13 Dec, 2014 from Germany
That sounds indeed like a damn powerful concept! Can't wait to test that! 
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Hehe vectorwarrior got one thing right, out of many
. So much about how to make people intrigued 
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- KVRist
- 206 posts since 17 Mar, 2013
Well, since this is to be revolutionary, maybe it would be better for the instances to use some special communication, not like in other plugins, that would work when the plugin is bridged/sandboxed. Something that has bothered me.
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- KVRian
- Topic Starter
- 509 posts since 28 Oct, 2012 from Argentina
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- KVRist
- 147 posts since 8 May, 2015
If it's okay to ask this, but...can you already see when you are probably going for the finish line with this plugin? This year/next year?
-PC: Threadripper gen3 3200, 128Gig RAM, Windows 10/64bit, SDD HDs, RME UCX, Geforce GTX 1050Ti, Reason 12, Wavelab9, MTotalBundle, 2 Acer Touchscreens-
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
I'm afraid I have absolutely no ideaBatty wrote:If it's okay to ask this, but...can you already see when you are probably going for the finish line with this plugin? This year/next year?
- KVRAF
- 37508 posts since 14 Sep, 2002 from In teh net
Isn't that what this is?webhamster wrote: Would be amazing to have the full spectral dynamics instead of a preset isotope thingy!
https://www.meldaproduction.com/MSpectralDynamics
also iZotope Neutron is not a preset thing - just the free Neutrino
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- KVRist
- 91 posts since 5 Mar, 2015
I shouldn't have used the word thingie.
What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
What I meant is having mspectraldynamics in combination with 'sound detection', a collision view or some sort of interaction between channels. Most likely Vojtech even has some ideas that we didn't think of here
What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
What I meant is having mspectraldynamics in combination with 'sound detection', a collision view or some sort of interaction between channels. Most likely Vojtech even has some ideas that we didn't think of here
- KVRAF
- 37508 posts since 14 Sep, 2002 from In teh net
No it isn't - same sort of controls you would have in any dynamics section.webhamster wrote: What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
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- KVRian
- Topic Starter
- 509 posts since 28 Oct, 2012 from Argentina
Could you explain this, please?aMUSEd wrote:No it isn't - same sort of controls you would have in any dynamics section.webhamster wrote: What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
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- KVRist
- 91 posts since 5 Mar, 2015
The spectral section in Neutron is the same as Neutrino and has no controls (other than type). Spectral dynamics is not the same as the dynamics section. Just as mcompressor is not the same as mspectraldynamics.aMUSEd wrote:No it isn't - same sort of controls you would have in any dynamics section.webhamster wrote: What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
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- KVRian
- Topic Starter
- 509 posts since 28 Oct, 2012 from Argentina
Exactlywebhamster wrote:The spectral section in Neutron is the same as Neutrino and has no controls (other than type). Spectral dynamics is not the same as the dynamics section. Just as mcompressor is not the same as mspectraldynamics.aMUSEd wrote:No it isn't - same sort of controls you would have in any dynamics section.webhamster wrote: What I meant is that the spectral dynamics part is a preset section (the other parts aren't).
