United Plugins?

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jmg8 wrote: Sun Jan 12, 2020 8:58 pm Have you installed the plugin yet? You'll see 😉
OMG! OK, I got it. I just ran the plugin again. In my defense it was late when I installed and played with it initially. Thanks!

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Scotty wrote: Sun Jan 12, 2020 10:09 pm On eco mode it is killing the CPU here (using 25 % of available ASIO headroom at 128 sample latency) . Running 3930K ... optimized for audio. 4.2ghz all cores. Running the CM version. Trying to evaluate it but the overhead is extremely high. Eco is doable but the 2X - pushing close to 50% use ... testing using VST 3 versions so that it only processes when the audio is passing through. I run some hungry stuff here . I won't claim it is like that everywhere. I wouldn't know, but I do know my system. I count on it everyday. This may have to wait for my new CPU build.
Yes, the CPU is a bit higher than other reverbs, but for good reason. The quality is much higher!
But there are ways you reduce the CPU consumption. Firstly it is always using 2 algorithms at once the balance is decided by the Algorithm XY pad's X-axis. Setting the X value to 0% or 100% will actually disable the second algorithm saving some CPU. Also, density is set very high to ensure quality, so that means there is a ridiculous number of processes happening like delays etc. So please lower this right down and that will also save a lot of CPU. Eco mode helps too by approx 25%.
The try not to use any of the special stuff (assuming you just want a standard reverb sound) because when they are at the 0% position they are also automatically disabled to save CPU.
Jason @ Melda Production

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Guys, please try to continue any further chats about United Plugins over at the official forum.
viewtopic.php?f=303&t=533035
Thanks :tu:
Jason @ Melda Production

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