EVOL - A Futuristic Sci-fi Film - Produced By The Intrancer

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whyterabbyt wrote: Sun Aug 04, 2019 10:01 am I don't know if this would be impressive to someone who knows nothing about 3D production, but to someone with any insight into that area, I'd expect it to fall far short of the mark, for many reasons. It certainly does for me, I find it pretty amateurish.
I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.

I used to have tons of tech-demo's on the Atari 800XL that seemed so advanced at the time, that would now look like total crap. All that blocky 8-bit porn, and tiny clips of 'I'm so excited' in scratchy/trashy audio seemed like the future :tu:


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el-bo (formerly ebow) wrote: Sun Aug 04, 2019 11:12 am I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.
Im talking about the execution, not the style. This isn't competent work which is merely limited visually by the technological restrictions of a previous era.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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el-bo (formerly ebow) wrote: Sun Aug 04, 2019 11:12 am I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.
The framerate seems entirely at odds with the rendering rate a lot of the time so it just looks plain wrong.

And a Tron ripoff with bits of Bladerunner? If you're doing this as some kind of showreel, it's not getting you anywhere. I imagine animation directors around the world have a special bin for Tronalike showreels.

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whyterabbyt wrote: Sun Aug 04, 2019 12:19 pm
el-bo (formerly ebow) wrote: Sun Aug 04, 2019 11:12 am I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.
Im talking about the execution, not the style. This isn't competent work which is merely limited visually by the technological restrictions of a previous era.
Fair enough.

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whyterabbyt wrote: Sun Aug 04, 2019 12:19 pm
el-bo (formerly ebow) wrote: Sun Aug 04, 2019 11:12 am I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.
Im talking about the execution, not the style. This isn't competent work which is merely limited visually by the technological restrictions of a previous era.
Just to give an example of what I mean: have look at the lightcycle sequence around 6'40, or the flying whatever at 10'00. See how the supposedly moving objects are actually fixed in position, pretty much centred onscreen while the rest of the world moves under them? See how nothing moving actually moves in any way... nothing banks, or corners, or vibrates or displays any sense of mass or weight or power, how the lightcycle just 'floats' above the ground. Notice that every single camera and object move is like its on straight rails heading forward? That everything, no matter how 'far away' is in perfect focus and level of detail?

Try comparing that to a shot from the original Tron. 1982, and absolutely constrained technically in terms of the look. And yet there isnt a shot there that doesnt give you the speed and mass and dynamics of those lightcycles, that doesnt deliver a consistent 'realness' to that world, doesnt frame the narrative, and drive the story...



I dont believe for a second these kinds of flaws are some sort of artistic choice, I think they're just basic ignorance of animation, framing a scene, cinematography etc.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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whyterabbyt wrote: Sun Aug 04, 2019 1:11 pm
whyterabbyt wrote: Sun Aug 04, 2019 12:19 pm
el-bo (formerly ebow) wrote: Sun Aug 04, 2019 11:12 am I'm somebody who knows nothing about 3D production, so maybe I'm easily impressed. However, given this is clearly going for a retro feel, it makes sense that it's going to look like amateur-hour by today's standards.
Im talking about the execution, not the style. This isn't competent work which is merely limited visually by the technological restrictions of a previous era.
Just to give an example of what I mean: have look at the lightcycle sequence around 6'40, or the flying whatever at 10'00. See how the supposedly moving objects are actually fixed in position, pretty much centred onscreen while the rest of the world moves under them? See how nothing moving actually moves in any way... nothing banks, or corners, or vibrates or displays any sense of mass or weight or power, how the lightcycle just 'floats' above the ground. Notice that every single camera and object move is like its on straight rails heading forward? That everything, no matter how 'far away' is in perfect focus and level of detail?

Try comparing that to a shot from the original Tron. 1982, and absolutely constrained technically in terms of the look. And yet there isnt a shot there that doesnt give you the speed and mass and dynamics of those lightcycles, that doesnt deliver a consistent 'realness' to that world, doesnt frame the narrative, and drive the story...



I dont believe for a second these kinds of flaws are some sort of artistic choice, I think they're just basic ignorance of animation, framing a scene, cinematography etc.

Yeah! You're right.

Think I've only seen Tron once since seeing it in the cinema, all those years back. It was a good refresher. However, even without it I went back to the op's video to watch that particular scene. What you say is correct. And watching it back at the slowest available speed was eye-opening. Why go through the effort of putting in walls if you are just going to let your vehicle drive through them? :scared:

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THE INTRANCER wrote: Sun Aug 04, 2019 1:15 am
vurt wrote: Sat Aug 03, 2019 11:08 pm im still waiting on payment for my screen time :)
You're getting a new GUI set for Zeb, (just imagine nobody else is getting it) :hug:..

Where are you on the patch lists btw ?
no idea. ask elbo, hes watched it.
:ud:

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i did watch man vs moa though. 4/5.
:ud:

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probably would have been 5 if the moa had ripped everybody apart and they'd become zombies.
:ud:

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vurt wrote: Sun Aug 04, 2019 1:26 pm
THE INTRANCER wrote: Sun Aug 04, 2019 1:15 am
vurt wrote: Sat Aug 03, 2019 11:08 pm im still waiting on payment for my screen time :)
You're getting a new GUI set for Zeb, (just imagine nobody else is getting it) :hug:..

Where are you on the patch lists btw ?
no idea. ask elbo, hes watched it.
06:08 :tu:

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vurt wrote: Sun Aug 04, 2019 1:27 pm i did watch man vs moa though. 4/5.
You're right! Why didn't I think of that. :dog:
It's rough, I'm working on an animated short film that is going to be proper good.
Like others have hinted at, the first step is "finishing things" even if they are bad. I want to make a couple of really good short films, then take a crack at a no budget feature within the next couple of years... and again, I expect my first feature to be bad... but I expect to learn a lot. :party:

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an-electric-heart wrote: Sun Aug 04, 2019 1:52 pm
vurt wrote: Sun Aug 04, 2019 1:27 pm i did watch man vs moa though. 4/5.
You're right! Why didn't I think of that. :dog:
It's rough, I'm working on an animated short film that is going to be proper good.
Like others have hinted at, the first step is "finishing things" even if they are bad. I want to make a couple of really good short films, then take a crack at a no budget feature within the next couple of years... and again, I expect my first feature to be bad... but I expect to learn a lot. :party:
in all seriousness, baring in mind im not a film student and nor do i have any skills in the area, the camera work and editing was pretty good.
even the development of the characters, for a short run time was enough to give you the back story.
the real let down was the ending, it just said nothing!
but as a piece of work, where you're just doing it to gain the skills, it's a really good start.
certainly shows promise :)
:ud:

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I enjoyed man vs moa, a fine effort I thought. The moa was a little stiff, but not really so bad.

The thing about the intrancer film I found impressive, is the fact that it actually materialized.
A+ for effort there. As for the work itself, well, it's a start anyway. I'll give you one tip though,
very little of that actually gained anything from being modeled. In the film industry, cheat when
you can get away with it, that's the rule. Matte paintings and facades will save you tons of wasted
effort, time and computing expense.

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vurt wrote: Sun Aug 04, 2019 2:06 pm
an-electric-heart wrote: Sun Aug 04, 2019 1:52 pm
vurt wrote: Sun Aug 04, 2019 1:27 pm i did watch man vs moa though. 4/5.
You're right! Why didn't I think of that. :dog:
It's rough, I'm working on an animated short film that is going to be proper good.
Like others have hinted at, the first step is "finishing things" even if they are bad. I want to make a couple of really good short films, then take a crack at a no budget feature within the next couple of years... and again, I expect my first feature to be bad... but I expect to learn a lot. :party:
in all seriousness, baring in mind im not a film student and nor do i have any skills in the area, the camera work and editing was pretty good.
even the development of the characters, for a short run time was enough to give you the back story.
the real let down was the ending, it just said nothing!
but as a piece of work, where you're just doing it to gain the skills, it's a really good start.
certainly shows promise :)
Ta, about quarter of the script is missing... mostly because of the boy. We did a table read, and he was fine... but then we got out there and he was bad, he would deliver his lines just staring at the camera, so we constantly had to tell him not to look at the camera, and he hadn't practiced, so basically I would read a line, then he would copy it, so, a lot of the way it's edited is to work around him, the girl was awesome. But I screwed up a lot too, a lot was underexposed, so that's why it's colour-graded kind of strange, basically to cover up the bad footage. Also when I got to the editing stage, a bunch of video was all glitchy, including the car pulling up (I still don't know how that happened!), so I basically lost a whole scene, that's the bit where the kids are having a conversation, but we're seeing random cut-always of other things.
The whole thing is an exercise in 'salvaging'.
There should have been more of a moment where the kids realize they're lost, and the punchline at the end fell flat... and I can't be bothered explaining it. :scared: :lol:
I am kind of happy with the sound design, that was fun. :tu:

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pekbro wrote: Sun Aug 04, 2019 2:35 pm I enjoyed man vs moa, a fine effort I thought. The moa was a little stiff, but not really so bad.

The thing about the intrancer film I found impressive, is the fact that it actually materialized.
A+ for effort there. As for the work itself, well, it's a start anyway. I'll give you one tip though,
very little of that actually gained anything from being modeled. In the film industry, cheat when
you can get away with it, that's the rule. Matte paintings and facades will save you tons of wasted
effort, time and computing expense.
I've been a jerk and have been talking about myself in this thread. :dog:
But that's what I'm trying to say; His film isn't great... but it's on-wards and up-wards from here, finishing things is the hard part. :party:

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