new rhythm guitar pattern sequencer

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mandolarian wrote:Ah, Paris in the morning. Must be beautiful!

And yes, there is an overlap of the fingers and the strings. The millisecond after the pinkie moves past the 6th string the ring finger is striking the 6th and so on.

But let's watch a movie instead!
rasgueado video
open this :

rasguaedo.mid

I did it with my plug. (I added a resguaedo feature)
does this look like a resguaedo?

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this looks a butey. :D a genius in the wings,i think.

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hhmmm....
butey? what does it means?
beauty with emphasis?
I prefer to take it as a compliment. so thank you.
you talk bout plug or rasguaedo?

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sorry,beauty,yes,your plug. :D
are grooves,shuffle,triplets 8th +16ths,all considered?
xoxos' strumpet is the only thing near,that i've tried,but your chord positions look great.

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You are indeed on a holy mission bro,

I am a rhthym guitarist who uses sequencers,
and don't always want to record actual guitar.

suggestions:
1 See tabledit http://www.tabledit.com
Its gui is ideal. It has a fretboard on which
you can mouse-in custom chords.
It also allows inputing of midi emulations of typical guitar techniques such as bends, hammer-ons etc.

2 Funky guitar. Many funk guitarists strum continuously
up-down-up-down... at a rapid rate (16th, 32th note) using the left hand to control when the chords are actually played by simply relaxing that hand so the fingers are still in contact muting the strings between instances of fretting.
So the ability to choose up or down strokes is critical, as is the ability to "program" sixteenth and
32nd notes.

3 Chord changes. Many rhythm guitarists use single finger movements on the lefthand to make :mini: chord changes.

4 Slides and drones. Sliding one left chord shape up or down the strings, while open strings continue to ring or drone.

5 Strum speed. Fast strum pattern incorporating slow strums. That is a variety of different strum speeds within the one strum pattern.

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Good hammer-ons and pulloffs would be great... but to me it would seem that you would need to transmit on 6 midi channels, using pitch bend messages for each channel (string). This is key to my style; open string stays sounding while performing a hammer-on. However, maybe its the beer talking......

Otherwise, as a guitarist who is often too lazy to pull out the guitar, things are looking good so far. Maybe I will soon be able to figure out what I am >>actually<< doing when I am physically playing a real guitar... I stopped thinking about that a long time ago. Now its more like riding a bicycle.

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glandular wrote: 1 See tabledit http://www.tabledit.com
Its gui is ideal. It has a fretboard on which
you can mouse-in custom chords.
It also allows inputing of midi emulations of typical guitar techniques such as bends, hammer-ons etc.
you can edit chords on my gui too.

to me, hammer-ons / pull-off have more to do with the sampler you use than with pure midi data
for instance, you set a chord at pattern1, and a single note with low vel at pad 2, and it should sound like an hammer on, I think.
or if I implement a bender, a fast bend of the string could do it too.(of course the other string would continue to ring without bending)
oh... now i see liquid circuit's 6 channels's suggestion's point...
glandular wrote: 2 Funky guitar. Many funk guitarists strum continuously
up-down-up-down... at a rapid rate (16th, 32th note) using the left hand to control when the chords are actually played by simply relaxing that hand so the fingers are still in contact muting the strings between instances of fretting.
So the ability to choose up or down strokes is critical, as is the ability to "program" sixteenth and
32nd notes.
yes, that lead me to a point :
- user should be able to programm a 32 steps pattern.

BUT do he needs to program chords on 32 steps?

cause gui would be too large.

Do a 16 chords, 32 steps (one chord for 2 steps)sequencer with the possibility to set 2,3 or 4 strums per step, could do it for you?
of course up and down strums are already there, and for the "4 strums on step" thing, you could choose between
down, down, down, down,
down, up, down, up,
or wathever you want....
glandular wrote: 3 Chord changes. Many rhythm guitarists use single finger movements on the lefthand to make :mini: chord changes.

4 Slides and drones. Sliding one left chord shape up or down the strings, while open strings continue to ring or drone.
a pith bend feature would do it, I think.
a bender with to options : root note where you want to move, and how many steps will the bend last.
would it be good?
glandular wrote: 5 Strum speed. Fast strum pattern incorporating slow strums. That is a variety of different strum speeds within the one strum pattern.
if you mean speed that increases or decreases within strum, it's already possible :
you have a strum editor where you can set with very visual gui (6 sliders that go up and down for velocity and from left to right for relative space between each stroke).

and if you mean setting different dtrums at different speeds, it will be possible, because their will be a strum rate option for each strum you edit.
you'll have the possibility to edit 50 different strums or something like that, and select them on the sequencer.
strum direction will be independent from strum editor.

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spacedad wrote:sorry,beauty,yes,your plug. :D
are grooves,shuffle,triplets 8th +16ths,all considered?
xoxos' strumpet is the only thing near,that i've tried,but your chord positions look great.
thanks
of course you can choose step number, pulse divide, and pattern chaining.
so 12 steps with 1/8T makes a triplet,
and you can make a chain with up to 32 patterns (or maybe more).

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liquid circuit wrote:Good hammer-ons and pulloffs would be great... but to me it would seem that you would need to transmit on 6 midi channels, using pitch bend messages for each channel (string). This is key to my style; open string stays sounding while performing a hammer-on. However, maybe its the beer talking......

Otherwise, as a guitarist who is often too lazy to pull out the guitar, things are looking good so far. Maybe I will soon be able to figure out what I am >>actually<< doing when I am physically playing a real guitar... I stopped thinking about that a long time ago. Now its more like riding a bicycle.
As I said, hammer-ons/pull-offs seems to deal with the sampler you use.
As midi info, it can be a new note with low velocity or a fast bend (That's how I see it; tell me if i'm wrong).

6 midi channels thing is a good idea. so you would open 6 instances of your sampler or synth?
hmmm....
thinking to the way my plug actually works, I think that if I add the option to choose the channel of each string, and if bender can set bend scale, bend length AND bend target string (all,1,2,3,4,5 or 6)it should do the trick.

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wow. :shock:
this sounds great.sorry i can't help with the guitar technical stuff,i'm just a keyboard player,but thanks for taking this on. :) :party:

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could someone tell me if the rasguaedo is correct?

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souds very very cool! :)

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thanks. :D

bend/slide thing is tricky.
here is what i plan to do:

- a tremolo with four different presets, totally free to adjust (tremolo rate, amplitude, and amplitude an rate evolution).
tremolo bend range doesn't go more than 2.

- a slide option for each chord step :
you could choose where each note goes, and how many steps the slide covers. of course, slide will stop if a new strum happens before it's end.
bend range will be adjustable. so this implies that you set your sampler or synth to that very bend range, to make it work properly.

you'll be able to choose between 2 slide modes : fret or fretless.
(in fret, pitch jumps from one semitone to the next)

also if you want to make only some notes bend, you'll have to be in 6 separated channels mode, and have 6 instances of your sampler...

and i will react like a guitar : a new strum doesn't happen and if you don't make a mute step, it keeps sounding. (but you can change that too if you want)

does this all makes sens?

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So is it finished yet? :oops:

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no, it's not finished yet...

I need some advices :
here are some pics to understand how you program a custom strum:
(strums are totally independent from chords; these screens are an addition to what existed, not a new skin of chord screen.)
you can add up to 4 hits per string.

Image
this is the more basic strum.
if rate is set fast, it's a straigth stum. if rate is at minimum speed, the strum is slow, and you hear one hit on each beat, as you can see on image.
so bar scale on background is usable only at slowest rate.
(that way , you use the same screen to make strums or arpeggios or wathever)

Image

here you can see four hits on each note of the chord.(yes, I said "note" and no "string", as when a chord doesn't need first string, strum still starts on first hit , that means first string - lower - of strum screen.)
so this makes a rasguaedo, as I understood it.
it would be played at quite high rate.

Image
this one is for low rate : it plays thumb and strum.
I'll try to make the shuffle take care of that too, so that you don't have to manually shuffle your strum.

Image
this is a basic arpeggio.


so, do you folks think that this features are enough to do almost everything?

I think you may want me to make some presets, or at least make a library that you can fill yourself.
that's why I would like to know what categories you wish to see.

there will be a category list, and sub lists for each.
I thought of :

- strums
- arpeggios
- rasguaedos

so please add categories to that list, so that I can make it better to you to classify your presets.

I also need to know wich logic seems best for you :
when a chord only contains 3 treble strings notes,
A - they keep being controled by three trble strings of strum screen
B - they are now controled by the three first strings. (this is what I thought of, because it lets you change chords and still keep strum structure. imagine a "thumb and strum" strum type : in A, you won't have a thumb hit anymore, only a fast strum; with b, strum on second beat will be shorter, but you still have thumb).

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