Calum designed the main skin 'LooxPhat'.Nielzie wrote:Thanks! Who's Calum by the way? I noticed he/she is mentioned quite frequently in the change logs
M4 Test
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
Yep noticed it too, but after the upload. Sorry about that. Fixing it. I reworked the way rack slots etc are done and it's all related.Trancit wrote:Now you produced a graphic bug...![]()
Modules in the MUX (either in the deep or in the play editor) don't get greyed out, if processing is turned off...not good![]()
I think the rack slots are perfect now.
Yep!Thx very much for this...very usefull for harder attacks in unison sounds...mutools wrote:* Oscillators now have the option to start at fixed start phase from 0 to 359 degrees. See Oscillator context menu -> Edit Properties.
But atm I don't know how to translate the degree values...
For my understanding (e.g. a simple sine wave):
0 deg. = startpoint
90 deg. = first max of the wave
180 deg. = second zero crossing
270 deg. = minus max of the wave
359 deg. = short period before the wave ends...
Is that correct so far???
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
Updated MuLab 4.0.80 packages in http://www.mutools.com/mulab/cedar
It's a full package update as some graphic files have changed, and the packages also contain more new patches by AndreasD. Thanks Andreas!
What's changed:
* Fixed an issue with the module boxes, they didn't show the muted state as intended.
* Even when racks/slots have no specific color, they get a default color when focussed.
* MuDrum: When copy-pasting a pad to another pad, the pasted one's name wasn't immediately refreshed. Fixed.
* Test alert has gone.
This is a first pre-release version.
It's a full package update as some graphic files have changed, and the packages also contain more new patches by AndreasD. Thanks Andreas!
What's changed:
* Fixed an issue with the module boxes, they didn't show the muted state as intended.
* Even when racks/slots have no specific color, they get a default color when focussed.
* MuDrum: When copy-pasting a pad to another pad, the pasted one's name wasn't immediately refreshed. Fixed.
* Test alert has gone.
This is a first pre-release version.
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Whee!!mutools wrote:This is a first pre-release version.
Merry Christmas
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
Oops, the long working days have their consequences:
I forgot to include the new graphic files in the newest M4.0.80 package for Windows. Updated now. If you already downloaded M4.0.80 for Windows, please redownload. OSX package was/is ok.
I forgot to include the new graphic files in the newest M4.0.80 package for Windows. Updated now. If you already downloaded M4.0.80 for Windows, please redownload. OSX package was/is ok.
-
- Banned
- 897 posts since 8 Jan, 2005 from Detroit
using 4.0.80 i opened a track i made before and tried to delete a plugin from the master rack, top slot. it wouldnt give me a menu until i messed around with the next slot which was empty at the time. after i got the menu from the second slot, the first slot gave me a menu and i was able to delete my plugin.
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
I still find it strange because one single advantage of MuLab not yet processing multi-cored is that the UI always keeps a core to do the job. So even when maxing out the audio process, the UI should stay snappy. That is supposed you have a dual (or more) core system, i assume you don't have a single core system, right? Thinking further: Maybe there were some other apps or plugins that were doing multi-core and so the UI performance was squeezed in that way?
During my experiments with multi-core i clearly noticed how the UI performance was squeezed as i was stressing multi-cored audio processing. That's logical of course. In the future MuLab MC you'll have the choice how many cores are used for audio; By default it's set to 'Auto' which is using all available cores. So on an 8 core system, for example, one could prefer to use 7 cores for audio and keep 1 for the UI.
During my experiments with multi-core i clearly noticed how the UI performance was squeezed as i was stressing multi-cored audio processing. That's logical of course. In the future MuLab MC you'll have the choice how many cores are used for audio; By default it's set to 'Auto' which is using all available cores. So on an 8 core system, for example, one could prefer to use 7 cores for audio and keep 1 for the UI.
- KVRAF
- Topic Starter
- 13863 posts since 24 Jun, 2008 from Europe
Sorry bout my wrong assumption. Yes that explains things.
I want to add more dedicated and flexible mixdown functions aka freeze.
Whatever the system, it is always possible to reach the cpu limit.
So freezing will remain a handy feature on any machine i think.
I have a track-based mixdown scheme on paper, but it didn't make it in M4.0 cause i was running out of time. To be done.
I want to add more dedicated and flexible mixdown functions aka freeze.
Whatever the system, it is always possible to reach the cpu limit.
So freezing will remain a handy feature on any machine i think.
I have a track-based mixdown scheme on paper, but it didn't make it in M4.0 cause i was running out of time. To be done.
- KVRAF
- 9091 posts since 28 May, 2005 from Netherneverlands
+1 I'll buy instantly> DiGiT < wrote:jo thanks for all your hard work. please let me know when M4 is up for sale and ill grab it from you. happy holidays.
Won't be long I guess now it is in pre-release stadium
And a little reminder to squeeze the high res icon in the final package
- KVRAF
- 7412 posts since 8 Feb, 2003 from London, UK
Oops.
I tried "Cut" on a VSTi and got "Internal thread loop time-out error @ rddtprtctn[10]" - at this point MULAB needs a Task Manager kill to get out.
I'll see if it's reproducible.
--
Well, nearly - MULAB froze again but must have recovered before hitting the time-out limit.
The VSTi in question is KlangDrum. I'll see if others do it.
--
OK, I've been through my (limited) collection and can't find any others that behave the same. KlangDrum is a SynthEdit VSTi - I don't have any other recent ones to compare with.
I tried "Cut" on a VSTi and got "Internal thread loop time-out error @ rddtprtctn[10]" - at this point MULAB needs a Task Manager kill to get out.
I'll see if it's reproducible.
--
Well, nearly - MULAB froze again but must have recovered before hitting the time-out limit.
The VSTi in question is KlangDrum. I'll see if others do it.
--
OK, I've been through my (limited) collection and can't find any others that behave the same. KlangDrum is a SynthEdit VSTi - I don't have any other recent ones to compare with.
Last edited by pljones on Sun Dec 25, 2011 10:52 am, edited 1 time in total.
