Official Arturia VCollection5 thread

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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zerocrossing wrote:Wait... are they rendering a different image file for every single key? That's borderline idiotic.
Not only one.

The minimoog has 44 keys. There is a separate folder for each key, and each key folder contains 8 key images. Then there are 5 sizes. Added together the minimoog keyboard comes to a grand total of 1,220 image files in 255 folders. (~28MB)

ARP: 49 keys

Jupiter: 61 keys

etcetera

You do the math.

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Weasel-Boy wrote: Oh....if only this was he only thing wrong with the VS. Even at a large resolution, most of the modulation controls are unreadable,
I'm working here at 90% and I can read everything perfectly. What size are you working?
Weasel-Boy wrote: resizing the interface by draging the bottom up to kill the keyboard view "tears" the video (actually quite hideous),
Not sure what you mean...
Weasel-Boy wrote: the LFO sync values are a all labeled with what I can only describe as a "mystery code" as opposed to industy standard (ie) 1/4, 1/8, 1//16...etc. Not only that but there are "stops" in the Synced selection that do nothing.
Again, not sure what you mean. The Sync parameter in the VS is working the same way it was working in the previous version.
Weasel-Boy wrote: It is impossible to set exact Mixer times in the entry fields provided. Entering 500ms for example will produce a value of 0.00. Attempting to get an exact value by mouse dragging is impossible.
Again, not sure what you mean. Ms in a mixer?
Weasel-Boy wrote: LFO to Filter doesn't work and the FIlter modulation control seems to control the LFO's speed.
LFO to Filter works, but seems too dimmed (almost unnoticeable). Will report that.
Weasel-Boy wrote: The Mixer's ABCD time values appear to do nothing.
They are working here.

BTW: I agree with the lack of tagging references to 5VS 5 or VS on presets. Will report that too.
Fernando (FMR)

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ENV1 wrote:
zerocrossing wrote:Wait... are they rendering a different image file for every single key? That's borderline idiotic.
Not only one.

The minimoog has 44 keys. There is a separate folder for each key, and each key folder contains 8 key images. Then there are 5 sizes. Added together the minimoog keyboard comes to a grand total of 1,220 image files in 255 folders. (~28MB)

ARP: 49 keys

Jupiter: 61 keys

etcetera

You do the math.
If I could do math I'd be a programmer! :cry:

:clown:

But... arg. :dog: I've been a UI Designer/Artist and UX guy now for a long time. If I handed anything like that in my boss would have kicked me in my crotch. Forget my boss, the engineers would rake me over the coals. I did a lot of work in console and mobile games and getting a kilobyte for UI or sound is often a battle. Just because computers now come with a lot of RAM and big hard drives doesn't give a company license to decide it's there's for the pick'ns just so you can show some vaguely realistic lighting effect. Did they think I might accidentally try to reach into my computer monitor to touch it? :lol: Meanwhile, oversampling in the audio engines has gone untouched.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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Sequent wrote:Older version vs. new version... sounds like another thing to look into in more depth. So far, I've been preferring the sound of the new version. But I kept the old version installed because I had some third party sound sets, etc.
That's your imagination. A quick check of ProphetV and Matrix 12V show absolutely no difference in sound quality to me. When Arturia is saying they've done enhancements to all the sound engines, I call B.S.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote:
Sequent wrote:Older version vs. new version... sounds like another thing to look into in more depth. So far, I've been preferring the sound of the new version. But I kept the old version installed because I had some third party sound sets, etc.
That's your imagination. A quick check of ProphetV and Matrix 12V show absolutely no difference in sound quality to me. When Arturia is saying they've done enhancements to all the sound engines, I call B.S.
I was only commenting on the other guy's observation and saying that I would have to check it out.

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So since getting this (and absolutely in heaven here) I've been diving into 3 of the synths.

Synclavier
ARP 2600
Moog Modular

The latter two mostly for the sequencer.

Sequencing in the Synclavier (not just using as an arpeggiator) is tricky and requires some really heavy duty programming. But it's worth it. The key is making the most out of your partials frame tuning and frame speed. It's not the most elegant nor the easiest way to create a sequence, but the upside is you can get sequences that are just not possible with any other synth. At least none that I know of. There are dedicated sequence VSTs (a few in Reaktor such as VSS) that can do some very complex sequences, but no synths on this level.

Between the ARP and Moog (much easier to program) I'm still undecided on which sequencer I like better. Both are relatively primitive by today's standards, but still flexible to a degree. I'm finally getting to use these two synths after 2 years of terrible eye strain so it's going to take me a while before I decide on which my favorite is. I'm just glad I'm finally getting the chance.

All in all, I can't be more pleased with this purchase.

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zerocrossing wrote:I've been a UI Designer/Artist and UX guy now for a long time. If I handed anything like that in my boss would have kicked me in my crotch.
Luckily i have no boss to report to, (heh), but as you know ive done some UI work on and off too and even if i were free to do with an UI whatever i want, (which is usually not the case when doing reskins), doing it like that would be totally out of the question because in my opinion its simply overkill.
zerocrossing wrote:Just because computers now come with a lot of RAM and big hard drives doesn't give a company license to decide it's there's for the pick'ns just so you can show some vaguely realistic lighting effect.
Thats pretty much what i thought.

One can only hope that this wont catch on and become the new norm.

Theres being thorough, and then theres overdoing it.

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Sequent wrote:
zerocrossing wrote:
Sequent wrote:Older version vs. new version... sounds like another thing to look into in more depth. So far, I've been preferring the sound of the new version. But I kept the old version installed because I had some third party sound sets, etc.
That's your imagination. A quick check of ProphetV and Matrix 12V show absolutely no difference in sound quality to me. When Arturia is saying they've done enhancements to all the sound engines, I call B.S.
I was only commenting on the other guy's observation and saying that I would have to check it out.
I actually retracted that statement a few hours ago because it turned out that something was off balance on my machine that day.

Everything was normal again after a reboot.

(You were referring to what i said saturday, right?)

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wagtunes wrote: Sequencing in the Synclavier (not just using as an arpeggiator) is tricky and requires some really heavy duty programming. But it's worth it. The key is making the most out of your partials frame tuning and frame speed. It's not the most elegant nor the easiest way to create a sequence, but the upside is you can get sequences that are just not possible with any other synth. At least none that I know of. There are dedicated sequence VSTs (a few in Reaktor such as VSS) that can do some very complex sequences, but no synths on this level.
Actually it reminds me a lot of the keyframe based sequencing in Kinisis:

http://www.kvraudio.com/product/kinisis ... io/details

It's actually closer to how sequencing is done in animation programmes (eg Flash).
Last edited by aMUSEd on Mon May 23, 2016 9:49 pm, edited 2 times in total.

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ENV1 wrote:
zerocrossing wrote:I've been a UI Designer/Artist and UX guy now for a long time. If I handed anything like that in my boss would have kicked me in my crotch.
Luckily i have no boss to report to, (heh), but as you know ive done some UI work on and off too and even if i were free to do with an UI whatever i want, (which is usually not the case when doing reskins), doing it like that would be totally out of the question because in my opinion its simply overkill.
zerocrossing wrote:Just because computers now come with a lot of RAM and big hard drives doesn't give a company license to decide it's there's for the pick'ns just so you can show some vaguely realistic lighting effect.
Thats pretty much what i thought.

One can only hope that this wont catch on and become the new norm.

Theres being thorough, and then theres overdoing it.
Actually, I just had a great idea. I was messing about with CS80v v3 and it still seems hard to read. Over antialiased text combined with low contrast is a rookie mistake. Then I look up to the modulation section and it occurred to me that the entire thing should look like that. They've got all the assets. It would take a bit of coding, but if Arturia gave an option to ditch the overblown skeuomorphic look and go totally flat, I'd be on that like teenagers on drugs.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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The CS80 is still rather fiddly to use with the mouse, but I've just made a Kore template for it which makes it more usable and breaks the complex and somewhat overbearing interface down into its functional components.

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Sequent wrote:
zerocrossing wrote:
Sequent wrote:Older version vs. new version... sounds like another thing to look into in more depth. So far, I've been preferring the sound of the new version. But I kept the old version installed because I had some third party sound sets, etc.
That's your imagination. A quick check of ProphetV and Matrix 12V show absolutely no difference in sound quality to me. When Arturia is saying they've done enhancements to all the sound engines, I call B.S.
I was only commenting on the other guy's observation and saying that I would have to check it out.
Oh, my bad. I was more just commenting in general. The guy from Arturia said something like, "we improved every engine, but only the MiniV has a totally rewritten filter." From what I can tell, the only thing that is true about that is that if you a/b the same presets on different versions, the new versions are softer in volume. Crank them up to match and the sound is identical.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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aMUSEd wrote:The CS80 is still rather fiddly to use with the mouse, but I've just made a Kore template for it which makes it more usable and breaks the complex and somewhat overbearing interface down into its functional components.
That's a great idea. I should see if I have a Novation template for it... or make one for Lemur. The interface of the CS-80 sucks, so in this respect the emulations follow. :lol:
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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zerocrossing wrote:Actually, I just had a great idea. I was messing about with CS80v v3 and it still seems hard to read. Over antialiased text combined with low contrast is a rookie mistake. Then I look up to the modulation section and it occurred to me that the entire thing should look like that. They've got all the assets. It would take a bit of coding, but if Arturia gave an option to ditch the overblown skeuomorphic look and go totally flat, I'd be on that like teenagers on drugs.
Yeah, the labels are aweful.

(Except in the 200% variants, where they are excellent.)

But you see that all the time, sharp clear labeling seems to be something most UI designers really dont care about.


Wanna see my idea of good labeling, check this screenshot from my Black skin for DUNE BE.

Of course i had to go a few extra miles to make them that sharp and clear, but id say it was definitely worth the effort...

click for fullsize
Image

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noiseboyuk wrote:Thanks for the videos, Grymmjack. I like what I'm seeing with the v3 changes.
NP. I like v3 a lot too. Took a bit to get used to though.

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