Zebra 3 Public Beta Revision 20399

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Zebra Legacy (Zebra2)

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Thanks Pie! That worked WONDERFULLY!
I put a Mod Math1 with Sum on it as controller, and the "X" acts as a constant.
Are there any transfer curves like in Serum2/Vital? Doing a psytrance bass, I want the fundamental gone below a certain velocity. That could be made a special Mod Math with a curve popup window instead of "X" :)

PieBerger wrote: Fri Dec 12, 2025 1:19 pm Change from Random to Reset and then create a new Mod Slot, assign a Ctrl like A and then drag from the source to the Random/Reset menu. This will be your phase offset, this is borrowed from Hive.
For the team,
For this purpose I/we are missing a Constant mod source, will this be added before release?

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Nihoteph wrote: Fri Dec 12, 2025 1:35 pm Thanks Pie! That worked WONDERFULLY!
I put a Mod Math1 with Sum on it as controller, and the "X" acts as a constant.
Are there any transfer curves like in Serum2/Vital? Doing a psytrance bass, I want the fundamental gone below a certain velocity. That could be made a special Mod Math with a curve popup window instead of "X" :)

PieBerger wrote: Fri Dec 12, 2025 1:19 pm Change from Random to Reset and then create a new Mod Slot, assign a Ctrl like A and then drag from the source to the Random/Reset menu. This will be your phase offset, this is borrowed from Hive.
For the team,
For this purpose I/we are missing a Constant mod source, will this be added before release?
Ah a fellow psytrancer. My fundamental duck trick in Zebra2 and now Zebra3 is to use the Fundamental Osc FX. Set to 0 to fully kill the fundamental and then positively modulate with velocity.

edit: I thought I recognised your handle, I am in Dash's public Discord, same username as here :)
Always Read the Manual!

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As I was trying different types of assigning modulations - when creating one from the slot at the bottom, in the OSC target submenu there is a "Pitch" while the knob in the oscillator module itself is called "Tune". Small thing, but anyway..

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lovelights wrote: Fri Dec 12, 2025 12:57 pmthe very first requests for a “Zebra 3,” which I remember starting not long after version 2 was released
The chatter started *before* Zebra 2 was released - I recently unearthed a post from 2005 :lol: :lol: :lol:

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PieBerger wrote: Fri Dec 12, 2025 1:19 pmFor this purpose I/we are missing a Constant mod source, will this be added before release?
There's a ticket for that. I think we should be able to get it done 8-)

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Viktor [TUC] wrote: Fri Dec 12, 2025 11:16 am
Matty686 wrote: Fri Dec 12, 2025 9:46 am On Zebrallet 3, there was an option called “soft attack.” I used it with the gate to get [...]
With just a single envelope in Zebralette 3 that made more sense, in Zebra 3 however I'd just one of the other envelopes set to a Gate-like shape but with softer attack.
Matty686 wrote: Fri Dec 12, 2025 9:46 am It’s incredibly challenging to preview instruments when they use pressure to control both volume and pitch.
I'll check for presets that do that, I usually don't like when Pressure goes to pitch (unless it's the main purpose of the preset). Which ones are these, have an example?

Viktor
u-he team
OK, so I really like to make wind instruments.
Wind instruments often need to start detuned and come into tune as pressure is applied.
That’s why you can't just preview them on their default pressure instead of max pressure.
Also, some wind instruments like flutes start at near zero volume and exhibit detuning behaviour like this; therefore, some way to preview pressure in preform view is necessary for people who just use pain roll to do all the mpe work.

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Urs wrote: Fri Dec 12, 2025 1:50 pm
PieBerger wrote: Fri Dec 12, 2025 1:19 pmFor this purpose I/we are missing a Constant mod source, will this be added before release?
There's a ticket for that. I think we should be able to get it done 8-)
:party:
Always Read the Manual!

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Pridonas wrote: Fri Dec 12, 2025 8:44 am Still trying to understand whats new here but I want to say I really miss the XY assignments here, it was a very unique way to control zebra 2 and using an ipad as a controler was making the synth capable to do incredible hands on stuff with up to four fingers moving multiple assigned controls at the same time. I consider the omission of the XY a step backwards, please bring the XY controls back!!
Yes I agree!!

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This one is going to make all the old school synth heads very happy indeed. The sound is incredible.
It is definitely going to take some adapting for me. I am not used to having values displayed 1-150 (and no frequency readout for the cutoff, no ms readout for envelope parameters)
I think lots of people will struggle with the modulation / visualisation - not because there is a right way of doing it. I think as lot of people are just used to more modern approaches there.

For me, the sound of the synth is incredible, so I am going to persevere and try to familiarise myself with it to the point where I am reaonably quick with it.

The physical modelling capabilities are super interesting. I haven't even scratched the surface yet and I am in awe of what this is capable of.

Also LOVE the pitches idea. Genius.

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wonderful stuff urs & team.

one small request: double clicking a preset in preset view loads the preset and returns focus to the synthesis page.

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Totally agree with those who talked about the PhysMod features. It's just phenomenal.

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inkling wrote: Fri Dec 12, 2025 3:16 pm one small request: double clicking a preset in preset view loads the preset and returns focus to the synthesis page.
Ah, interesting... I'll pass it on!

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Matty686 wrote: Fri Dec 12, 2025 2:26 pm OK, so I really like to make wind instruments.
Wind instruments often need to start detuned and come into tune as pressure is applied.
That’s why you can't just preview them on their default pressure instead of max pressure.
Aha! I misunderstood then, I thought you were referring to factory library presets (i.e. non-MPE presets), where "pressure to pitch" can be irritating in many cases.
What do you mean by "preview" though? This line in particular I can't grasp: "some way to preview pressure in preform view is necessary". Can you spell it out for me, please? It's been a demanding week, brain slightly tired.

Viktor
u-he team

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wilx wrote: Fri Dec 12, 2025 12:22 pm Lots of chatter about modulation and visualisation - which comes up a lot.

My take on it is:

Hardcore synth programmers probably aren't that bothered about it.
Busy composers who use dozens of synths and plugins daily care deeply about it and need the most intuitive, well-designed interfaces to the point of choosing an intuitive plugin over a better-sounding one if it does what they need in 2 minutes rather than 10.

The synths that show this cleanly and clearly get the most use from me.

Right-clicking on a module or knob and instantly seeing what it modulates, or what's modulating it, and by how much, with the ability to instantly change those values, would be excellent.
I edited the quote of your post for brevity. I agree mostly with your take - however, the matrix is generally sufficient for me. Also, if you right-click a modulated parameter in Z3, a menu pops up where you can 'Remove modulation', and there you can see what the modulator source is. It is handy.

However, as far as visual feedback, what I would like is this: parameter controllers moving (eg knobs turning, faders shifting) as they are being modulated. I also want to see the mod depth curves on every modulated parameter at all times. At the moment it seems they disappear unless you're actively working with setting that mod depth. I think this is critical (beta glitch?). I like the colour-coded idea in Equator - that's very handy. In deep-architecture presets, I imagine even the most seasoned synthesists would like as much info as readily as possible.

I'm also noticing that unipolar controls aren't working as they did in Z2 - and can't for the life of me work out how to get it right. For instance, I just want to assign a CC knob to pan something L-R and it's absolutely flooring me. The "unipolarize" option doesn't help. User error? Glitch?

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stippenstoh wrote: Fri Dec 12, 2025 10:20 am
Urs wrote: Fri Dec 12, 2025 9:24 am We've hired 20+ of the most talented sound designers we know for the factory lib
I like that the current presets already include rather 'simple', analog synth style, sounds. With the possibilities of Zebra3 it is easy to get lost in complex soundscapes but some beefy bread & butter mojo is much appreciated as well.


I sent you guys an email, if you guys want to hire me too, I'm a game, but I'm not doing that free to finalize the presets I know how much work that is :cry:
Last edited by Touch The Universe on Fri Dec 12, 2025 6:52 pm, edited 1 time in total.
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