Plogue OPS7 (bit-accurate DX7 emulation!)

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chipsynth OPS7

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DJ Warmonger wrote: Tue Oct 05, 2021 8:29 am I am very interested in this synth as such, but god, why is the GUI so ugly?
Dark, thin, half of space remains unused. Not very welcoming.
just like a DX7 :P

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Congratulations to David on this casual release of one of the greatest VST's ever! I'm all for the purist approach, the MK1 (with warts, lousy DAC and all) is the ultimate FM synth, but for extended mode I would appreciate if you'd consider a per-note random detuning function, it's just about the only thing I missed in my DX7.
briefcasemanx wrote: Thu Sep 23, 2021 5:48 pm What's the most intuitive fm synth UI? The newest Reason one?
The Patch Base DX7 programmer is up there for sure. It's not the most inviting to FM noobs but very intuitive when you get the hang of it, and most importantly it's readable and well ordered. The other example posted on page 31 looks like a cluttered mess by comparison. Its only issue is the page split between 3 operators and that the DX7 isn't very quick at following the changes, which wouldn't be a problem with software.

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With all the negativity and nitpicking, I feel like I should say that I like the GUI overall. It makes me feel like I have control over a 6-OP FM synth for the first time, whereas Dexed just seemed like a mess to me. FM8 had some nice macro controls, but beyond that it felt more fiddly to me than OPS7 does.

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foosnark wrote: Tue Oct 05, 2021 12:26 pm With all the negativity and nitpicking, I feel like I should say that I like the GUI overall. It makes me feel like I have control over a 6-OP FM synth for the first time, whereas Dexed just seemed like a mess to me. FM8 had some nice macro controls, but beyond that it felt more fiddly to me than OPS7 does.
It's 'manly' to always criticize stuff. Otherwise if you are just satisfied and happy with something you must be a fanboy and blind follower. :hihi:

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CrazyHarij wrote: Tue Oct 05, 2021 10:44 am
briefcasemanx wrote: Thu Sep 23, 2021 5:48 pm What's the most intuitive fm synth UI? The newest Reason one?
The Patch Base DX7 programmer is up there for sure.
Image
:lol: :lol: :lol:

This guy created an account to post this? :borg:
Fernando (FMR)

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foosnark wrote: Tue Oct 05, 2021 12:26 pm With all the negativity and nitpicking, I feel like I should say that I like the GUI overall. It makes me feel like I have control over a 6-OP FM synth for the first time, whereas Dexed just seemed like a mess to me. FM8 had some nice macro controls, but beyond that it felt more fiddly to me than OPS7 does.
I like the interface too ;)
It's just the patch name (for A and B) that confuses me.
I think I figured out why though - I've been thinking in terms of OPS7 presets, where this (the patch name) is looking at the contents of the "banks" on the syx page. So if you only use OPS7 presets then what the "patch" field says isn't necessarily what the currently loaded settings are.
I'm getting my head around it though ;)
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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Teksonik wrote: Mon Oct 04, 2021 10:26 pm
davidv@plogue wrote: Mon Oct 04, 2021 8:47 pm I GIVE UP
Me too. Your system makes no sense whatsoever. Good luck with your project. I'm out. :tu:
Seriously? LOL wow...

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i'm digging this. i like the sound. i find it intuitive and fast. nice work from Plogue. insta buy.

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fmr wrote: Tue Oct 05, 2021 2:48 pm
CrazyHarij wrote: Tue Oct 05, 2021 10:44 am
briefcasemanx wrote: Thu Sep 23, 2021 5:48 pm What's the most intuitive fm synth UI? The newest Reason one?
The Patch Base DX7 programmer is up there for sure.
Image
:lol: :lol: :lol:

This guy created an account to post this? :borg:
Yes! He was planning for this moment for 16 years!
Using: Cubase Pro 15, Reason 13, Tascam US-4x4HR, MODX6, DM12D, LaunchKey 49, Yamaha guitar(Pacifica 612v) and bass (BB234) and some virtual instruments and synths.

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TreyM wrote: Tue Oct 05, 2021 7:52 pm
Teksonik wrote: Mon Oct 04, 2021 10:26 pm
davidv@plogue wrote: Mon Oct 04, 2021 8:47 pm I GIVE UP
Me too. Your system makes no sense whatsoever. Good luck with your project. I'm out. :tu:
Seriously? LOL wow...
Yes seriously the developer has such thin skin that he can't even take constructive criticism without GIVING UP.

LOL Wow.....

The patch handling makes no sense what so ever and that comes from someone who used to own a DX7/TX7 combo. Loading a bank into one would not change the patch in the other simple as that. The patch name should always match the sound that's being played.

I never owned a DX7IIFD but I can't imagine the patch handling was that bad. If it was then that's not something worthy of emulation.

Anyway I get it, some people like the plugin so they should buy it and enjoy it. I've burned out on FM sounds to the point that if I need a nostalgia fix I'll just use Dexed and some external FX.

I wished him good luck with his project but it's just not for me.

So yes I'm out if people will just stop quoting me.....:wink:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I deleted that post a few seconds after rage posting it and yet trolls continue to quote it over and over. This is bullying.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Back on topic, happy to report that we have found a way to drastically improve CPU usage. Will be in next version!
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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davidv@plogue wrote: Tue Oct 05, 2021 8:51 pm Back on topic, happy to report that we have found a way to drastically improve CPU usage. Will be in next version!
Neat! Get's more and more attractive :) Damn, the only problem I personally have is the missing graphical paintable adsr and a filter maybe :hihi:

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Hanz Meyzer wrote: Tue Oct 05, 2021 9:04 pm Neat! Get's more and more attractive :) Damn, the only problem I personally have is the missing graphical paintable adsr and a filter maybe :hihi:
Paintable ADSR is an issue with both this and chipsynth MD because the actual curves are not linear nor follow some spline maths so you cant devise mouse picking for them. What you see in the display is the _actual_ curve generated by the EGS chip. Believe me we wanted to.
Many DX7 editors show this as linear segments - which is not accurate.

As far as filters go, its not a definitive no, but not in the near future.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Hope we get MPE back soon

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