Back in Ye Olden Dayze, all DAW plugs were out - you could not use any processing outside the synth that was not available to someone else on the same platform, and that included EQ and compression. I remember having to hunt round for a flexible EQ for a while as, on OS X, the field was not as wide as it is now.wagtunes wrote:And then of course there are those DAWs that just HAPPEN to come with killer plugs that, by rights, should be paid for plugs (that's how good they are) but because we don't own that "good" DAW but some piece of crap with nothing decent in it, we have to settle for inferior plugs.
The whole plugin issue, IMO, is handled wrong. If a certain type of FX (EQ, Compression, Limiting, Delay, Reverb, etc.) is allowed, then any of those plugs should be allowed, paid or not. What's the big difference since not everybody has access to the same plugs anyway if we don't all use the same DAWs?
At that point, when Tattiemannie was running the comp, the emphasis was on keeping the competition pretty stripped down and focusing on the synth itself rather than the idea of a completed, mastered track. This shifted over time and I must admit after some time out being a bit surprised on entering again, maybe about a year ago, that DAW effects were deemed OK. I think there might have been a phase when DAW EQ was OK but everything else had to be freeware and, of course, no modulation. The no-modulation FX rule is pretty much a hangover from those days and IMO could be revisited in the light of all the other changes.
The trouble is you have to restrict the playing field in some way to give everyone a fighting chance against an experienced player with all the toys. Making freeware-only a solid rule and ruling out entire classes of FX are ways to achieve that.
