Zebra PC blog
- KVRAF
- 4176 posts since 2 Feb, 2003 from lost in music
I suppose it will be very soon
when the beta testing is done
but only grandmaster Urs knows when
when the beta testing is done
but only grandmaster Urs knows when
sound is vibration, vibration is life
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
Zebra is gonna be Version 2.0 soon. This includes support for VST on Windows XP.wazun wrote:hi! i just found out about zebra, unfortunately i'm using a pc. i listened to all the mp3 demos on the webpage and they are very impressive! is zebra for the pc going to be released this year, is there perhaps a release date?
At the moment it's only a prototype consisting of roundabout 50% of the final version which is currently being tested for musical functionality and stability on all supported platforms (Audio Units, VST Mac, VST Win).
If nothing serious happens (i.e. unless I decide to take a vacation) I expect the final version to be announced within 3-6 weeks (screenshots, audio examples, feature list) and released within 6-10 weeks (manual written, tons of presets, optimized cpu performance, as free of bugs as possible).
Cheers,
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- KVRist
- 344 posts since 18 Mar, 2004 from DE
very good! the examples on the webpage really sounded very versatile and good. if you need any more tester and preset creators, i would be happy to help out. as for presets, my main interests are bass sounds, effects and misc sounds for house music.Urs wrote:Zebra is gonna be Version 2.0 soon. This includes support for VST on Windows XP.wazun wrote:hi! i just found out about zebra, unfortunately i'm using a pc. i listened to all the mp3 demos on the webpage and they are very impressive! is zebra for the pc going to be released this year, is there perhaps a release date?
At the moment it's only a prototype consisting of roundabout 50% of the final version which is currently being tested for musical functionality and stability on all supported platforms (Audio Units, VST Mac, VST Win).
If nothing serious happens (i.e. unless I decide to take a vacation) I expect the final version to be announced within 3-6 weeks (screenshots, audio examples, feature list) and released within 6-10 weeks (manual written, tons of presets, optimized cpu performance, as free of bugs as possible).
Cheers,
Urs
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
You have got a great website! And a PM.wazun wrote:very good! the examples on the webpage really sounded very versatile and good. if you need any more tester and preset creators, i would be happy to help out. as for presets, my main interests are bass sounds, effects and misc sounds for house music.
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- KVRAF
- 13444 posts since 14 Nov, 2000 from Hannover / Germany
Shit.
I got some notification mail today.
But a) I'm at my parents for some days, b) didn't take my login details with me, c) wouldn't happen to know how to transfer data from dad's PC to my laptop anyways (USB drive not recognized, no CD burner, no common net access, some shitty local company, etc etc...).
Gotta wait for a few more days it seems (monday or so).
Cheers anyways.
I got some notification mail today.
But a) I'm at my parents for some days, b) didn't take my login details with me, c) wouldn't happen to know how to transfer data from dad's PC to my laptop anyways (USB drive not recognized, no CD burner, no common net access, some shitty local company, etc etc...).
Gotta wait for a few more days it seems (monday or so).
Cheers anyways.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
That's okay! - I'm gonna send out a new notification today with some bugfixes. The thread in the beta forum has just exploded somehow... a couple of issues (i.e. VST Win gui doesn't update correctly when loading a patch, so it feels like presets are corrupted, although it's just the gui), nothing too serious. Some crashes on Mac, none so far on PC. So it might be more convenient to start with the new alpha...Sascha Franck wrote: Gotta wait for a few more days it seems (monday or so).
Cheers,
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- KVRAF
- 7672 posts since 9 Nov, 2003 from Netherlands
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
Hiya, another Friday update!
I know I should be faster, but there are so many new ideas to play with... the Zebra way of modularity reaches higher levels with every new module and it takes quite some effort to seamlessly integrate that many different synthesis techniques into one beast... the latest stuff is a bit sculpturesque... for friends of the weird fun:
http://www.u-he.com/music/Z2experimental.mp3
Cheers,
Urs
I know I should be faster, but there are so many new ideas to play with... the Zebra way of modularity reaches higher levels with every new module and it takes quite some effort to seamlessly integrate that many different synthesis techniques into one beast... the latest stuff is a bit sculpturesque... for friends of the weird fun:
http://www.u-he.com/music/Z2experimental.mp3
Cheers,
-
- KVRist
- 99 posts since 19 Apr, 2004 from Bergen/Norway
That pad is the lusciousness. Whoaw!
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
It's Friday again... time flies by much too fast... I'm about to finish the next chapter of Zebra2 development: Improved delay and reverb algorithms. Many learned to love the crappy MetalVerb... it will be way more flexible in Z2, much like the delay. It will have unlimited size if you want, and every parameter can be smoothly modulated/automated... of course.
Here's a drumloop mangled by the current incarnation of the reverb:
http://www.u-he.com/music/ARDdrums.mp3
(naturally there'll also be normal rooms and ambiences inside of that...)
Enjoy,
Urs
Here's a drumloop mangled by the current incarnation of the reverb:
http://www.u-he.com/music/ARDdrums.mp3
(naturally there'll also be normal rooms and ambiences inside of that...)
Enjoy,
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- KVRAF
- 2875 posts since 28 Jan, 2004 from Da Nang, Vietnam
Nice sounds. Are these still relatively CPU friendly like Z1 or are they more like Sculpture?
- u-he
- Topic Starter
- 30215 posts since 8 Aug, 2002 from Berlin
Z2 still takes about 20% more cpu than Z1.5 for the same structure. But on the one hand, you need less modules for similar density (i.e. spectral filters already built into the oscillators) and on the other hand, there's a heavily underoptimized piece of preliminary code that makes it appear heavier on cpu than it should.kuniklo wrote:Nice sounds. Are these still relatively CPU friendly like Z1 or are they more like Sculpture?
Also, some strategies will change. You can add more modules that you use selectively, i.e. if you build a transient part for your sound, say, from an oscillator and a filter, where you quickly decay the oscillator's volume, both the oscillator and the filter will go idle (no cpu consumption) after the oscillator fades to zero. And, you can use Velocity and Key to switch between sets of modules this way.
So, yeah, each modules takes a little more (mostly because everything processes stereo now), but it's full of tricks that actually save cpu.
Btw. the "double" and "quad" modes in the global section were ditched. They are not needed anymore, because of full stereo operation in the whole signal chain and selective "double" and "quad" modes with panning in each oscillator. Even the noise modes, FM oscs and comb filters can produce stereo signals. This is so much worth a few cpu cycles, you won't think twice about it
Cheers,
