Is there an effect plugin capable of imitating holophony?

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
RELATED
PRODUCTS

Post

Jace-BeOS wrote:
dusted william wrote:To expensive for me

http://www.longcat.fr/web/en/3d-audio-processing
yeah it's super expensive.
The price was going into orbit at launch time, but it seems to be far more reasonably priced now for what it does (binaural + transaural + multiple rooms).

Post

Longcat's H3D is the best I've tried and it does the binaural thing pretty nicely actually, unlike the rest I've tried. Here's a quick fooling around:

http://soundcloud.com/fabel2112/h3d
It's

Post

That was awesome! I didn't like H3D on drums, but with those laughs it was incredible.

dw

Post

Can you explain what you did for drums? I love moving a whole mono kit around, but I've never tried to do a static arrangement with different pieces around the listener. Maybe I'll do a quick orchestral mockup and see how that goes :)
It's

Post

I just through it on some drum loops and moved them around. I didn't like the early reflections and reverbery sound.

I'll be giving it another try though for sure. I've been after this type of thong forever.

Post

I hear ya man. I mean, don't people mix even the most natural sounding jazz recordings? Maybe even the best binaural techniques are not really that suitable for 'normal' music? Even an album like Dreams Less Sweet is experimental..
It's

Post

dusted william wrote:I just through it on some drum loops and moved them around. I didn't like the early reflections and reverbery sound.
Wasn't it possible to lower the reverb and reflections a bit so that they wouldn't mess up with the direct drums sound? Cosmosis' demo sounds pretty impressive even with a lot of reverb, probably because his sounds have little transients and don't excite the room too much?

Post

dusted william wrote:I've been after this type of thong forever.
eep! :shock:

Post

chuck death wrote:
dusted william wrote:I've been after this type of thong forever.
eep! :shock:
Hehe:)

Post

Hi all,

Having worked in the area of binaural recording and reproduction for a number of years now, I feel obligated to post something in this thread, which appears to contain a number of misunderstandings.

----------------

Binaural and "holophonic" recordings are not at all the same other than arguably at two infinitesimal points --- the right and left "ear" locations.

Holophonic recordings and reproductions attempt to reproduce the original sound field, i.e. the entire original sound field surrounding a listener (to a physically limited extent, of course). A listener could turn and move around in the field and --- when it works correctly --- hear just what they would hear if they turned and moved in the original environment with the original sound source in its original position as if the listener were actually there. Imagine yourself entering into a sort of large, plastic bubble for which the inside is exactly the same as a piece of THE music studio or THE concert hall where something was recorded.

Binaural recordings and reproductions attempt to reproduce the sound field ONLY at the left and right eardrums. The sound field reproduced, for example, by a set of "normal" stereo speakers, rather than headphones, is guaranteed NOT to reproduce the original sound field surrounding the listener. Furthermore, if you listen WITH headphones and turn and move, the original sound source follows your movements (e.g. sound from the left is still from the left), but it normally shouldn't because you should normally be able to turn and move away from the original source. Tracking headphones attempt to correct for turns, but they don't really recreate the sound field. The large, plastic bubble room above has been reduced to two pinpoints inside your ears, and these pinpoints follow you around.

----------------

With only this much information, one should be able to conclude that holophonic recording and reproduction is quite complicated compared to binaural. For example, as the listener turns and moves about in an environment, they are themselves interfering with the sound field. Because the holophonic reproduction does not actually create the replicated sound field in the same manner as does the original sound source in the original environment, the turns and movements of the listener interfere with the reproduction in various ways. Indeed the mere presence of a listener itself could be regarded as a problem in some systems that do not comprehend a listener's presence. How does one compensate for that?

Etc., etc.

A plugin for holophony as in the Original Post: Well, no --- certainly not one that works with the typical stereo system. That's somewhat like asking if there is a simple additional lens one could add to a projector that would take an ordinarly color slide or overhead transparency and turn it into a hologram. It would take a lot more than this.


Hope this helps someone out there in KVR-land!

Regards,
Dave Clark

Post

As a matter of fact, Longcat H3D binauralizer has just been updated (v 2.0), with stereo input support.

Post

cosmosis wrote:Longcat's H3D is the best I've tried and it does the binaural thing pretty nicely actually, unlike the rest I've tried. Here's a quick fooling around:

http://soundcloud.com/fabel2112/h3d
This is impressive! It sounds cool on speakers, too. Thanx for the demo.

Post

DaveClark wrote:Hope this helps someone out there in KVR-land!

Regards,
Dave Clark
Yes, Dave!
Thanx a lot for this detailed explanation. To me it seems as if a surround setup should be more capable to give that holophonic experience? Are there plugins for surround that do "the trick" sufficiently?

Post

What about Holistiks Amphiotik ?

http://www.holistiks.com/amphiotik/modu ... ucts_amsyn



Stereo Panning
Support of stereo panning. Very useful also, for comparison reasons vs Binaural Processing.

Binaural Synthesis - Listening over Headphones
When listening over headphones, the sound image is actually externalized out of the head.

Binaural Synthesis - Listening over Loudspeakers: Transaural-Audio (Cross-Talk Cancellation system)
When listening over loudspeakers, standard stereo makes the sound come from between the two speakers in front of the listener. Transaural-Audio extends the sound field beyond the separation of the loudspeakers and the sound surrounds the listener. Arbitrary positioning of the loudspeakers is allowed in the horizontal plane.

Compilation / Export
Export of the processed signals to wave files.

Absorption (screen-shot)
Materials database: stores the appearance and the absorption coefficients of materials.

Post equalization
Programmable low and high frequency filters allow to adjust the desired "shape" of the sound.

Gain Control
The overall gain can be automatically adjusted through the Automatic Gain Control (AGC).

Miscalleneous
Almost every parameter of the virtual auditory environment can be adjusted in real-time.

Virtual Auditory Environment

Virtual Worlds
The virtual environment is represented by the means of 3D-Graphics. New "worlds" can be generated through predefined templates. The dimensions of the world and the materials of the surfaces can be freely adjusted.

Sound Field Model (SFM)
SFM is simulated by the means of Image Source Method (ISM) for the early reflections, in combination with reverberation algorithms for the simulation of the late part. Ultimate control over the sound field is allowed, by selecting the material, and thus the absorption coefficients, of each surface.

Virtual Sound Sources (VSS)
An unlimited number of virtual sound sources can dynamically be linked to the channels of the input sound files.

Positioning - 3D/2D View
Arbitrary positioning of the virtual sound sources (distance, azimuth and elevation) and virtual listener. This is easily accomplished through the 3D/2D View.

General

Individual HRTF (Head-Related-Transfer-Functions) support
AMPHIOTIK SYNTHESIS is shipped with with three sets of installable HRTFs based on data provided by a) CIAIR, Nagoya University, Japan, b) MIT Media Laboratory (HRTF Measurements of a KEMAR Dummy-Head Microphone, Bill Gardner and Keith Martin).
The format of the files containing the HRTF information is called ATHRTF (AMPHIOTIK TECHNOLOGY HRTF). Users have the capability to select different HRTFs for spatialization and cross-talk cancellation, a fact that furhter increases the flexibility of the program.

Storing
Load and save virtual environments and settings.

AMPHIOTIK TECHNOLOGY HRTF Tool (screen-shot)
This tool enables the user to have an inner sight of the HRTF filters used in HOLISTIKS products.

Post

Not sure on the whole holophonic thing, but check out Spectral Shapers +binaural. It's not a fancy room sim, just a binaural pan with lfo. It's by far the most psychedelic 3d sounding pan I've heard.

Pass some soft wind, forest enviorment, pads, etc through it (slow lfo), and let the journey beging.

I consider it a secret weapon for ambient needs. But since no one is really going to take this serious, let alone read it, the secret is safe : )

Post Reply

Return to “Effects”