Fair enough. I don't expect it to be an emulation too. It's just that i demo'd Dune 2 once again yesterday, and, once again, when comparing it to Spire e.g. missed the sound detail, the character of the filters (i don't like either of the filters in Dune 2... sound harsh and lo-fi), and, especially, the punch. Dune 2 is just tame, soft, and just thin, when you use short filter decay times to try to get some pluckiness out of it. Guess it's just not my cup of tea, no matte what. I don't find it particularly warm sounding either. Rather cold, and clinical.aMUSEd wrote:As a Virus Ti owner I would say where Dune has similarities is in the voice and unison architecture and the fact that it can create huge patches with lots of voices. However the rest of it is not similar. On the other hand Spire probably comes closest in terms of some of its filters (and its reverb) but can't do the voicing thing and eats CPU.
So if Dune 3 could put both elements together it may get closer, although I'm less interested in an emulation (since I already have the real thing) than what it can do in its own right. For me it's the wavetable functionality that needs the most work and the filters have room for improvement. The ladder from Legend would be great of course.
The Dune3 feature requests thread
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
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- KVRAF
- Topic Starter
- 5664 posts since 7 Feb, 2013
That's "the sound of today" it seems. Some of the most popular current synths like Avenger and Icarus sound similar.chk071 wrote:Dune 2 is just tame, soft, and just thin ... I don't find it particularly warm sounding either. Rather cold, and clinical.
Actually I'm starting to use Dune again, just in the cases when I need cold and clinical sounds (and I do need them every now and then to contrast warmer synths). Still any additions that would allow making fatter and more organic sounds with Dune would be welcome
You may think you can fly ... but you better not try
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- KVRAF
- Topic Starter
- 5664 posts since 7 Feb, 2013
Good for you.
You may think you can fly ... but you better not try
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- KVRist
- 484 posts since 5 Jan, 2004 from In the now
I don't care too much about more features. Dune2 got plenty of those. What i'd like is improved workflow and the Legend filters.
"If less is more, just think of how much more, more will be".
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- KVRer
- 13 posts since 31 May, 2013
Since Dune already has VA, Wavetable and (basic) FM, it might be worth considering adding the following:
- Sample import (similar to Serum)
- Granular synthesis (even something like Omnisphere's basic granular would go a long way, or better yet, like Avenger)
Dune has it's own voice, much different than either Serum's or Avengers, so the ability to have samples or granular might compliment it well. They could honestly be combined into one new layer, you just would just ignore the granular capabilities if you didn't need them for that particular sound.
- Arp/Seq per layer
- Wet/Dry or send amount knob to FX
- Sample import (similar to Serum)
- Granular synthesis (even something like Omnisphere's basic granular would go a long way, or better yet, like Avenger)
Dune has it's own voice, much different than either Serum's or Avengers, so the ability to have samples or granular might compliment it well. They could honestly be combined into one new layer, you just would just ignore the granular capabilities if you didn't need them for that particular sound.
- Arp/Seq per layer
- Wet/Dry or send amount knob to FX
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
This.pepelogu wrote:I don't care too much about more features. Dune2 got plenty of those. What i'd like is improved workflow and the Legend filters.
Actually, I don't have any objections to its workflow [much], but the sound in general could be better. The Legend is fabulous!
Mind you, though, I think its sound is quite good already. It's one of my most used soft-synths and I don't use many. But it can be better.
Yes, Spire sounds really interesting and I find it really inspiring for sound design, but gosh it uses so much resources... usable for a couple of sounds in a project. Kontakt and Battery use less RAM and CPU. By far.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
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- KVRAF
- Topic Starter
- 5664 posts since 7 Feb, 2013
I'm not familiar the Legend filters but if they are similar to Monark (I guess they are supposed to be) it would indeed be a welcome addition to Dune. Maybe it's indeed the missing link to make the sound fatter/warmer etc please don't call Anx here
You may think you can fly ... but you better not try
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- KVRAF
- 5201 posts since 16 Nov, 2014
But you know you could use the FX version of The Legend to use the filter......but i know it´s not quite the same. What about the Arturia filter FX...are they any good now.
I would prefer Zebra XMF filters in Dune 2
I would prefer Zebra XMF filters in Dune 2
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
I'd be interested to know what you think about it. There are demos available for both.recursive one wrote:I'm not familiar the Legend filters but if they are similar to Monark (I guess they are supposed to be) it would indeed be a welcome addition to Dune. [/size]
https://soundcloud.com/chk-sound/monark-snap
Wasn't quite able to get the same out of Legend, in fact, it kind of showed the issues i had with Dune 2 as well. IMO. YMMV. Don't-hack-me-to-pieces-Synapse-fanbois. Etc.
Nonetheless i'd say that the filters in Legend are pretty good, and they'd make a great addition to Dune 2, of course. Dunno if they'd automagically would make it so much warmer though.
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- KVRAF
- 5201 posts since 16 Nov, 2014
It might be just your flavorchk071 wrote:I'd be interested to know what you think about it. There are demos available for both.recursive one wrote:I'm not familiar the Legend filters but if they are similar to Monark (I guess they are supposed to be) it would indeed be a welcome addition to Dune. [/size]My opinion is that the Legend filters are good, but don't quite reach the wild regions Monark gets to. I made this a while ago, and posted it in another forum to show how snappy the filter and envelope in Monark is:
https://soundcloud.com/chk-sound/monark-snap
Wasn't quite able to get the same out of Legend, in fact, it kind of showed the issues i had with Dune 2 as well. IMO. YMMV. Don't-hack-me-to-pieces-Synapse-fanbois. Etc.Actually, i must say that i can't even put my finger on what exactly the difference is. There's either something about the resonance, or the envelopes. Or both (?).
In most shootouts The Legend wins but others still prefer Monark and i think the new Moog app kills them all.
I´m also not sure if an analog emulation is really good for "snappy" sounds. That might be better in digital synths.
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- KVRAF
- 35671 posts since 11 Apr, 2010 from Germany
Actually, that kind of snappiness is something which took the developers a LOOONG time to get right in digital synths. Most analog synths i've heard have that by default. Of course, an accurate replication of the resonance behavior helps a lot.
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- KVRAF
- 5201 posts since 16 Nov, 2014
Dagger f.e. beats Monark by a long shot for me. Monark is just harsh for me.chk071 wrote:Actually, that kind of snappiness is something which took the developers a LOOONG time to get right in digital synths. Most analog synths i've heard have that by default. Of course, an accurate replication of the resonance behavior helps a lot.
