Zebralette 3 Wavetable Engine Discussion

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Hi @Urs !!

First and foremost, thank you for such an incredible synth.
I have some suggestions!

Non-realtime FXs:

I use Zebralette as transwave creation tool for my Ensoniqs,
and I´d love to have the FXs incorporated into the wavetable and wavetable export.
I was thinking of a way to implement it. It'd be something like UPAWs in Waldorf Microwaves… you have an “algorithm”, and then initial (A) and final (B) values. The synth creates the wavetable algorithmically from those values.
We could have FX1 and FX2 somewhere below the Morph or Shape tools area. These wouldn´t be realtime fxs, but would be applied across the whole wavetable.
Example:


FX1: Delta X
Start: 44 End: 16
(plus the other fixed parameters like transfer and index)

So the first frame will be a 44 value and the last one will be 16.

On top of that, we could replace Start and End values with Guide 1-3. So it doesn't have to be a linear transition.

I know not all FXs can be applied to a wavetable, like Spectral Noise. (although it might be interesting to try)

Another suggestion!

Guide transforms:

I´d add some simple mathematical functions like add, multiply, etc.
With add, for example, you could make harmonics on a guide, and add them to a sine to make additive synthesis. Or ring mod effects with multiply.

Shape Tools:

Why not incorporate a sine wave? I find myself always making waves with the cosine shape and then rotating them to turn them into sines.

Curves storage:

What about a little menu where you can save/load curves (waveforms) /guides, where the waves are available globally, independent of the project? There could also be a similar menu on the MSEG.
Imagine auditioning the waves in real time while scrolling on a list of stored waves, even if the wave is in the middle of a wavetable…you could have an instant feedback of how the wavetable is going to sound.

Well, this is my little contribution. Cheers!

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@Urs ...hi! Loving Z3 so far.

If I'm trying to use map-o-matic to move a Saw waveform from the center and then from the center to the left, it doesn't seem like the Guide knows how to do this. It only creates a bend, if that makes sense.

Is there a way around this?

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I have not tried that. It should be possible, but I'm not sure if it's completely perfect.

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Ok, so what one needs to change phase of the waveform with the RePhase option in Map-O-Matic is a sawtooth (better yet, a ramp) as part of the Curve Set that morphs in such a way that it changes its own phase. Applying this in RePhase then transfers that phase shift onto whatever waveform is selected.

Out of curiosity, I tried it with a sine wave in order to check the quality, and within the range it sounds perfectly fine (unless I accidentally morph beyond 50, and then it's not a sawtooth anymore...)



(sorry, no ETA for the dark theme as we're still tackling a lot of things all over the place...)

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Urs wrote: Sun Jun 23, 2024 12:30 pm Ok, so what one needs to change phase of the waveform with the RePhase option in Map-O-Matic is a sawtooth (better yet, a ramp) as part of the Curve Set that morphs in such a way that it changes its own phase. Applying this in RePhase then transfers that phase shift onto whatever waveform is selected.

Out of curiosity, I tried it with a sine wave in order to check the quality, and within the range it sounds perfectly fine (unless I accidentally morph beyond 50, and then it's not a sawtooth anymore...)



(sorry, no ETA for the dark theme as we're still tackling a lot of things all over the place...)
Whoa! Alright! Thanks for the demonstration.

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Zebralette 3 beta 2 is wonderful for creating wavetables for Waveedit.
I just export the entire wavetable but keep the part I am interested in from 0-63.
I have created some nice wavetables for my multipoly and modwave hardware with ZL3b2!

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Any plans for few normalization functions for osc (like linear log and exponential) ?

(in curve drawing mode ofc among Flip X Sineomatic and other functions)

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