U-he Zebra 3 (Alpha)

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Zebra Legacy (Zebra2) Zebralette 3

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Fannon wrote: Fri May 16, 2025 5:01 am
Nug Wrangler wrote: Thu May 15, 2025 7:44 pm Wooo Vector Synthesis! :eek:
As someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
Morphing between different waveforms/sounds is really cool imo.
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Gam456 wrote: Fri May 16, 2025 10:45 am
Urs wrote: Fri May 16, 2025 9:36 am In most ways it is exactly like Zebra 2. Any sound designer who has done work on Zebra 2 will immediately be familiar with the workflow of Zebra 3.
Hi Urs
With so much change. I guess Zebra 3 won't be compatible with Zebra 2 preset.
Are you planning to keep Zebra 2/HZ for futur minor update (daw, system) ?
The whole point of Zebra Legacy is to keep it alive for as long as we possibly can. As in, as long as we exist or so. One fine day we'll support Windows/Linux on Arm, and if Apple ever moves back to PowerPC (not likely, but...), we'll move it, too.

Zebra2/HZ will probably even get some of the general UI improvements, e.g. the improved ModMapper editor and whatever upgrades the preset system sees.

Only, as "Legacy" might imply, we won't add major features, and as we always said, moving to MPE or Polyphonic Parameter Modulation is not viable.

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Hi Urs, I keep forgetting to suggest you guys put this as a FAQ on your website (unless it has been done since I last checked)
It comes up a surprising amount of time.
rsp
sound sculptist

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Urs wrote: Fri May 16, 2025 11:38 am
Gam456 wrote: Fri May 16, 2025 10:45 am
Urs wrote: Fri May 16, 2025 9:36 am In most ways it is exactly like Zebra 2. Any sound designer who has done work on Zebra 2 will immediately be familiar with the workflow of Zebra 3.
Hi Urs
With so much change. I guess Zebra 3 won't be compatible with Zebra 2 preset.
Are you planning to keep Zebra 2/HZ for futur minor update (daw, system) ?
The whole point of Zebra Legacy is to keep it alive for as long as we possibly can. As in, as long as we exist or so. One fine day we'll support Windows/Linux on Arm, and if Apple ever moves back to PowerPC (not likely, but...), we'll move it, too.

Zebra2/HZ will probably even get some of the general UI improvements, e.g. the improved ModMapper editor and whatever upgrades the preset system sees.

Only, as "Legacy" might imply, we won't add major features, and as we always said, moving to MPE or Polyphonic Parameter Modulation is not viable.
That's awesome Urs :tu:

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Nice to finally see a new Zebra 3 video from Superbooth. Great to see that Urs is getting everything right for Zebra 3 and not just releasing a half baked product for a cash grab like NI did with Massive X and Maschine 3.

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Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
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Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
The sound and filters are updated for higher quality, multiple independent pitch trackers, insanely deep oscillator/envelope shape editors, new envelope trigger modes (such as trigger on key release), just to name a few.

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Fannon wrote: Fri May 16, 2025 5:01 am
Nug Wrangler wrote: Thu May 15, 2025 7:44 pm Wooo Vector Synthesis! :eek:
As someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
https://en.wikipedia.org/wiki/Vector_synthesis
Then, download the demo of Arturia's VS-V, an excellent emu of the first vector synth, the Sequential Prophet VS. Play with the virtual joystick and note the display of the programmed movements between the four selected waveforms!
/JHS
If it were easy, anybody could do it!

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cake builder wrote: Sat May 17, 2025 10:44 am
Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
The sound and filters are updated for higher quality, multiple independent pitch trackers, insanely deep oscillator/envelope shape editors, new envelope trigger modes (such as trigger on key release), just to name a few.
thx a lot!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Sat May 17, 2025 10:38 am Zabra 2 is still so massive i didnt wrap my head around it. i dunno what Zebra 3 really enhances for Zebra 2? i read alot obout more comfortable workflow and even grouping and stuff, also physical modelling?
but what more? is there a list maybe of stuff already known?
There is a beta for Zebralette 3 available, the free single oscillator filterless version of Zebra 3. Give it a try and have play with the spline editor and browse some of the presets to see what it can do. The depth of control that this feature alone gives for the sound and its modulation is unparalleled and far beyond what zebra 2 was capable of.

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Fannon wrote: Fri May 16, 2025 5:01 am
Nug Wrangler wrote: Thu May 15, 2025 7:44 pm Wooo Vector Synthesis! :eek:
As someone who hasn't really used vector synthesis yet: What is exciting / special about it, what to look into?
Vector synthesis is a fancy term for the ability to mix multiple oscillator sources in a dynamic way. You can absolutely do this in Zebra 2, but they've added a way to make it easier and streamline the process.
Zerocrossing Media

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Spitfire31 wrote: Sat May 17, 2025 10:57 am https://en.wikipedia.org/wiki/Vector_synthesis
Then, download the demo of Arturia's VS-V, an excellent emu of the first vector synth, the Sequential Prophet VS. Play with the virtual joystick and note the display of the programmed movements between the four selected waveforms!
/JHS
zerocrossing wrote: Sat May 17, 2025 3:21 pm Vector synthesis is a fancy term for the ability to mix multiple oscillator sources in a dynamic way. You can absolutely do this in Zebra 2, but they've added a way to make it easier and streamline the process.
Ok, sounds like a fancy term for something rather simple. Except you have those mentioned "programmed movements" or maybe physics based movements? It sounded like this is what some KORG synths do with the touchpad?
Find my (music) related software projects here: github.com/Fannon

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Korg 'inherited' and developed vector synthesis further. Their first VS keyboard was the Wavestation. It's still available from Korg as a VI.
/JHS
If it were easy, anybody could do it!

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Fannon wrote: Sat May 17, 2025 3:52 pm Ok, sounds like a fancy term for something rather simple.
Pretty much, yeah. Usually it’s just fading between 4 inputs, no fancy morphing or something. I’m not sure how it’s implemented in Z2/3, though.

In modular environments you can crank it up to audio rate, which can yield interesting results. But I haven’t done it in a while, probably because it was a PITA to set it up, I think.

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4 sounds mapped to a plane. The current point on that plane sets the ratio of the levels of your 4 sounds. Then you include modulation of the point. Looks like in zebra this is just a mixer mode, so instead of mixing between 4 single cycle waveforms, you'd be mixing between the 4 signal paths, each of which can be an entire patch.

Edit: I think it's been covered
Don't F**K with Mr. Zero.

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