I have had same kind of issue with the Multistage LFO settings: I had entered points snapped to grid values. After loading the project again the points were off the grid ...SeBaer wrote: Sat Jan 10, 2026 11:36 am Hmmm, I have the pretty deal breaking issue, that the effects parameter are not reliably safed, when saving a patch. Has anyone else observed that, or is it something I did wrong?
I designed a quite Metal snare, relying heavily on the inbuilt effects chain, but after saving and loading that patch to a new instance, all effects parameters are back to default. And now I can't recreate what I did before...![]()
And speaking about opportunities to improve: I in general dislike the envelope editor zoom behavior ... when extending the release for instance, then the whole env view adjusts ... I much more like how vitals env editors work: you can adjust env stages without the view afjusts zoom all time. you do have to adjust zoom manually.
