Zebra 3 final final beta 21764 April 14

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[Deleted the post - it was accidentally posted twice]

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It seems that the issue with poorly visible dark gray text on a dark background, which many users have pointed out, still remains unresolved.

Is the idea that users should wait for third-party skins to address this? I’m sorry, but that approach feels somewhat unusual. Wouldn’t it make more sense to handle this properly in the official default version?

The contrast problem with such text is definitely not imaginary or merely a matter of personal preference.

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Any future plans to bring User-mode in Zebra 3 LFOs, Urs?
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Rnaroth wrote: Tue Apr 14, 2026 10:37 pm Any future plans to bring User-mode in Zebra 3 LFOs, Urs?
Yeah, this is one thing I constantly find missing in Zebra 3. It could somewhat be done with the mapper but the workflow is super complicated.

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loctune wrote: Tue Apr 14, 2026 10:41 pm
Rnaroth wrote: Tue Apr 14, 2026 10:37 pm Any future plans to bring User-mode in Zebra 3 LFOs, Urs?
Yeah, this is one thing I constantly find missing in Zebra 3. It could somewhat be done with the mapper but the workflow is super complicated.
+1 on this. This would solve the missing "sync to transport" in the MSEG's.

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In the mod matrix, it seems like pushing the mouse wheel up should increase the value in a positive direction, and down should decrease it in a negative direction. It's inverted for me. I'm on a Mac, but I have natural scrolling turned off, so in general pushing wheel up increases values on other parameters.

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loctune wrote: Tue Apr 14, 2026 10:41 pm
Rnaroth wrote: Tue Apr 14, 2026 10:37 pm Any future plans to bring User-mode in Zebra 3 LFOs, Urs?
Yeah, this is one thing I constantly find missing in Zebra 3. It could somewhat be done with the mapper but the workflow is super complicated.
I'd be fine with the LFO User mode added back. Just pointing out that the Mappers don't somewhat do what the LFO user mode did, the Mappers do everything that it did and then a bunch more.

And it's not super complicated. Leave Mapper on Increment and set the Modulator to LFO and there it is. It's about the same clicks.

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pdxindy wrote: Wed Apr 15, 2026 12:23 am
loctune wrote: Tue Apr 14, 2026 10:41 pm
Rnaroth wrote: Tue Apr 14, 2026 10:37 pm Any future plans to bring User-mode in Zebra 3 LFOs, Urs?
Yeah, this is one thing I constantly find missing in Zebra 3. It could somewhat be done with the mapper but the workflow is super complicated.
I'd be fine with the LFO User mode added back. Just pointing out that the Mappers don't somewhat do what the LFO user mode did, the Mappers do everything that it did and then a bunch more.

And it's not super complicated. Leave Mapper on Increment and set the Modulator to LFO and there it is. It's about the same clicks.
so,..how would you let a mapper 'run' without "losing" a LFO or MSEG?

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warcat wrote: Tue Apr 14, 2026 10:31 pm It seems that the issue with poorly visible dark gray text on a dark background, which many users have pointed out, still remains unresolved.
I believe they lightened the label text a bit in this new beta.
warcat wrote: Tue Apr 14, 2026 10:31 pm Is the idea that users should wait for third-party skins to address this? I’m sorry, but that approach feels somewhat unusual. Wouldn’t it make more sense to handle this properly in the official default version?
It's impossible to satisfy everyone, both because it is subjective and because people all have different monitors, scaling, etc.

It's not necessary to wait for third party skins if you just want the label text brighter. It's one single color definition change in a text file to change the label text color value across the synth. For example, I set the text to a darker grey to make it less visible in the new beta. For me, it stood out a bit too much.

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Oh, the moment you need to assign a modulator to run another modulator to do some basic things it's already unnecessarily complicated. It also doubles the number of modulation sources you got to use.

Yet still you can't custom control that LFO you used as modulation source for your Mapper, so you always end up with something tricky.

It's fine to have cool fancy workarounds to do things, but they are and only are workarounds. Relying on a workaround always means a hole in the workflow.

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exmatproton wrote: Wed Apr 15, 2026 12:29 am so,..how would you let a mapper 'run' without "losing" a LFO or MSEG?
You wouldn't... you need to use an LFO.

Like I said, I'm not arguing against adding a "User" mode to the LFO's. I was making the point that the Mappers can do everything that old user mode could do, plus more.

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jrgillam wrote: Wed Apr 15, 2026 12:06 am In the mod matrix, it seems like pushing the mouse wheel up should increase the value in a positive direction, and down should decrease it in a negative direction. It's inverted for me. I'm on a Mac, but I have natural scrolling turned off, so in general pushing wheel up increases values on other parameters.
Go to the Preferences. You can tweak it there.

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pdxindy wrote: Wed Apr 15, 2026 12:51 am
exmatproton wrote: Wed Apr 15, 2026 12:29 am so,..how would you let a mapper 'run' without "losing" a LFO or MSEG?
You wouldn't... you need to use an LFO.

Like I said, I'm not arguing against adding a "User" mode to the LFO's. I was making the point that the Mappers can do everything that old user mode could do, plus more.
My mistake. Point taken

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pdxindy wrote: Wed Apr 15, 2026 12:37 am

It's impossible to satisfy everyone, both because it is subjective and because people all have different monitors, scaling, etc.

It's not necessary to wait for third party skins if you just want the label text brighter. It's one single color definition change in a text file to change the label text color value across the synth. For example, I set the text to a darker grey to make it less visible in the new beta. For me, it stood out a bit too much.
Yes, I completely understand and agree with that. However, dark text on a dark background becomes less legible regardless of subjective preference. That’s simply how contrast works. And there were quite a few complaints about this in the previous thread.

In any case, you’re right - ultimately this will likely require manual adjustments, which isn’t very convenient. Ideally, it would be great to have a user-friendly editor for this, or the ability to adjust it directly in the settings, similar to TAL, Phase Plant, Melda, and so on. I think that would be a solution that works for everyone. And hopefully this is feasible with a vector-based interface.

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warcat wrote: Wed Apr 15, 2026 1:30 am
In any case, you’re right - ultimately this will likely require manual adjustments, which isn’t very convenient.
Yeah, it's not so convenient.
warcat wrote: Wed Apr 15, 2026 1:30 am And there were quite a few complaints about this in the previous thread.
Keep in mind that the new beta has slightly brighter label text, so we will see if some of the complaints have been addressed. Or maybe those people still want it brighter. The worst case scenario is you edit it yourself. :tu:

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