Gotcha, I figured it'd be an easy thing to miss. With superior2, I usually just use it's internal rendering, as I tend to monitor without the bleeds while putting everything together, then turn on the bleeds set up the mixer (if necessary), and then do superior's internal render, and drag those audio tracks in.dgkenney wrote: Thanks. Yeah, I got that part. What I am trying to do is find the easiest way to then record those separate outs as audio files. It's kind of not necessary since there won't be any timing discrepancies to edit and once you assign the different drum mics to different outs you can process them in the DAW mixer any way you like, but for some reason I like mixing with all audio files. Probably a throwback to when VI's weren't always reliable for playing the same thing the same way all the time.
Dan
I think like Lawrence said, you can explode the midi to pitches easily (for stuff like hats, that use more than one pitch, you can stack these objects onto a single track and merge them all), and then render them that way.
I'm honestly not sure how stuff like the bleed or ambient mics would work in that case, though.
k