Zebra 3 Public Beta Revision 20399

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Zebra Legacy (Zebra2)

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NAD wrote: Sun Dec 14, 2025 1:43 pm [*]Mod-Matrix Transfer Curves
Will it ever be possible to select a user editable curve rather than the compressed/linear/expanded built-in ones? This could be extremely powerful, especially considering the brilliant new curve editor. Vital has this and I like it a lot. (I like Zebra better though! :D)
Also brought this up recently. How about treating the existing curves as curve presets, but then there's also a custom curve you could edit via the curve editor (single curve only?).

This would save up some mod mappers when you want to do more fine control. Yes, this is like it is in Vital.
Find my (music) related software projects here: github.com/Fannon

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NAD wrote: Sun Dec 14, 2025 2:12 pm
Ah_Dziz wrote: Sun Dec 14, 2025 2:21 am Zebra 2/ legacy has a separate "zebrify" FX plugin. [...] I'm not sure if anyone else really uses it often though. I don't hear many folks here mention it often.
Me! I use Zebrify all the time! Severely underrated.
Me too!
I use Zebrify if not daily, then at least weekly.
It's just such a great sound lab, route anything into it and modulate audio based on pitch and transients and well - I think it's absolutely wonderful.

I would LOVE a Zebra3 version of Zebrify, but that's a bit further down the road for now.
Yet I really hope we can see something like it, or an audio input, further down that road.

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limitlesssss wrote: Sun Dec 14, 2025 8:49 am
spektralisk wrote: Sat Dec 13, 2025 11:39 pmplease add Sonic Conditioner and Velvet from Repro-5 🙂
Please also add Lyrebird and Drench to Zebra 3. We ♥️ Lyrebird and Drench.
Getting the other U-he "synth FX" generally would be high up on my personal list of whiny, "please, please, please" requests. Lyrbird is great, Velvet, Sonic Conditioner, Drench, Diva Chorus, Diva Plate, (we've got a Wavefolder so not mentioning Jaws), etc. They're all so good.

I wouldn't mind the pop-out FX menu to break the FX out into categories with pop-out sub-menus, with additions to come down the road. So like a Delay/Rev category, Dynamics, Distortion, etc. with the intention of adding down the road.

Not sure how feasible that is. But I'd definitely dig more FX options.

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NAD wrote: Sun Dec 14, 2025 1:43 pm I feel like an asshole for making suggestions because I'm so grateful for this incredible instrument as it is, but I’ll take that risk on the off chance that my feedback is of any value. Some of these suggestions have already been mentioned so consider it as just throwing another vote in the hat. And some of these relate to previous u-he products as well which I just never really considered bringing up.

Envelopes
  • Segment Curves
    As many others have already commented, I would love to see individual controls for the curvature of the Attack/Decay/Release stages. The feedback variation is nice but it’s a bit of a blunt tool and doesn’t quite cut it for me.
  • Fall/Rise
    I use the F/R a lot in Zebra2 and I’m kinda missing it here. Perhaps it could be added as one of the unipolar variations?
  • One Shot Mode
    This looks like it could be potentially very useful but the interaction between Decay and Sustain is a bit confusing. Maybe I just need time to get used to it, but I don’t recall ever seeing anything quite like this. I’m thinking maybe adding the Hold variation is the key to getting this to work for me.
LFOs
  • Smoother Random Glide
    It would be nice to have something like Random Glide except with the transition using some sort of s-curve (e.g. smooth/smootherstep, quarter raised cosine…) rather than simple linear segments. You can get something close with the slew knob but it’s not quite the same not least because it significantly reduces the amplitude at higher values. The S&H LFO in Serum2 (I know, sorry! It’s just an example..) has a “smooth” knob that morphs continuously between sharp to smooth transitions which I think is pretty nice. Vital has the “Perlin” generator which I like too (though I suspect it’s a misnomer).
  • Slew
    This is more of a question rather than a suggestion. Does the Slew control act as a low-pass filter? I hate to be pedantic but I though slew-rate limiting was something slightly different, though I might be confusing terms.
  • Delay+Fade
    It would be really nice to have separate controls for Delay and Fade, though I assume that real-estate is probably the limiting factor here.
Vibrato
  • Vibrato Fade
    Could we please consider adding a simple fade and/or delay here?
  • Triangle Vibrato
    How about an option to select between sine and triangle waves for the vibrato? I swear they sound different! Yeah, we can do it with an LFO but it’s nice to have the separate dedicated vibrato, albeit just a little more flexible. The space is there!
Oscillators
  • Phase Control
    I know this can be controlled from the mod-matrix but I actually use this quite often in Zebra2 so it would be nice to have a dedicated knob on the panel. (Also the manual suggests that Constant is a “seldom-used modulation source”. Where did you get this crazy idea?? Constant mod-source is brilliant!)
  • Random Phase
    I would really love it if we could have an additional random phase mode with a ‘Seed’ knob (such as for Chaos Patterns). That way we can have a nice super-saw with a consistent attack just without the lazer effect of a full phase reset.
  • Editor Button
    I often want to go straight into the main editor but there’s no way to access it directly from the rack panel. A little pencil button there would be a nice little ergonomic time-saver.
  • Replace Curve with Duplicate
    I’m often starting out with a singe curve and then duplicating it and making changes to the second curve frame. If I’m starting let’s say with the default Saw-Triangle set and I draw some crazy curve in the left (saw) frame, now I have to right click an empty spot on the time line to duplicate what I created, then right click the triangle to delete it, then drag the duplicate over to the right. It would be cool to just right click on the triangle frame and go “Replace with Duplicate of Selected Curve” (the phrasing can use some work). As a side note, this wouldn’t be as much of an issue for me if we could have just one curve in the set and I would make that my default starting point, but it seems you can’t delete a curve when there are only two.
  • Add Morphed Curve
    When you right click the timeline and select “Add Morphed Curve” it will add the curve based on where you clicked on the timeline. I think it makes more sense (to me at least) that it would be based on the Curve Morph knob. That way you can achieve much better precision rather than trying to click in the exact right spot.
  • Set Curve Morph to Selected Frame
    It would be handy if we could right click a frame and have an option there to move the curve morph dial to that position. The audition button is not the same because it doesn’t set the actually position as a base-point for additional modulation.
Mod Matrix
  • Mod-Matrix Slew Control
    Why do mod-matrix slots provide only a handful of discrete slew rates rather than have a continuous knob? I suspect there is some technical audio processing consideration here rather an intentional UX design choice.
  • Mod-Matrix Transfer Curves
    Will it ever be possible to select a user editable curve rather than the compressed/linear/expanded built-in ones? This could be extremely powerful, especially considering the brilliant new curve editor. Vital has this and I like it a lot. (I like Zebra better though! :D)
  • Mod-Matrix Quantize Terminology
    This is more of a complaint or gripe rather than a suggestion. I have a hard time understanding why the quantize options all appear to be in terms of note intervals. For modulating tuning related parameters I suppose it makes sense but for other types of parameters I can’t quite wrap my head around the metaphor.
Miscellaneous
  • Control Knobs (and Modwheel?) Reset on Preset Change
    I realize this is already a topic of heated debate, I’ll just add my two cents. When browsing through the presets, I’ll be playing with the modwheel and Control A/B/C/D knobs (on the interface because my midi keyboard is garbage). Then when I switch to another preset I’ll be hearing something that’s quite far from the initial basic patch because I forgot to reset all the controllers, so it might be drenched in reverb or have some intense tremolo or something without me realizing that’s not really the patch itself as the designer probably intended it to sound out of the box. So maybe can we have the knobs reset on a preset change? Or perhaps save their positions with the patch? The experience might be different for someone who’s twiddling physical knobs and expects their position to reflect what’s on the screen.
  • More Saturation Types in the Distortion
    The soft clip distortion sounds very good but it would be nice to have some more analog style saturation types like the distortion or shape modules in Zebra2. Also the pre/post tilt was nice, maybe we could have even a single knob pre/post compensated eq emphasis kinda thing? I find those very handy with distortions in general.
  • Crossfader in 2in1 Mixer
    So maybe an additional mode in the 2x1 mixer to use a crossfader instead of individual volume controls. Maybe an option to select between constant power and linear (or other curves)? Maybe a selectable “transition” region like dj mixers? (Nah that’s too much, just a simple crossfade wet/dry style knob is fine…) But the 4in1 Scan dial is overkill and it's less convenient to limit the range to two inputs.
  • Map Quantize/Smooth in Mod-Mapper
    Sometime Quantize is too abrupt and Smooth is too… well, smooth. A continuous control to morph between them would be just the ticket. If not then perhaps one or two intermediate options?
  • Amp Source for Grid Lanes
    I love having the MSEGs here in addition to the standard envelopes, but I was wondering if it might be possible to have let’s say an MSEG or ENV through a Mod-Mapper? Or through a math modifier? I realize this raises potential problems because I assume whatever the resulting envelope is has to guarantee that it eventually fades to silence.
  • Default Init Preset
    I know you can save a “default.h2p” to the preset directory root but it’s a bit cumbersome to make changes that way especially if presets are set to be saved to the user folder. Why not just have an option in the data display right click menu to “save as init” or something like that? Also disappointingly it only works for new instances, selecting “init” will still go back to the original factory default.
Dear God this is probably the longest post I’ve ever written. If you’ve gotten this far thanks for reading! And thank you to Urs and everyone at u-he for Z3! (Still can’t believe it’s finally happening :wheee: )
+1 to all of that, thanks for this accurate post, I agree with all the points you made. Having said that, I congratulate with the U-He team for this beautiful release and for the free upgrade I had as promised more than 10 years ago: this speaks volumes about the credibility of this developer.
This is truly a dream synth that with some changes and additions could become the benchmark for all the others to follow.
I hope that most, if not all, of the smart suggestions made in these posts from smart people will make the cut to the final revision or in future (not so distant in time) but I'm grateful for this labor of love and I will support the U-He company because they really deserve it.

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Urs wrote: Sun Dec 14, 2025 2:21 pm > Set Curve Morph to Selected Frame
There's a double click option in the timeline somewhere...
Lol how did I miss that?? :dog:
Image

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After noodling around with Zebra for a few days, here are some UI & UX feature requests and suggestions that I've noted down for the consideration of u-he and others:
  1. Context menus for drop-down controls feels outdated (the especially long ones don't help). For example Transpose on the Perform tab: A long list of pitches shouldn't be the default UI for selecting a pitch. Clicking and dragging the UI element up or down, and, in addition, being able to type in a value, would be better for drop-downs. The context menu list should be confined to Right-click only. Being able to drag would also reduce arguments for scroll-wheel being able to change the value of controls beneath the cursor. Dragging should change the values in what feels like a stepped manner, and should wrap the list if greater than 2 options.
  2. Resetting UI elements which produce drop-down menus, like Transpose, to some default value using Ctrl + Left-click should be supported, rather than having to manually located and select, in this case, "0" (the default value may also not be obvious). Preferences options could also support this. Something else I've wanted to see in synths a few times is a way to reset a control to the preset's saved value (Alt + Left-click?).
  3. Double-clicking on a key on the Perform tab puts the pitch into hold mode. It would be nice if once a note is being held, single-clicking on any other note would add it to the notes being held, allowing to build held chords. Shift + Left-clicking a currently not held note would shift the held notes to the new position. Ctrl + Left-clicking any note (held or not) would clear the held notes. Initialising the first note to be held should also be possible by Shift + Left-clicking (instead of double-clicking to be the required and only method to do so).
  4. After zooming into the Synthesis view's mini graphs, there is no way to scroll left / right since (presumably to save visual space) it does not have a horizontal scrollbar like the full Editors view has. Typically Shift + Scroll-wheel does horizontal scrolling, which would be one option, alongside middle-click + dragging. Middle-click + dragging should work for all scrollable areas (horizontal and vertical ones) (mentioned this before).
  5. I can't think of any reason why middle-click should function like left-click (the current design); it should have its own concrete functions. Same goes for Right-click (context menus only as mentioned above). This makes input more consistent, familiar, and predictable. However, with drop-downs there is no other way to select an option with Left-click other than by displaying a context menu (again, solved if Left-clicking and dragging was implemented as suggested above).
  6. The read out in the control bar should keep showing the name of the hovered over control and its value until it is no longer being targeted by the cursor. Alternatively, increase the delay before the read out returns to the default "Zebra 3.0.0 BETA" etc as information is currently visible for too little time.
  7. Ctrl + left-click to select a number of individual modules in the main grid to be added to a module group. Currently it's only possible to Shift + left-click modules to select them as if they were cells in a spreadsheet (with the caveat that a module must exist in a specific cell else the range can't be defined). It would be better if Shift + left-clicking on an empty cell would not open up the module pane but instead simply select the modules within the grid range. This is more straightforward and intuitive, and does not require one to rearrange any modules just to be able to select them all using Shift.
  8. The module selection panel does not have an obvious way to exit it (typically a close button).
  9. (Unsure about this one, but I saw someone ask for it) Collapsible rack modules: Zebra 3 already has chevron icons beside module names which reveal a module's context menu. If the menu was instead reassigned to appear when Right-clicking its name area, the chevrons could be repurposed to collapse a module into a horizontal bar (which could also happen when double-clicking its name).
  10. Better coherence between rack and grid modules: When editing a generator module in the generators rack, it feels visually disconnected to the modules shown in the main grid as only when selecting a module in the grid does it highlight the border of the module in the rack (not the other way around) -- Perhaps there is a good reason for this but it's not immediately apparent (I don't have a ton of experience with Zebra)? the rack and grid would feel more tied together and ease the learning curve if it worked both ways: when editing a control, the module would highlight and also select it in the grid. When more than one module has been selected in the grid, all rack modules have highlighted borders so they're already visually tied this scenario. Without this suggestion, a module is highlighted in the rack for X amount of time, serving no purpose (that I can tell) until a module is clicked or added again in the grid.
  11. Left-clicking a module's name area in the rack should also select highlight the module in the main grid. Helpful for locating a module in the grid quickly without having to change one of its values (the suggested scenario above).
  12. Relevant module actions that you can take in the main grid should be possible via the modules in the rack (deactivate, solo, activate all, remove).
  13. Similarly to the generator modules mentioned above, but for the modulators rack: When manipulating modulator modules, their corresponding module at the bottom of the grid lanes could highlight like the generators do in the grid above them (light grey). The modules in the mod rack could also have their borders highlighted in the same colour. With generators and modulators always visually tied to their counterparts in the main grid, I believe it'd make things easier to understand.
  14. Left-click-drag to re-arrange modulator modules at the bottom of the grid's 4 lanes. They share a similar visual identity with the grid modules above them so it occurred to me to try this and it didn't work.
  15. A more appealing way to browse presets from the Synthesis view: Currently a long context menu is shown when picking a preset from the control bar's read out. Undoubtedly it's simpler and more easily cross-platform, but it's arguably ugly, and such menus requiring an up and down arrow at each end are never a great experience. Instead, left-clicking the read out should open a list within the main grid area, basically a shrunken down version of the Presets tab's right-hand side area (which lists all presets). This shrunken version would be a vertical list with better navigation: a scroll bar, a close button, and ideally arrow key support (gives parity with context menu). It could also house a couple functions, like a dedicated Init button (init and close browser), and a Show-preset-in-Presets-tab button. The lower quarter of this hypothetical browser could display the selected preset's description if present. Right-clicking the read out would still reveal the long context menu for those that need or prefer it. This would forgo the current one-item "init" context menu.
  16. Reverse the scroll-wheel scrolling of drop-down menus: For example, Osc 1's Pitch Source is set to "Pitch 1", and when scrolling down "KeyFollow" is selected next. Issue is, when we click the Pitch Source, we see its context menu and "KeyFollow" is in fact above / upwards from "Pitch 1", not downwards. Possibly this is an issue of some liking their Y-axis inverted, but since we're talking about a list, scrolling down usually goes down it. For example, this would match how the scrolling operates for the sliders on the Perform tab (e.g. "Poly, Mono, Legato" and "MW", down is down).
  17. There appears to be an intentional lack of any use of on-hover highlighting, likely for performance. The sparse use of it in some rare cases could help with UI / UX. It also tends to communicate a modern aesthetic.
  18. If a modulation source shown in the modulation source bar has even a single assignment, it should be given a highlighted state (e.g. a simple thick green underlining). This way, at a glance, we can see that there are at least some modulations established, no matter which view we are in.
  19. Double-clicking a modulation source, either in the modulation source bar or on a module could select the Matrix tab and momentarily highlight the corresponding entry (after first automatically setting the matrix sort mode to Source and then scrolling the first match into view).
  20. Reserve the UI size context menu for only when Right-clicking on the synth's Zebra 3 logo. It really needn't be available in so many areas of the UI (it adds unnecessary visual noise). Perhaps it served a good purpose back in the day in case someone resized the UI way too large and it was necessary to always have a target to be able to click and size down from, but now it appears that we can't even choose a size larger than maximally appropriate for our display's current resolution. A small resize triangle could also be added to the bottom right of the modulation source bar (either to be able to dynamically resize as other have asked for, or just as a secondary target to reveal the UI size menu).
  21. Shift + Left-click a lane Mute button to solo it instead. Doing so for another lane would solo it and unsolo the former (set it to whatever its mute state was). Simply Left-clicking or Shift + Left-clicking a currently soloed lane would disable soloing (returning all lanes to their underlying mute states). Ctrl + Left-clicking any mute / solo would unset all lanes to unmuted. Ideally soloed lanes would have an S icon instead of M (perhaps yellow).
I don't expect each point to be addressed, but feel free to pass any good ideas on to the relevant people. Tried to think them all through, but some may be off the mark due to needing more experience with Zebra in general. And do us a favour: don’t quote the entire thing :hihi:

rev 20399, CLAP, Bitwig Studio 6.0.0b9, Windows 11 x64

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sheeepsss wrote: Sun Dec 14, 2025 3:47 pm
NAD wrote: Sun Dec 14, 2025 1:43 pm I feel like an asshole for making suggestions because I'm so grateful for this incredible instrument as it is, but I’ll take that risk on the off chance that my feedback is of any value. Some of these suggestions have already been mentioned so consider it as just throwing another vote in the hat. And some of these relate to previous u-he products as well which I just never really considered bringing up.

Envelopes
  • Segment Curves
    As many others have already commented, I would love to see individual controls for the curvature of the Attack/Decay/Release stages. The feedback variation is nice but it’s a bit of a blunt tool and doesn’t quite cut it for me.
  • Fall/Rise
    I use the F/R a lot in Zebra2 and I’m kinda missing it here. Perhaps it could be added as one of the unipolar variations?
  • One Shot Mode
    This looks like it could be potentially very useful but the interaction between Decay and Sustain is a bit confusing. Maybe I just need time to get used to it, but I don’t recall ever seeing anything quite like this. I’m thinking maybe adding the Hold variation is the key to getting this to work for me.
LFOs
  • Smoother Random Glide
    It would be nice to have something like Random Glide except with the transition using some sort of s-curve (e.g. smooth/smootherstep, quarter raised cosine…) rather than simple linear segments. You can get something close with the slew knob but it’s not quite the same not least because it significantly reduces the amplitude at higher values. The S&H LFO in Serum2 (I know, sorry! It’s just an example..) has a “smooth” knob that morphs continuously between sharp to smooth transitions which I think is pretty nice. Vital has the “Perlin” generator which I like too (though I suspect it’s a misnomer).
  • Slew
    This is more of a question rather than a suggestion. Does the Slew control act as a low-pass filter? I hate to be pedantic but I though slew-rate limiting was something slightly different, though I might be confusing terms.
  • Delay+Fade
    It would be really nice to have separate controls for Delay and Fade, though I assume that real-estate is probably the limiting factor here.
Vibrato
  • Vibrato Fade
    Could we please consider adding a simple fade and/or delay here?
  • Triangle Vibrato
    How about an option to select between sine and triangle waves for the vibrato? I swear they sound different! Yeah, we can do it with an LFO but it’s nice to have the separate dedicated vibrato, albeit just a little more flexible. The space is there!
Oscillators
  • Phase Control
    I know this can be controlled from the mod-matrix but I actually use this quite often in Zebra2 so it would be nice to have a dedicated knob on the panel. (Also the manual suggests that Constant is a “seldom-used modulation source”. Where did you get this crazy idea?? Constant mod-source is brilliant!)
  • Random Phase
    I would really love it if we could have an additional random phase mode with a ‘Seed’ knob (such as for Chaos Patterns). That way we can have a nice super-saw with a consistent attack just without the lazer effect of a full phase reset.
  • Editor Button
    I often want to go straight into the main editor but there’s no way to access it directly from the rack panel. A little pencil button there would be a nice little ergonomic time-saver.
  • Replace Curve with Duplicate
    I’m often starting out with a singe curve and then duplicating it and making changes to the second curve frame. If I’m starting let’s say with the default Saw-Triangle set and I draw some crazy curve in the left (saw) frame, now I have to right click an empty spot on the time line to duplicate what I created, then right click the triangle to delete it, then drag the duplicate over to the right. It would be cool to just right click on the triangle frame and go “Replace with Duplicate of Selected Curve” (the phrasing can use some work). As a side note, this wouldn’t be as much of an issue for me if we could have just one curve in the set and I would make that my default starting point, but it seems you can’t delete a curve when there are only two.
  • Add Morphed Curve
    When you right click the timeline and select “Add Morphed Curve” it will add the curve based on where you clicked on the timeline. I think it makes more sense (to me at least) that it would be based on the Curve Morph knob. That way you can achieve much better precision rather than trying to click in the exact right spot.
  • Set Curve Morph to Selected Frame
    It would be handy if we could right click a frame and have an option there to move the curve morph dial to that position. The audition button is not the same because it doesn’t set the actually position as a base-point for additional modulation.
Mod Matrix
  • Mod-Matrix Slew Control
    Why do mod-matrix slots provide only a handful of discrete slew rates rather than have a continuous knob? I suspect there is some technical audio processing consideration here rather an intentional UX design choice.
  • Mod-Matrix Transfer Curves
    Will it ever be possible to select a user editable curve rather than the compressed/linear/expanded built-in ones? This could be extremely powerful, especially considering the brilliant new curve editor. Vital has this and I like it a lot. (I like Zebra better though! :D)
  • Mod-Matrix Quantize Terminology
    This is more of a complaint or gripe rather than a suggestion. I have a hard time understanding why the quantize options all appear to be in terms of note intervals. For modulating tuning related parameters I suppose it makes sense but for other types of parameters I can’t quite wrap my head around the metaphor.
Miscellaneous
  • Control Knobs (and Modwheel?) Reset on Preset Change
    I realize this is already a topic of heated debate, I’ll just add my two cents. When browsing through the presets, I’ll be playing with the modwheel and Control A/B/C/D knobs (on the interface because my midi keyboard is garbage). Then when I switch to another preset I’ll be hearing something that’s quite far from the initial basic patch because I forgot to reset all the controllers, so it might be drenched in reverb or have some intense tremolo or something without me realizing that’s not really the patch itself as the designer probably intended it to sound out of the box. So maybe can we have the knobs reset on a preset change? Or perhaps save their positions with the patch? The experience might be different for someone who’s twiddling physical knobs and expects their position to reflect what’s on the screen.
  • More Saturation Types in the Distortion
    The soft clip distortion sounds very good but it would be nice to have some more analog style saturation types like the distortion or shape modules in Zebra2. Also the pre/post tilt was nice, maybe we could have even a single knob pre/post compensated eq emphasis kinda thing? I find those very handy with distortions in general.
  • Crossfader in 2in1 Mixer
    So maybe an additional mode in the 2x1 mixer to use a crossfader instead of individual volume controls. Maybe an option to select between constant power and linear (or other curves)? Maybe a selectable “transition” region like dj mixers? (Nah that’s too much, just a simple crossfade wet/dry style knob is fine…) But the 4in1 Scan dial is overkill and it's less convenient to limit the range to two inputs.
  • Map Quantize/Smooth in Mod-Mapper
    Sometime Quantize is too abrupt and Smooth is too… well, smooth. A continuous control to morph between them would be just the ticket. If not then perhaps one or two intermediate options?
  • Amp Source for Grid Lanes
    I love having the MSEGs here in addition to the standard envelopes, but I was wondering if it might be possible to have let’s say an MSEG or ENV through a Mod-Mapper? Or through a math modifier? I realize this raises potential problems because I assume whatever the resulting envelope is has to guarantee that it eventually fades to silence.
  • Default Init Preset
    I know you can save a “default.h2p” to the preset directory root but it’s a bit cumbersome to make changes that way especially if presets are set to be saved to the user folder. Why not just have an option in the data display right click menu to “save as init” or something like that? Also disappointingly it only works for new instances, selecting “init” will still go back to the original factory default.
Dear God this is probably the longest post I’ve ever written. If you’ve gotten this far thanks for reading! And thank you to Urs and everyone at u-he for Z3! (Still can’t believe it’s finally happening :wheee: )
+1 to all of that, thanks for this accurate post, I agree with all the points you made. Having said that, I congratulate with the U-He team for this beautiful release and for the free upgrade I had as promised more than 10 years ago: this speaks volumes about the credibility of this developer.
This is truly a dream synth that with some changes and additions could become the benchmark for all the others to follow.
I hope that most, if not all, of the smart suggestions made in these posts from smart people will make the cut to the final revision or in future (not so distant in time) but I'm grateful for this labor of love and I will support the U-He company because they really deserve it.
Yeah really, this captures a lot of my thoughts as well. Don't feel bad NAD! If I were an U-He dev I would be happy to receive feedback like this.

I've got opposite polarity modulations on the 2-1 mixer levels in some patches already so yeah... The crossfade mode in there would be great.

And while a linear walk between random values actually sounds fine in the large majority of cases IMO, a smoother curve, like in Surge for example, really does sound better sometimes.

And yeah, an asymmetrical saturation style would be nice...

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Funkybot's Evil Twin wrote: Sun Dec 14, 2025 3:43 pm
limitlesssss wrote: Sun Dec 14, 2025 8:49 am
spektralisk wrote: Sat Dec 13, 2025 11:39 pmplease add Sonic Conditioner and Velvet from Repro-5 🙂
Please also add Lyrebird and Drench to Zebra 3. We ♥️ Lyrebird and Drench.
Getting the other U-he "synth FX" generally would be high up on my personal list of whiny, "please, please, please" requests. Lyrbird is great, Velvet, Sonic Conditioner, Drench, Diva Chorus, Diva Plate, (we've got a Wavefolder so not mentioning Jaws), etc. They're all so good.
A couple of years ago, Urs revealed on this forum that Drench = Hive's reverb = Zebra2's NuRev.
And on page 22 of this very thread he stated that the Classic mode in Zebra3's reverb is "very similar to NuRev" (even though not 100 % the same).

So we basically have Drench in Zebra3 already :wink:

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krans wrote: Sun Dec 14, 2025 7:20 pm So we basically have Drench in Zebra3 already :wink:
Yep. Source code copied and pasted, more control added, afaik.

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Urs have you thought about a "routing" mode (small toggle icon at the top of the grid) for the middle grid where when it's enabled, you wouldn't be able to move the modules around anymore, but instead moving only the routing cables around. Additionally, a way to temporarily activate it, like holding Ctrl+ drag. The icon will light up in both cases for visual feedback (ctrl+ drag: only when your mouse is on the grid, so you dont get random flickering when doing unrelated stuff).

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krans wrote: Sun Dec 14, 2025 7:20 pm A couple of years ago, Urs revealed on this forum that Drench = Hive's reverb = Zebra2's NuRev.
And on page 22 of this very thread he stated that the Classic mode in Zebra3's reverb is "very similar to NuRev" (even though not 100 % the same).

So we basically have Drench in Zebra3 already :wink:
Duly noted. Thanks!

Request still stands for everything else though! ;)

Particularly Lyrebyrd.

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These should swap btw, same for the Delay fx. All EQ plugins i know have hpf left, lpf right.
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I hope it's okay to report some minor bugs in this thread. Or is there a proper email or bug tracker where you'd rather have reports? Anyhow, here are some that I found just now as I finally had some time to test Zebra 3 beta.

System: Mac M1 Mini base model. Sonoma 14.6.1. Reaper v7.55. Zebra3 VST3 format.

- Mouse control is super sluggish on knobs, sliders and multi-way switches. This is fixed by turning off the option "Hide Mouse On Drag"

- Fine control when holding SHIFT key down, does not work correctly while left mouse button is held down. To get fine control over anything you need to let go of left mouse button, then hit SHIFT, then hit left mouse button and hold on the control. So basically you can't fine tune things in one motion while first doing coarse tuning, then simply holding shift and continuing the mouse motion. You have to completely "let go" of the control, then press shift, then take action again for it to work.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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u-he Basti wrote: Sun Dec 14, 2025 10:52 am My plan during this beta is:
1. better overall readability of the ui:
I would love a pair of small +_- buttons in the preset panel to adjust the brightness and the size of the text in the preset browser. It's often too small and with too little conrast to be readable when a smaller gui size is chosen to aid screen real-estate. I mentioned earlier I would like the preset manager optionally in a floating size-able panel, and also the ability to drag-drop .h2p files from a filemanager app onto some spot in the gui to load that preset, reducing reliance on one of the better preset managers.
Cheers

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I would like to right-click on two presets, each yielding an option to choose as A or B, and then be able to switch between the A and B sounds with a click, useful to compare similar sounds being edited.

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