Zebra Redux

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EvilDragon wrote:I just created a new pane and moved the relevant FX sub-pane into it, then positioned appropriately.
Yeh, you say that like it's nothing you sexy coder you :hihi:

No seriously, I don't know how to get this to work or where to begin.



drzhnn, do you know why the default skin pops bak up when I close and then open the GUI after I first loaded it in my DAW? I do have the default skin set to the Redux theme in the preferences panel :scared:

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LFO8 wrote: drzhnn, do you know why the default skin pops bak up when I close and then open the GUI after I first loaded it in my DAW? I do have the default skin set to the Redux theme in the preferences panel :scared:
I don't know. I don't have such problem here in REAPER. Does it happen with the other themes as well? With Unempty Dark Horse? Maybe your default theme setting is somehow stored inside a track template or default preset for Zebra in your DAW?

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Hmm.. it seems it did indeed have to do with the default template I had stored for Zebra from wihtin my DAW. I have replaced that now and now it seems fixed. Thanks for pointing that out.

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OK, I finally found time to add the Preferences panel:

Zebra.Redux.2015.1026.2036.zip

I also changed the folder structure of the archive a little. Now it contains unified "Redux" and "Redux UDH" folders which can be used in both Zebra2 and ZebraHZ.

CHANGES
- added Preferences panel to Z2, ZHZ, Zebrify

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Great, thanks! :)


And thank you very much for putting all the prefs pane controls in one section. Was easy to diff the files :)

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Stellar work! Thanks again drzhnn :tu: Very smooth going like ED said. It's very cool you've put the pref panel into one clear section.

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LFO8 wrote:Stellar work! Thanks again drzhnn :tu: Very smooth going like ED said. It's very cool you've put the pref panel into one clear section.
+1 Brilliant! Cheers mate, appreciate your time and care! :tu:
"Yeah Butch tell Paul McCartney what to do..." - Dave Grohl, Sound City

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Hmm... I am trying to get this layer selector cog part to spread out so that when you click on the pref panel the top part covers the words save and undo underneath it.

I have tried editing this line of code:
CONTROL type='LayerSelector' name='LayerSelector Cog' bounds='0.00 0.00 165.00 36.00' parent='Pane 6327' layerMask='1'

But no matter what values I type in that selection menu only ever gets wider towards the right (this covering up the pref cog) and never over to the left (covering up save and undo)

Image

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CONTROL type='LayerSelector' name='LayerSelector Cog' bounds='0.00 0.00 165.00 36.00' parent='Pane 6327' layerMask='1'
The 0.00 0.00 165.00 36.00 part represents X-position Y-position Width Height of the current element. The X and Y coordinates are relative to the parent element, which in this case is Pane 6327. So if you want to move or extend the size of a child element, you first need to resize its parent:

CONTROL type='Pane' name='Pane 6327' bounds='874.00 0.00 265.00 36.00' parent='Pane PrefPanel' layerMask='7'

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Aha, thank you for that explanation and helping me understand. Will defo remember for the future.

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Just discovered this thread. Can this be used with the latest version of Zebra? Sorry, I didn't have time to read everything in case that was already mentioned.

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quantum7 wrote:Just discovered this thread. Can this be used with the latest version of Zebra? Sorry, I didn't have time to read everything in case that was already mentioned.
Yes. Zebra Redux is compatible with latest Zebra2, Zebrify and ZebraHZ versions.

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drzhnn wrote:
quantum7 wrote:Just discovered this thread. Can this be used with the latest version of Zebra? Sorry, I didn't have time to read everything in case that was already mentioned.
Yes. Zebra Redux is compatible with latest Zebra2, Zebrify and ZebraHZ versions.
Thank you! :) Looking forward to trying this out today.

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Hi all,

I'm excited about this new skin - it's like having a brand new synth! Many thanks to drzhnn for putting all the work into this.

The skin has a "low contrast" look which is cool, but not so great for people with mild vision problems (like me) and probably people whose eyes are simply getting a bit older.

Also, I think some people might like a little more contrast without sacrificing the skin's cool austere look.

I tried simply making most of the backgrounds a bit darker so that the white/grey text and lines could "pop" a little more. It worked ok! Screenshots attached.

To folks with perfect vision it may simply look "darker", but to those with eye issues, it's that extra bit of contrast between the backgrounds and the text/lines that helps so much. Also, some just like the higher contrast look judging by some recent GUIs in other synths.

I darkened all the "bg" png's a bit simply by (in GIMP) using brightness/contrast to increase "contrast" by 22% in the case of the colour version, and to 32% in the case of the monochrome version. In the script I darkened the general background and also the background of the OSC and MSEG editor panels. As someone else also noted, the transparency was causing a brief mind boggling effect for me! I also darkened the background of the arp.

I haven't been able to find how to make the white/grey text and lines etc. brighter to make them pop a bit more. Can anyone point me to areas of the script that would allow this? Thanks for any help!
mono.jpg
colour.jpg
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Nice and dark :)

You can change colors of the non-image text labels by editing these lines in User Colors block:

COLOUR name='label_text' rgba='ffffff40'
COLOUR name='label_mod' rgba='ff0012ff'
COLOUR name='label_menu' rgba='ffffff70'

label_text is for generic (darker grey) labels, label_mod is for "..." modulation sources (red labels), label_menu is for elements which have context menus (light grey).

Changing line colors in OSC, MSEG and LFO editors is tricky. There's quite a few parameters so I didn't set individual color names for each of them and just used white everywhere, only varying the opacity: w10...w250.

Here's an example for MSEG editor:
Image

To find all MSEG editors in the script you can search for CONTROL type='MultiStage'

For OSC editors: CONTROL type='MultiPoint'

For LFO and MMap editors: CONTROL type='GenericStep'

Hope it helps :ud:

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