Zebra Redux
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::: revolver junkie ::: ::: revolver junkie ::: https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2070
- KVRer
- 20 posts since 13 Mar, 2002
Thanks drzhnn and thanks again for your work on this!
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Long time no post here...
drzhnn, I wonder if you ever managed to update the graphics at twice their size so that things look nicer at above 100% zoom in Zebra? That's about the only single thing missing from this skin
drzhnn, I wonder if you ever managed to update the graphics at twice their size so that things look nicer at above 100% zoom in Zebra? That's about the only single thing missing from this skin
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
I believe in Zebra 3, The King of Synths, the savior and liberator of all sound designers and musicians. And although I haven't seen any alpha version or even a screenshot yet, I truly believe Zebra 3 is real and exists and is divine (especially in filter section) and is coming to save us all from such questions very very soon. Like, during my life cycle. Or so. That's why I don't even think about adding Retina support for Zebra Redux 
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Mind you, I don't have a Retina display, but on my 1920x1200 monitor I'd like to bump it up to 120%. And then it looks horribly blurry unfortunately 
- KVRAF
- 1950 posts since 17 Jun, 2005
For what it's worth, I think this skin is already a classic. When Zebra 3 comes out, this look is what I'll remember Zebra 2 by, hah. (And in all the projects that have Zebra 2 loaded, this is what it will look like over here, still
). So yeah, I'm still using it as the go-to default, and wouldn't have it otherwise. Thanks!
In that sense, what ever improvements you might still add to it, they will be very welcome even when Zebra 3 launch is closing in (and even after it's here). I'm betting quite a bit of synth heads are using your creation daily
In that sense, what ever improvements you might still add to it, they will be very welcome even when Zebra 3 launch is closing in (and even after it's here). I'm betting quite a bit of synth heads are using your creation daily
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
OK guys, I tried once again. I recreated several images at 200% size. In Zebra at 200% zoom they look nice and sharp as expected. But at 120% and 100% they still look somewhat blurry. Then I tried to create images at 120% size and test them in Zebra at 120% zoom. Unexpectedly blurry. I guess it's just how the zooming algorithm in Zebra works. But if you think about it, you can't really resize 1px white line to say 120% or 80% size without it becoming blurry. Because technically there's no such thing as 1.2px or 0.8px. However, this kind of resizing can be achieved by changing the opacity of the line. And this is how we get the blurriness.
To sum it up, the only way I see this issue can be solved, is by recreating the whole skin at the bigger initial size. And this means redrawing all the graphics as well as changing size and position of each element in the script file
To sum it up, the only way I see this issue can be solved, is by recreating the whole skin at the bigger initial size. And this means redrawing all the graphics as well as changing size and position of each element in the script file
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Hello.
Here's an experimental version of Redux HD, for those who dare: zebra.redux.hd.2017.0111.0527.zip
This version is based on a customized Redux that I use, so it may look a bit different from the last public release.
I was unable to make it look sharp at all zoom levels, so I focused mainly on the 150%. It should be OK at 200% too, though I can't fully test that on my monitor. Some small elements may look distorted at zoom levels other than 150% and 200%.
And as always, please let me know what you think
Here's an experimental version of Redux HD, for those who dare: zebra.redux.hd.2017.0111.0527.zip
This version is based on a customized Redux that I use, so it may look a bit different from the last public release.
I was unable to make it look sharp at all zoom levels, so I focused mainly on the 150%. It should be OK at 200% too, though I can't fully test that on my monitor. Some small elements may look distorted at zoom levels other than 150% and 200%.
And as always, please let me know what you think
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Neat!
For some reason, using the same colors I used in my Redux tweak, turns out much darker on HD... And this is with the SAME gamma setting in Zebra! Not sure what's up with that.
For big XY pucks, you have a wrongly assigned color (xy_puck_big_1, 2, 3, 4, and those colors are not defined, should probably be just xy_puck_big).¸EDIT: I might've messed this up myself when I find&replaced colors!
First delay mode image looks bigger than others.
Other than that, it looks pretty good here at 130%! Just very slightly blurry, but much better than old Redux increased to 130%!
BTW - it would be great if you could introduce another color preset, label_menu_matrix, for text of mod matrix menus! I have it set to the mod color of the knobs. Kinda makes sense to tie this in together, no?
And another suggestion: why not use arp_voices0.png as the close button for OSC/MSEG popups? Right now we have to guess where the close button is. A legitimate "X" would definitely help
For some reason, using the same colors I used in my Redux tweak, turns out much darker on HD... And this is with the SAME gamma setting in Zebra! Not sure what's up with that.
For big XY pucks, you have a wrongly assigned color (xy_puck_big_1, 2, 3, 4, and those colors are not defined, should probably be just xy_puck_big).¸EDIT: I might've messed this up myself when I find&replaced colors!
First delay mode image looks bigger than others.
Other than that, it looks pretty good here at 130%! Just very slightly blurry, but much better than old Redux increased to 130%!
BTW - it would be great if you could introduce another color preset, label_menu_matrix, for text of mod matrix menus! I have it set to the mod color of the knobs. Kinda makes sense to tie this in together, no?
And another suggestion: why not use arp_voices0.png as the close button for OSC/MSEG popups? Right now we have to guess where the close button is. A legitimate "X" would definitely help
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Are you using the build I uploaded or you just replaced graphics and updated the script file with your colors? There are some changes in the list of user defined colors and in other places in the script. For example, I got rid of PNG backgrounds for modules, because they were producing white lines on the edges at some zoom levels. Same for the XY and Mod Matrix menu backgrounds. Those are now just static colors defined in user colors section.EvilDragon wrote: For some reason, using the same colors I used in my Redux tweak, turns out much darker on HD... And this is with the SAME gamma setting in Zebra! Not sure what's up with that.
Here's what the theme looks like on my computer: https://i.imgur.com/JADJCHh.png
xy_puck_big_* colors are used when preparing pucks, just after the user color section. Search for this line:EvilDragon wrote: For big XY pucks, you have a wrongly assigned color (xy_puck_big_1, 2, 3, 4, and those colors are not defined, should probably be just xy_puck_big).¸EDIT: I might've messed this up myself when I find&replaced colors!
Code: Select all
GR_PROPERTY graphic='xy_puck_big_1' name='colour' id='2' value='xy_puck_big_1'Code: Select all
PROPERTY control='XY 1 Editor Pad' name='graphics' id='1' value='xy_puck_big_1'Delays don't use PNG graphics anymore. I couldn't make it look good and decided to fall back to text labels.EvilDragon wrote:First delay mode image looks bigger than others.
I'll try thatEvilDragon wrote:BTW - it would be great if you could introduce another color preset, label_menu_matrix, for text of mod matrix menus! I have it set to the mod color of the knobs. Kinda makes sense to tie this in together, no?
You don't have to guess or aim anywhereEvilDragon wrote:And another suggestion: why not use arp_voices0.png as the close button for OSC/MSEG popups? Right now we have to guess where the close button is. A legitimate "X" would definitely help
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
Removing PNGs from module backgrounds makes sense why things would be darker over here. OK I'll need to tweak module bg colors then!
Ah so I suppose when find&replacing I probably left the delay mode graphic in there. Anyways I fixed it for myself. Doesn't look TOO bad.
Regarding OSC/MSEG close button, here's how I made it look:

Ah so I suppose when find&replacing I probably left the delay mode graphic in there. Anyways I fixed it for myself. Doesn't look TOO bad.
Regarding OSC/MSEG close button, here's how I made it look:

- KVRian
- 1172 posts since 21 Jul, 2012
This is very promising drzhnn!
I support the suggestions ED made and would like to add the following suggestion: To add names to the modules to make navigation a bit more clear and direct (see the attached pic)
I support the suggestions ED made and would like to add the following suggestion: To add names to the modules to make navigation a bit more clear and direct (see the attached pic)
You do not have the required permissions to view the files attached to this post.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
I can see why you requesting this, but this kind of labeling will work only with simple waveforms. With more complex ones this approach will create a mess. Here's a quick example:

When the editor window is densely populated, the label is almost unreadable. But if you still want it, I can add this as an optional feature, disabled by default.

When the editor window is densely populated, the label is almost unreadable. But if you still want it, I can add this as an optional feature, disabled by default.
- KVRAF
- 24414 posts since 7 Jan, 2009 from Croatia
It's also slightly confusing that the osc multiply is just a number. Bigger one than module number, but still confusing (above, you get 1 TWICE). Perhaps it'd make more sense if it said 1x, 2x, 4x, 11x?
- KVRian
- 1172 posts since 21 Jul, 2012
Looks ok to medrzhnn wrote:I can see why you requesting this, but this kind of labeling will work only with simple waveforms. With more complex ones this approach will create a mess. Here's a quick example:
When the editor window is densely populated, the label is almost unreadable. But if you still want it, I can add this as an optional feature, disabled by default.
