Uhm... isn't the fix also in the leaked V2.3.2 with Zebrify?Polybius wrote:Will 2.5 contain the fix for the XMF cutoff bug in Renoise? I still have to use the .dll you've sent me, the official 2.3 download from the website still has the XMF/Renoise combo bug.
Here's the original thread about the bug:
http://www.kvraudio.com/forum/viewtopic.php?t=244670
Really looking forward to Zebrify, Zebra 2.5 and the new Uhbik addition! Looks like there are exciting times ahead for U-HE customers!
Improvements!
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
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- KVRian
- 527 posts since 12 Dec, 2007 from Belgium
I haven't tried that one yet, too lazy to wade trough one of the threads the link was in, and too lazy to reïnstall 
Maybe i should give it a go, the zebrify rumours give me funny underbelly feelings
Maybe i should give it a go, the zebrify rumours give me funny underbelly feelings
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
You don't need to wade through everything - you can just use the following links:
http://www.u-he.com/Zebra232MacInstall.zip
http://www.u-he.com/Zebra232Winstaller.zip
Cheers,
Urs
http://www.u-he.com/Zebra232MacInstall.zip
http://www.u-he.com/Zebra232Winstaller.zip
Cheers,
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- KVRian
- 527 posts since 12 Dec, 2007 from Belgium
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rectus_dominus rectus_dominus https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=189415
- KVRian
- 735 posts since 16 Sep, 2008
Urs wrote:I'm a bit worried about samples in Zebra. I'm afraid that once samples hit the Zebriverse, this is what people will concentrate on. Rather than making more well thought out and dynamic synthesize sounds.rectus_dominus wrote:Regarding sample import, then I'd suggest a proper multisample support (sfz)
I'm thus more thinking along the lines of a "rompler module" that's pre-equipped with a cleverly designed set of transient sampels, cycles and stuff. This could be extended by additional "rom packs" which could be created by anyone with a sample packing tool. Latter sample packing tool could naturally transform sfz files, but the result might be compressed in a specific ways to save memory.
After all it isn't about the most naturally sounding sample playback ever, it is about an extension of the existing synthesis engine. As such there will have to be compromises, but there will also be massively great features (think proper graintable synthesis). I can't for my life get out of my head that sample playback in Zebra should have manipulations tools similar to Osc FX.
Urs
I think that using "Rom packs" is a good idea, I'd just like to add that the U-he and the "trusted" developers' packs would have some kind of priority over the 3rd party ones. I mean the sample handling module would treat the generalized, trusted Rom Packs more like an internal module (an expansion). Maybe using a dedicated file extension. Of course it'd be able to use sfz samples which can be made and added by anyone.
And hey, naturally sounding sample playback would make a great next step
Note:
/And anyway, I've "extensively" checked out some Camel and Live sample manipulation toys and I can say that if Zebra will be able to do things like that it's going to be LEGEN -wait for it- DARY!!!/
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
Sounds good!!Urs wrote:I'm a bit worried about samples in Zebra. I'm afraid that once samples hit the Zebriverse, this is what people will concentrate on. Rather than making more well thought out and dynamic synthesize sounds.rectus_dominus wrote:Regarding sample import, then I'd suggest a proper multisample support (sfz)
I'm thus more thinking along the lines of a "rompler module" that's pre-equipped with a cleverly designed set of transient sampels, cycles and stuff. This could be extended by additional "rom packs" which could be created by anyone with a sample packing tool. Latter sample packing tool could naturally transform sfz files, but the result might be compressed in a specific ways to save memory.
After all it isn't about the most naturally sounding sample playback ever, it is about an extension of the existing synthesis engine. As such there will have to be compromises, but there will also be massively great features (think proper graintable synthesis). I can't for my life get out of my head that sample playback in Zebra should have manipulations tools similar to Osc FX.
Urs
i have a sampler & Zebra effect already, bring on the granular sample roms with OSC FX
no rush, any time this week is good
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12025 posts since 12 May, 2008
I don't know if this has ever been brought up, but would it be possible to add other waveforms to the FM Osc? Just simple ones like square, saw, triangle and such? It would be cool to set up a more traditional Analog FM template in Zebra using the FM Oscs with a little more options there. Ideally, merging the regular Oscillators with the FM Oscs would be super awesome but much more work I'm sure.
- u-he
- Topic Starter
- 30194 posts since 8 Aug, 2002 from Berlin
There are some more waveforms in the "more FMO" tab, which loosely resemble the waveforms found in some vintage FM modules.Echoes in the Attic wrote:I don't know if this has ever been brought up, but would it be possible to add other waveforms to the FM Osc? Just simple ones like square, saw, triangle and such? It would be cool to set up a more traditional Analog FM template in Zebra using the FM Oscs with a little more options there. Ideally, merging the regular Oscillators with the FM Oscs would be super awesome but much more work I'm sure.
Unfortunately the FMOs are not bandlimited, hence they can't be used to reproduce complex waveforms with a rich harmonic spectrum.
Things *are* difficult... indeed
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12025 posts since 12 May, 2008
Ah, I should have known! thanks!Urs wrote:There are some more waveforms in the "more FMO" tab, which loosely resemble the waveforms found in some vintage FM modules.
You lost me there. What does bandlimiting do?Urs wrote: Unfortunately the FMOs are not bandlimited, hence they can't be used to reproduce complex waveforms with a rich harmonic spectrum.
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- KVRAF
- 1529 posts since 12 Jun, 2004 from Portland, OR
Some variations on square, triangle, and saw waves would be greatly appreciated! (similar to how Operator has)Urs wrote:Unfortunately the FMOs are not bandlimited, hence they can't be used to reproduce complex waveforms with a rich harmonic spectrum.
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- KVRAF
- 2911 posts since 3 Mar, 2006
I think your best bet would be to add graintable and grungy transient or single cycle bits for more digital grunge rather than "rompler" stuff (At least in the sense of your standard "acoustic instrument samples" type of thing)Urs wrote:I'm a bit worried about samples in Zebra. I'm afraid that once samples hit the Zebriverse, this is what people will concentrate on. Rather than making more well thought out and dynamic synthesize sounds.rectus_dominus wrote:Regarding sample import, then I'd suggest a proper multisample support (sfz)
I'm thus more thinking along the lines of a "rompler module" that's pre-equipped with a cleverly designed set of transient sampels, cycles and stuff. This could be extended by additional "rom packs" which could be created by anyone with a sample packing tool. Latter sample packing tool could naturally transform sfz files, but the result might be compressed in a specific ways to save memory.
After all it isn't about the most naturally sounding sample playback ever, it is about an extension of the existing synthesis engine. As such there will have to be compromises, but there will also be massively great features (think proper graintable synthesis). I can't for my life get out of my head that sample playback in Zebra should have manipulations tools similar to Osc FX.
Urs
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Echoes in the Attic Echoes in the Attic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=180417
- KVRAF
- 12025 posts since 12 May, 2008
I agree, graintables with the possibility of user defined audio files would be great. For the sake of synthesis, not for any clean audio sample or multi-sampling or anything. I'm thinking along the lines of Reason's malstrom here.
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
Please don't waste a second doing that, Urs (god, how I hate digital grunge!)MitchK1989 wrote:I think your best bet would be to add graintable and grungy transient or single cycle bits for more digital grunge rather than "rompler" stuff (At least in the sense of your standard "acoustic instrument samples" type of thing)
My 2c...
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- KVRAF
- 2911 posts since 3 Mar, 2006
I take it you aren't a fan of the prophet VS or DSI Evolver then, which is the sort of stuff I had in mind.Howard wrote:Please don't waste a second doing that, Urs (god, how I hate digital grunge!)MitchK1989 wrote:I think your best bet would be to add graintable and grungy transient or single cycle bits for more digital grunge rather than "rompler" stuff (At least in the sense of your standard "acoustic instrument samples" type of thing)
My 2c...
