Unfiltered Audio BYOME
- Banned
- Topic Starter
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
I was told by PA support that they're working on the installer so that it recognises what's already installed, checks if updates are available and authorises the plugins you own 
- KVRAF
- 10130 posts since 16 Dec, 2002
Did they mention how long theyve been 'working' on this?antic604 wrote: Sun Nov 11, 2018 12:19 pm I was told by PA support that they're working on the installer so that it recognises what's already installed, checks if updates are available and authorises the plugins you own![]()
- KVRAF
- 14436 posts since 16 Feb, 2005 from Planet Earth, Somewhere
exmatproton wrote: Sun Nov 11, 2018 11:03 amIt isn't. It is just an (multi)installer. Authorisations are being done on plugin level. I like it. It works like a charmchaosWyrM wrote: Tue Nov 06, 2018 4:41 pmwell...i mean, as i stated earlier...its not an "installation" manager (regardless of what they named it) its a digital rights manager....and its not there to be helpful to you in any way at all. it doesnt need any fixing...it already does exactly what its there to do.antic604 wrote: Tue Nov 06, 2018 8:58 am However, it IS ridiculous that the Installer doesn't recognise what you already have installed and whether or not there are any updates available. This really needs fixing.
I wish they would buy over softube and uaudio just to force them to use this installer.
rsp
sound sculptist
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- KVRian
- 1146 posts since 21 Nov, 2005
I get that with any sound that seems to have snappy transients when I use the AGC, compressor or not. Noticed it today, resolved when AGC was turned off.dermage wrote: Sun Nov 11, 2018 3:14 pm Not sure if mentioned before here. Anyone noticed that when using the AGC + Auto Compressor on the first audio input there's a loud noisy signal generated by the plugin?
- Banned
- Topic Starter
- 11467 posts since 4 Jan, 2017 from Warsaw, Poland
NoVariKusBrainZ wrote: Sun Nov 11, 2018 12:33 pmDid they mention how long theyve been 'working' on this?antic604 wrote: Sun Nov 11, 2018 12:19 pm I was told by PA support that they're working on the installer so that it recognises what's already installed, checks if updates are available and authorises the plugins you own![]()
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- KVRian
- 702 posts since 13 Mar, 2017
Anyone own Molekular who also tried BYOME? Wondering what your thoughts are. I've been demoing both and still not sure. I like the Molekular GUI more though - or at the very least it's more exciting graphically.
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- KVRAF
- 4329 posts since 26 Jun, 2004
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- KVRian
- 1194 posts since 27 May, 2008
Molecular not good real time. That is my answer and it is final
- KVRAF
- 37390 posts since 14 Sep, 2002 from In teh net
Huh? - Molecular is meant for realtime use and personally I would not use it any other way
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- KVRAF
- 4329 posts since 26 Jun, 2004
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Winstontaneous Winstontaneous https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98336
- KVRAF
- 2592 posts since 15 Feb, 2006 from Another Green World
My experience too, Molekular gobbles CPU (while being a wonderful creative effect). So far BYOME barely uses CPU on most of the patches I've made.highkoo wrote: Sun Nov 11, 2018 8:55 pm Yea it kind of has to be real time, but gosh it is a hungry mofo.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16737 posts since 12 Oct, 2008 from Here and there
Molekular only has up to four FX modules per patch, BYOME as many as you like. Molekular can induce a lot of latency, depending on the modules used.
- KVRAF
- 3393 posts since 25 Apr, 2011
Not exactly. I ran into a wall with the amount of modules that are possible. Didn't count them, but there is a max. Surely a lot more compared to molekular. 2 different beasts, if you ask me. They complement eachother quite wellSampleconstruct wrote: Mon Nov 12, 2018 2:44 am Molekular only has up to four FX modules per patch, BYOME as many as you like. Molekular can induce a lot of latency, depending on the modules used.
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- KVRAF
- 3505 posts since 27 Dec, 2002 from North East England
I tested the limits when I first got BYOME and found I was able to keep adding processing modules way beyond what personally I'd consider useful. I didn't even reach the limit before I thought "OK, that's definitely enough" so I'm not sure what that limit actually is!exmatproton wrote: Mon Nov 12, 2018 9:46 amNot exactly. I ran into a wall with the amount of modules that are possible. Didn't count them, but there is a max. Surely a lot more compared to molekular. 2 different beasts, if you ask me. They complement eachother quite wellSampleconstruct wrote: Mon Nov 12, 2018 2:44 am Molekular only has up to four FX modules per patch, BYOME as many as you like. Molekular can induce a lot of latency, depending on the modules used.![]()
IMO the bigger potential roadblock with BYOME right now is that the number of modulators is limited to (I think) 6. They can really add up quickly once you start adding utility modules. The very simple sound example I posted a few pages back used (IIRC) three. One input follower, and two utility modules to clip the mod signal and make it exponential.
I haven't used Molekular, but I do like the routing options there from the videos. If Byome had, say, 2 lanes and split/combine utility modules to handle routing between them, that'd be great. Pure dream features at the end of the day, and there's some limited routing-like functionality already (i.e. dry/wet on each module essentially allows a dry 'chain B' at any point in the chain.) I'm still totally in love with the thing, and I kind of feel like I'm complaining about my perfect boyfriend because his eyes are the wrong colour.




