Oatmeal (mediocre free VSTi) - 37-4 (fixed Renoise problem)

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Oatmeal

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I made good basses with it.
It suits fine, it is clean, surgical, nice for deep sinewaves (way better than SYnth1, imo).
The lfo can make it gest squirly and burps for ducky/froggy step basses too...
Very polyvalent...


... but with 45 pages, a post every 10 minutes, i never know if there had an update of the synth, and i can't read everypost to find out where to find the update...
A reference webpage with the latest version on it to download would be greatly helpful.. !! ;)

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ouroboros wrote:attack envelope can't hit shorter than 20ms: that's part of the problem for basses. Still possible but takes some work. There is some untapped potential in this synth though. It is much deeper than the randomizer :lol: Some more modulation might help with the bass, too (FM?). A "sweet" sounding synth, if you will. Stick to Polyiblit/killerz for basses :lol: :)
Ouroboros, I think you have erred in your decimal point placement. Attack will go down to 0.20, 0-point-20., 2/10 of a millisecond. Look again!!! :smack: :roll:

For good basses, start with the default preset bassmeh. In the filter section, use lowpass filter 1 or 2. Click the space beside double. Turn the filter track knob all the way down, or to the left. Leave the cutoff high and the resonance low. Turn the distortion off. Set both oscillators on sine or saw, and turn the volumes (amps) of both to about 3 o'clock. Turn the distortion off, initially. Turn the oscillator transpose to 0, and the universal transpose to 0. You will now have a huge kick-ass bass setup. Tinker at will. :hihi:

Before you press any keys, turn the output gain down to about 9 o'clock so you don't blow out your puny computer speakers. Seriously, this thing gets loud, and the bass goes far below what my Harman/Kardon's can even think about reproducing. :D
Last edited by rogerperrin on Tue Mar 21, 2006 6:20 am, edited 1 time in total.
RogerPerrin

I'm up to my old hat tricks again.

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Just bringing this to the front (again :P )

I've also added all banks to one .zip as well as posting them individually (for those who already have the others.)

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Thanks !

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rogerperrin wrote:
ouroboros wrote:attack envelope can't hit shorter than 20ms: that's part of the problem for basses. Still possible but takes some work. There is some untapped potential in this synth though. It is much deeper than the randomizer :lol: Some more modulation might help with the bass, too (FM?). A "sweet" sounding synth, if you will. Stick to Polyiblit/killerz for basses :lol: :)
Ouroboros, I think you have erred in your decimal point placement. Attack will go down to 0.20, 0-point-20., 2/10 of a millisecond. Look again!!! :smack: :roll:

For good basses, start with the default preset bassmeh. In the filter section, use lowpass filter 1 or 2. Click the space beside double. Turn the filter track knob all the way down, or to the left. Leave the cutoff high and the resolution low. Turn the distortion off. Set both oscillators on sine or saw, and turn the volumes (amps) of both to about 3 o'clock. Turn the distortion off, initially. Turn the oscillator transpose to 0, and the universal transpose to 0. You will now have a huge kick-ass bass setup. Tinker at will. :hihi:

Before you press any keys, turn the output gain down to about 9 o'clock so you don't blow out your puny computer speakers. Seriously, this thing gets loud, and the bass goes far below what my Harman/Kardon's can even think about reproducing. :D
you are correct sir, my mistake! :oops:
in my defense, I did post a bank of basses :oops: :oops:
My puny computer speakers do not indeed compare to your Harman Kardons. I do my best. :oops: :oops: :oops:
your filter track tip is a great one. It's funny the new paramters I am seeing on the larger gui now. I also found aid in the ratio and mod parameters for controlling the decay envelope. A great synth that is very deep. :)
..what goes around comes around..

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Ouroboros wrote:
your filter track tip is a great one. It's funny the new paramters I am seeing on the larger gui now. I also found aid in the ratio and mod parameters for controlling the decay envelope. A great synth that is very deep.
Thanks, the filter track works to at least some advantage on most synths, but not so for basses on Oatmeal. :shrug: I, too, am seeing new parameters. This thing needs a detailed manual.

What are the ratio and mod parameters? :oops: This thing eludes me somewhat, still. I've been so busy at work that I have only had a very little time to play with this one. One thing that I found really cool was in the oscillator sections. When you click on the oscillator types you'll come to "USER", eventually. Do that and then click on "EDIT" just below user. There you can draw your own waveforms and if you right click in the waveform window a menu popsup that lets you choose "spectrum," and voilla, you have additive synthesis. That lends a huge versatility in waveforms.

It really blew me away when I realized how deep this one is. I think that Krim and Bones didn't try it out long enough to see the full potential. Personally, I think Oatmeal just blows all of Bones' and Krim's stuff right out of the water. The bass end of Bones' stuff just powders out while Oatmeal is still booming on the bottom. But Oatmeal is something of an "ubersynth" compared to the more limited but tailored sounds of Bones and Krim's stuff. Oatmeal takes some patient learning and tweaking once you get tired of the randomize button.

One thing I'll be experimenting with soon is controlling the noise oscillator volume with an envelope. Hopefully there's a way to add some "attack breathiness" to horn sounds. :D

And I'm still fuzzy on the x-y pad.
RogerPerrin

I'm up to my old hat tricks again.

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I've got to add my 2 cents : as everyone I find this synth fantastic :o , and the random generator is just incredible :shock: I generate a splendid organ sound with it right now ! There is no need anymore to learn synthesis technic with such a synth, all you've got to know is to locate the "random" button :D

Oh, and I really like the original skin. Ligth and efficient.
Fuzzpilz wrote:Looking at the dates on some files I have lying around, it seems I wrote my first crappy synth in 2002, which sounds about right. Oatmeal itself has been in the works for maybe a year, but with some very long breaks - I doubt there's more than two weeks, three at the outside, in it. Thanks again for the kind words, I continue to be befuddled by the reaction. :)
2 or 3 weeks ? :-o

btw, do you plan to ever publically release unwieldy tracker ? Or do you consider it to be as mediocre as this synth ? :hihi:

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As I see everybody is making skins and patches, could we consider the fact of putting it all together (I know banks zip files are already gathered on a site to dl, but i was more thinking about putting 128 presets togethers in a single .fxb ? It would make preset browsing quicker...)
I don't know if such an idea is the way Fuzzpil sees his work, but I think it could be helpful...

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rogerperrin wrote:What are the ratio and mod parameters?
The MOD parameter is just the amount of filter envelope that is to be applied - either negative or positve.

RATIO is used when dual filters are switched on. First switch dual filters on, then use SPLIT to set the relationship between filter 2's cutoff and filter 1's cutoff (as defined by CUT). MIX sets the volume of each, and RATIO determines how long filter 2's envelope will be in relationship to filter 1's.

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rogerperrin wrote:I think that Krim and Bones didn't try it out long enough to see the full potential.
Really :roll:

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sinkmusic wrote: but i was more thinking about putting 128 presets togethers in a single .fxb ?
if you can find 128 good ones. Ive yet to find more than 12 that are remotley usable.

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audiojunkie wrote: :oops: Wow, I've opened a can of worms. (I tend to do this -- I apologize) I was only commenting that that skin, while interesting looking, wouldn't work for me. I am aware of the default skin. Your skin, I'm sure, is nice for some people who like the experimental type skins. (There really are a lot of people that do -- think of the Cygnus vsti.) :-) I hope I didn't offend you. I didn't mean to. :)

--Sean
I was just worried that some people might get the impression that the mondrian skin was the default skin and not bother trying the synth. I hope my post didn't seem over the top. I guess that what forums do!! :lol:

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Kriminal wrote:
sinkmusic wrote: but i was more thinking about putting 128 presets togethers in a single .fxb ?
if you can find 128 good ones. Ive yet to find more than 12 that are remotley usable.
It's great to see you took the time to download all the patches and listen to them, not many people would even go as far as keeping the synth if they didn't like it. ;)

Edited for clarity and about 100+ typos.
Last edited by Reverse Engineer on Sun Mar 19, 2006 12:42 pm, edited 3 times in total.

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lets not start all this again lads ... take it to PM yeah ???

slainte :| rob

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Reverse Engineer wrote:
Kriminal wrote:
sinkmusic wrote: but i was more thinking about putting 128 presets togethers in a single .fxb ?
if you can find 128 good ones. Ive yet to find more than 12 that are remotley usable.
It's really a shame that you're not good at much other than council house wit krim. What exactly was your input as far as Karnage is concerned again? ;)
council house wit? :lol:

you're funny...not.

My input? Why not ask Ian, he's honest, and will tell you all you need to know. If i told you, you wouldnt beleive me, so ask away, nothing to hide here.

Still doesnt make this a good synth tho.

BTW, tell me again what you are good at, cos im having a hard time finding anything you've done?
Last edited by Kriminal on Sun Mar 19, 2006 12:43 pm, edited 1 time in total.

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