Zebra 3 Public Beta Revision 20399

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Zebra Legacy (Zebra2)

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PieBerger wrote: Tue Dec 16, 2025 11:31 am I say let's have both :lol: bigger arrows and further UI/UX improvements, but also people should read and or explore more instead of expecting developers to make it intuitive dumb everything down for them.
How dare a user of software expect it to be intuitive to use! The bare faced cheek!
:dog:

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I just made this acoustic upright bass emulation, even got a kind of age control and dial-in string slap resonance on the modwheel.
Acoustic Double Bass.zip


I experimented with loading zebralette patches into zebra, they don't fully translate 1-1, the soft attack setting is not implemented in Z3 and only half the mod slots get transferred (zebralette has two rows, only the first row gets imported)

Ive also een making some really nice intricate Rhodes/Epiano emulations, but my overclocked 13900K cannot handle them with 8+voice polyphony.
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Nice! You should def reduce poly and shorten release time a bit...

The comb filter is currently being optimised, that may get a bit more leverage out of it.

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I think when Osc FX is bypassed, it should be a little more obvious than just the icon, maybe make all the parameters below greyed out or something.

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Matty686 wrote: Mon Dec 15, 2025 5:56 pm
Urs wrote: Mon Dec 15, 2025 5:47 pm We would love to do that, but can't yet say when we do it.

The MPE specs btw. do not mention Release Velocity. But yeah, we'd love to support it.
Thank you I use it for most of my mono synths rather then pressure the way I use it is interesting

first I assign velocity to attack time than I assign release velocity to release time than I use a macro to control the over all intensity of the synth. because I do all my song writing using just the piano role this is actually way easier than using pressure in fact my only reason for using pressure was I didn't know zebra 3 would be supporting this I am soooooo Happy my disability makes it impossible for me to use a keyboard I must compose by drawing notes.
I shure hope it happens by the main release

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PieBerger wrote: Tue Dec 16, 2025 11:31 am I say let's have both :lol: bigger arrows and further UI/UX improvements, but also people should read and or explore more instead of expecting developers to make it intuitive dumb everything down for them.
I'd like to see UI improvements to the manual itself. The logo menu lets us open the manual, and then we read the table of contents to look for sections relevant to what we're doing. What about jumping directly to those sections from the module they're relevant to?
I hate signatures too.

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Urs wrote: Tue Dec 16, 2025 3:09 pm I'd love to change it, but it is not a quick fix.
Right, understood!

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Here's something that may not be a bug, but is in my opinion a very undesirable behavior.

1: Make a smooth Legato lead with a long release.
2: Modulate its pan with a slow random LFO.

Presently, if a new note is played during the release stage, the random LFO reseeds and you get a sudden jump in the otherwise smooth slow pan. If I'm missing something with the trigger types let me know, but I tried them all and I think this always happens during release?

The Random modulator also resets during release in Legato mode. In Mono mode this would all make sense I guess. But in Legato I would *love* it if the LFOs and really everything else would keep flowing as long as the voice is heard i.e. only reset when coming from silence.

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Andreya_Autumn wrote: Tue Dec 16, 2025 4:19 pm Here's something that may not be a bug, but is in my opinion a very undesirable behavior.

1: Make a smooth Legato lead with a long release.
2: Modulate its pan with a slow random LFO.

Presently, if a new note is played during the release stage, the random LFO reseeds and you get a sudden jump in the otherwise smooth slow pan. If I'm missing something with the trigger types let me know, but I tried them all and I think this always happens during release?

The Random modulator also resets during release in Legato mode. In Mono mode this would all make sense I guess. But in Legato I would *love* it if the LFOs and really everything else would keep flowing as long as the voice is heard i.e. only reset when coming from silence.
Over here it only resets after the voice is done releasing. Which would be normal behavior. A legato mode would be cool indeed

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Yeah resetting from silence makes sense indeed. And you may be right that a lot of synths work this way. Seems like many users aren't bothered by that but I personally really really dislike it.

I reckon I love slowly developing mellow-ish legato leads more than most people. And hate having the slow developments stutter/interrupt/reset while the sound is heard. Maybe most folks don't care, but I doubt they'd mind if everything flowed continuously also in the release stage.

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Shiek927 wrote: Mon Dec 15, 2025 11:32 pm
Funkybot's Evil Twin wrote: Sun Dec 14, 2025 3:43 pm
limitlesssss wrote: Sun Dec 14, 2025 8:49 am
spektralisk wrote: Sat Dec 13, 2025 11:39 pmplease add Sonic Conditioner and Velvet from Repro-5 🙂
Please also add Lyrebird and Drench to Zebra 3. We ♥️ Lyrebird and Drench.
Getting the other U-he "synth FX" generally would be high up on my personal list of whiny, "please, please, please" requests. Lyrbird is great, Velvet, Sonic Conditioner, Drench, Diva Chorus, Diva Plate, (we've got a Wavefolder so not mentioning Jaws), etc. They're all so good.

I wouldn't mind the pop-out FX menu to break the FX out into categories with pop-out sub-menus, with additions to come down the road. So like a Delay/Rev category, Dynamics, Distortion, etc. with the intention of adding down the road.

Not sure how feasible that is. But I'd definitely dig more FX options.
That's a really fun idea!! Repro has really fun effects that would be fun to see
Yes, I love Repro's effects. Particularly two of them: Lyrebird and Drench. There's something about them (in this case Lyrebird) that even Colour Copy (which I love) cannot touch IMHO.

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Andreya_Autumn wrote: Tue Dec 16, 2025 4:19 pm Here's something that may not be a bug, but is in my opinion a very undesirable behavior.

1: Make a smooth Legato lead with a long release.
2: Modulate its pan with a slow random LFO.

Presently, if a new note is played during the release stage, the random LFO reseeds and you get a sudden jump in the otherwise smooth slow pan. If I'm missing something with the trigger types let me know, but I tried them all and I think this always happens during release?

The Random modulator also resets during release in Legato mode. In Mono mode this would all make sense I guess. But in Legato I would *love* it if the LFOs and really everything else would keep flowing as long as the voice is heard i.e. only reset when coming from silence.
Use the "sync" setting for the LFO. This not just syncs to host, it also syncs an LFOs across voices. If you use 1 sec as time base, it is not synched to host tempo, but still across voices. And it is continuous in time.

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Urs wrote: Tue Dec 16, 2025 5:25 pm
Andreya_Autumn wrote: Tue Dec 16, 2025 4:19 pm Here's something that may not be a bug, but is in my opinion a very undesirable behavior.

1: Make a smooth Legato lead with a long release.
2: Modulate its pan with a slow random LFO.

Presently, if a new note is played during the release stage, the random LFO reseeds and you get a sudden jump in the otherwise smooth slow pan. If I'm missing something with the trigger types let me know, but I tried them all and I think this always happens during release?

The Random modulator also resets during release in Legato mode. In Mono mode this would all make sense I guess. But in Legato I would *love* it if the LFOs and really everything else would keep flowing as long as the voice is heard i.e. only reset when coming from silence.
Use the "sync" setting for the LFO. This not just syncs to host, it also syncs an LFOs across voices. If you use 1 sec as time base, it is not synched to host tempo, but still across voices. And it is continuous in time.

Oh. Well in that case I would like to report a bug! :ud:

- Init patch
- legato mode
- set ENV1 release to full
- set LFO1 to a random shape
- assign LFO grid pan 1 at full depth
- repeatedly press/release a key


Even in sync mode, the pan jumps to a new location every keypress.

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...and for the record, it would be great if the random mod source also had legato behavior in legato mode, IMHO. So the sync option may not be the only solution.

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Oh actually the LFO does work as I want with "reallocate voices" turned *on*. Expected behavior perhaps.

That then leaves me with: Would be nice if the rand mod source did that too. :)

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