Viper|1.2.2 update with bugfixes and new skin

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adamtrance wrote:
xbitz wrote:feature request: changing envelope curve shape
Yes thats a good idea, however the Virus doesnt have that either, and its part of the Virus "sound". The envelope uses little CPU because its tailored just like that. For example the attack is just a simple addition. You add say 0.1 to the signal, so its 0.1, 0.2, 0.3, etc, its a linear rising. The decay is a simple multiplication by itself so you have 0.9 x 0.9, thats 0.81. Then you mulyiply that by itself: 0.81 x 0.81 thats 0.6561, and so on. So its a simple multiplication. If I were to do different curves those would require more complicated formulas and would use a lot more CPU.
You're right... But Virus can change the envelope curve shape via recursive modulation.
I use this a lot when designing patches on my TI (at least 50% of all my patches make use of recursive modulation for the filter envelope attack/decay).
Please consider adding the envelope stages as targets for modulation. :pray: :pray: :pray:
I hope we can consider this an oversight. :wink:

Thank you and good luck!

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Viper: A must have !
all is very well tuned,
the effect are incredible and the mono compatibility is great,
thanks Adam,
i will purchase it for sure!

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Purchased it and absolutely love it.

A suggestion and its more for another idea, Would you think of releasing the FX section from Viper as a standalone VSTi, Love those pattern delays...

Great work and well done !

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Elektronisch wrote:
Touch The Universe wrote:You really have to ask that question? Why? :uhuhuh:

More is simply better :D

Lush-101, Dune 2, Rapid, Avenger, Falcon, all examples of good ones. Patches can get as complex as one likes and all saved in a single patch, and hopefully have a master control section so they can all be controlled at once. :hyper:

It could also add more of a wow factor to some of the patches if they can get more complex, but I understand that's not everyone's cup of tea.
There is really no point in having multitimbral instrument unless its a host-like Kontakt :)

I anything but would love if my Virus would have 4 instances instead of being multitimbral.

Do you understand that Multitimbral does not mean being more complex patches if its like Virus Ti multitimbral? :) Its just controling other instances in one GUI and having 1 audio output. It sucks man, really it sucks alot :)
I never touched a virus, but I was thinking something more along the lines of dune 2, having 8 parts, or even lush 101, which actually does have multi-outs if I remember correctly. Though, I never used the multi outs. Simply being able to layer more 'instances' in one output is fine.

Controlling other instances in one gui sounds just fine to me to be honest :)
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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To be honest, except for "i play a whole song with one note" excessive sound designer patches, i don't see much use for layers in a synth at all. In a track context, it surely won't matter if you use multiple instances, or multiple layers. No offense intended, just a different opinion here. :)

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That's quite alright, all opinions are valid. As a sound designer, I happen to love multi-timbral synths, or synths that have more layers as they are so much more fun, imo. Of my top ten, most are, though the likes of spire, sylenth, many others still make it up there.

Just an idea I'd thought I'd throw out there since the TI is MT in fact. If Adam never even considered it before, then I think its safe to say it won't happen any time soon. Maybe the idea will grow though :D
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Touch The Universe wrote:
Elektronisch wrote:
Touch The Universe wrote:You really have to ask that question? Why? :uhuhuh:

More is simply better :D

Lush-101, Dune 2, Rapid, Avenger, Falcon, all examples of good ones. Patches can get as complex as one likes and all saved in a single patch, and hopefully have a master control section so they can all be controlled at once. :hyper:

It could also add more of a wow factor to some of the patches if they can get more complex, but I understand that's not everyone's cup of tea.
There is really no point in having multitimbral instrument unless its a host-like Kontakt :)

I anything but would love if my Virus would have 4 instances instead of being multitimbral.

Do you understand that Multitimbral does not mean being more complex patches if its like Virus Ti multitimbral? :) Its just controling other instances in one GUI and having 1 audio output. It sucks man, really it sucks alot :)
I never touched a virus, but I was thinking something more along the lines of dune 2, having 8 parts, or even lush 101, which actually does have multi-outs if I remember correctly. Though, I never used the multi outs. Simply being able to layer more 'instances' in one output is fine.

Controlling other instances in one gui sounds just fine to me to be honest :)
Ok thats layering wich is a bit different. And i wouldnt mind to have ability to stack up 2-4 layers and select different patches for each layer (like in Hybrid) :)

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Touch The Universe wrote:That's quite alright, all opinions are valid. As a sound designer, I happen to love multi-timbral synths, or synths that have more layers as they are so much more fun, imo. Of my top ten, most are, though the likes of spire, sylenth, many others still make it up there.

Just an idea I'd thought I'd throw out there since the TI is MT in fact. If Adam never even considered it before, then I think its safe to say it won't happen any time soon. Maybe the idea will grow though :D
But your mentioned Synths are not multitimbral :wink: layering/stacking is different. :wink:

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Thanks Adam for making demo noise more tolrable, it's much better now.

Feature Requests:

1) More voices. Sylenth has 256, Viper only 64. I understand the relationship between voices and CPU usage, but Viper really needs more voices. 256 would be nice
2) Those FX's are super cool. I would like to seem them as separeted FX's
3) More presets!
4) More waveforms
5) More filter types

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kmonkey wrote:
Mushy Mushy wrote:No 64 bit :(
Easily solved for 15 EUR and you can run ton of other 32 bit plugins which never made it to 64 bit.

https://jstuff.wordpress.com/jbridge/

It really is as dead simple as buying app, install it, run it, three clicks, point folder, job done. 10 min of your time maximum. You run it just once and that's it.

I am finding it hardly to believe (speaking generally) anyone will argue about 15 EUR. It's the money you spend every weekend on worthless drink or buying two sandwiches. And for that 15 EUR and jbridge one is getting tone of functionalities in the way of having 32 bit plugins working at 64 bit - daw whoooooohooo
I have it, it works fine and I haven't had any technical issues with it at all, with any plugin. But, I don't use it because of the butt ugly "banner" beneath the plugin.
Mac Mini M4 Pro | 14 Cores (10P/4E) | 48GB RAM | Studio One | Reason | Bitwig Studio | Logic Pro | FL Studio | Cubase Pro | Waveform | Reaper | Renoise | ~1000 VSTs/AUs | ~350 REs

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Elektronisch wrote:
Touch The Universe wrote:That's quite alright, all opinions are valid. As a sound designer, I happen to love multi-timbral synths, or synths that have more layers as they are so much more fun, imo. Of my top ten, most are, though the likes of spire, sylenth, many others still make it up there.

Just an idea I'd thought I'd throw out there since the TI is MT in fact. If Adam never even considered it before, then I think its safe to say it won't happen any time soon. Maybe the idea will grow though :D
But your mentioned Synths are not multitimbral :wink: layering/stacking is different. :wink:
Oh :dog: and so you are right :D :oops:

Well, I take back what I said, no to multi-timbral, yes to layering :D

Learn something new everyday :hihi:
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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chk071 wrote:To be honest, except for "i play a whole song with one note" excessive sound designer patches, i don't see much use for layers in a synth at all. In a track context, it surely won't matter if you use multiple instances, or multiple layers. No offense intended, just a different opinion here. :)
As a sound designer, I agree.

I would much rather have more oscillators in a single layers (with flexible routing) than less oscillators, but multiple layers of them.

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"1) More voices. Sylenth has 256, Viper only 64. I understand the relationship between voices and CPU usage, but Viper really needs more voices. 256 would be nice"

+1 don't have to be public, just share a .reg file with us here which enables it :D
--
a forum instead of a topic would be handy ... here in KVR
"Where we're workarounding, we don't NEED features." - powermat

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Damn it sounds good :O :O :O¨¨¨
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar AUDIO, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
https://www.youtube.com/@softknees/videos Music & Demoscene

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legendCNCD wrote:Damn it sounds good :O :O :O¨¨¨
+1

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