VPS Avenger 2.4 [RELEASED - FAQ in OP]

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
VPS Avenger VPS Avenger 2

Post

ATS wrote: Sat Nov 25, 2023 5:29 am Is there different skins we can choose from? I think this is a good feature to have nowadays.
Yes in V 1.85 you could, but I can't remember how to.

Post

DCrown wrote: Sat Nov 25, 2023 5:37 am
ATS wrote: Sat Nov 25, 2023 5:29 am Is there different skins we can choose from? I think this is a good feature to have nowadays.
Yes in V 1.85 you could, but I can't remember how to.
In the system menu there’s a tab to change skins.

Post

I feel its time to start a "Massive X vs Avenger2" thread ...

Post

ATS wrote: Fri Nov 24, 2023 9:16 pm
Lbdunequest wrote: Fri Nov 24, 2023 9:11 pm So i did tested as always, great synth, but i dont see any RAM improvements :(
I never knew there was any problem with RAM and I only have 32GB
I have 32 gb ram either and Ryzen 9 7950x (top of the line consumer cpu available) and i run out of ram before hit the CPU limit :)

BTW Manuel, i did tried option Global latency comp mode, and i noticed that it increases the latency but reduces the CPU usage, thats the correct behaviour right?

Also how can i select spectral mode for drag and drop samples?

Post

dune_rave wrote: Sat Nov 25, 2023 6:17 am I feel its time to start a "Massive X vs Avenger2" thread ...
Massive who? Haha

Post

Lbdunequest wrote: Sat Nov 25, 2023 6:27 am
ATS wrote: Fri Nov 24, 2023 9:16 pm
Lbdunequest wrote: Fri Nov 24, 2023 9:11 pm So i did tested as always, great synth, but i dont see any RAM improvements :(
I never knew there was any problem with RAM and I only have 32GB
I have 32 gb ram either and Ryzen 9 7950x (top of the line consumer cpu available) and i run out of ram before hit the CPU limit :)

BTW Manuel, i did tried option Global latency comp mode, and i noticed that it increases the latency but reduces the CPU usage, thats the correct behaviour right?

Also how can i select spectral mode for drag and drop samples?
It seems everyone I know has 64 GB now, why don't you do that?
my music: http://www.alexcooperusa.com
"It's hard to be humble, when you're as great as I am." Muhammad Ali

Post

ATS wrote: Sat Nov 25, 2023 7:19 am
Lbdunequest wrote: Sat Nov 25, 2023 6:27 am
ATS wrote: Fri Nov 24, 2023 9:16 pm
Lbdunequest wrote: Fri Nov 24, 2023 9:11 pm So i did tested as always, great synth, but i dont see any RAM improvements :(
I never knew there was any problem with RAM and I only have 32GB
I have 32 gb ram either and Ryzen 9 7950x (top of the line consumer cpu available) and i run out of ram before hit the CPU limit :)

BTW Manuel, i did tried option Global latency comp mode, and i noticed that it increases the latency but reduces the CPU usage, thats the correct behaviour right?

Also how can i select spectral mode for drag and drop samples?
It seems everyone I know has 64 GB now, why don't you do that?
I dont feel the need. The only synth that requires that much Memory in my actual use is Avenger :)

Post

exmatproton wrote: Fri Nov 24, 2023 11:39 pm After a couple of hours testing and playing;

issues;

-multiple crashes when adding random fx to the send rack
-random crashes with vst2 and vst3 variants in multiple DAW's
-'random square' and 'random tri' are broken in the LFO section when using 'host' (prob. a FL Studio issue, although the fixed buffer size options didn't fix it unfort.)
-sudden FPS drops and high CPU usage when (randomly) viewing the 'spectral section' (Windows 11, x64). Seems random and building after time, almost like a memory leak
-error message in the routing screen of the Trig section
-when loading up an fx type, one needs first to move the gain knob of that particular fx type in order to get it activated
I've experienced none of those, but haven't spent as much time with it as you I'm sure. Can you log these with Rene?
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

Post

Lbdunequest wrote: Sat Nov 25, 2023 7:27 am
ATS wrote: Sat Nov 25, 2023 7:19 am
Lbdunequest wrote: Sat Nov 25, 2023 6:27 am
ATS wrote: Fri Nov 24, 2023 9:16 pm
Lbdunequest wrote: Fri Nov 24, 2023 9:11 pm So i did tested as always, great synth, but i dont see any RAM improvements :(
I never knew there was any problem with RAM and I only have 32GB
I have 32 gb ram either and Ryzen 9 7950x (top of the line consumer cpu available) and i run out of ram before hit the CPU limit :)

BTW Manuel, i did tried option Global latency comp mode, and i noticed that it increases the latency but reduces the CPU usage, thats the correct behaviour right?

Also how can i select spectral mode for drag and drop samples?
It seems everyone I know has 64 GB now, why don't you do that?
I dont feel the need. The only synth that requires that much Memory in my actual use is Avenger :)

yeah I debated a lot before I decided to just stick to 32 and haven't run into any problems yet thank goodness
my music: http://www.alexcooperusa.com
"It's hard to be humble, when you're as great as I am." Muhammad Ali

Post

Well, the new additions are nice, and the fx stuff is really high quality, no doubt.

Sadly Manuel, Rene and co did not work on optimization, so it even uses more RAM and the spikes are still there, same as 1.86. This is really a pity, would love to use this synth finally as a workstation, regularly. But with these drawbacks in the coding of this synth, it simply is not reliable as the competitors. Avenger is really attracting with the streamlined GUI and the presets are mostly higher quality than in other products, thanks to Manuel's work. But in the end, I want to create my own presets, having a fast, reliable and flexible workstation.

Please consider to really improve Avenger 2 here, and maybe also consider to add more transparency to the development for your customers.

I think I am not the only person done these considerations. All people I know which also have Avenger tell me the exact same story, also no matter what OS they use. The problem is inside the code of Avenger and not a problem of the host system.

I will wait with the update, hopefully at some point you will decide to take these issues seriosly. Thanks.

Post

I've seen the CPU spiking comments about Avenger for years but never noticeably experienced them myself. Is it only affecting very low buffers or something? I tend to work at 256.
http://www.guyrowland.co.uk
http://www.sound-on-screen.com
W11, Ryzen 7900, 64gb RAM, RME Babyface, 1050ti, PT 2024 Ultimate, Cubase Pro 14
Macbook Air M2 OSX 10.15

Post

Teksonik wrote: Fri Nov 24, 2023 5:34 pm Ok Avenger 2 is installed and authorized on two systems. All is working fine. It truly is an awesome synth. :tu:

Also, Kudos to Mikael Eidenberg on the new default GUI. His work adorns some of my other favorite synths and it is always admired.
-----

I seem to remember noticing this in older versions and it's still present so perhaps it's intended behavior but unless I'm doing something wrong the Arps don't respect the key ranges on the Zones page.

Init a patch
Add a second Osc
Route only Osc 1 to Arp 1
On the Zones page set the Oscs to split at B1/C2 (Osc 1 up to B1 and Osc 2 from C2 on up)
Play a chord on the bottom of your keyboard and listen to the Arp pattern
Now play a note on the top of your keyboard.

The Arp pattern that your left hand is playing is "interrupted" or "broken" by the note playing with your right hand. (It's not a polyphony issue as it happens even at 64 and there is plenty of "headroom" in the poly)

The expected behavior would be that the Arp on the lower zone would not be affected by notes played in the upper zone.

I often like to have an Arp playing with my left hand while playing a lead with my right so I'm really hoping it's user error on my part.
the keyzone page you visit is for the OSC itself, not the Arp. An ARP has its own keyzone (in the Arp lower right corner). There you can set the range of the ARP input

Post

juansep wrote: Fri Nov 24, 2023 9:22 pm Is it possible to round-robin/random midi notes to different oscillators/samples? Say for example I have osc 1 with a saw wave and osc 2 with a sample and I play a chord, some notes will play the saw wave and some the sample. Would like to know if there is a way. Thanks!
yes, you could do that via modmatrix... random alternating source to volume of each of the oscs

Post

I must be blind, where the hell is the demo/trail of Avenger on the website??

In their FAQ section, it says 'what are the limitations of the demoversion? No feature limitations, no content limitation. But the demoversion can not SAVE, has a short noise every 5 minutes and it has to be reloaded after 30 minutes runtime.'

Never found the demo....

Post

I would still like tohave my old version. Solved it. Dev gave the new plugin files the same name, that's not good, but not a disaster. Just rename the plugin file names in plugin folder, for instance add V1 and V2 (dll and vst3 files)
necessary, so that the users old song projects will open with Avenger 2

Post Reply

Return to “Instruments”