I'm using it as a plug-in in Reaper (my ASIO latency is 96 samples) and driving Poly-Ana with it on another track. Hard to say for sure but latency doesn't feel any better or worse than previous versions.
Tuner is WAY off. (And some gradations to show cents between the notes would be nice.) It's looking as much as a fifth to even a quarter of the way to the next highest note sharper than it really is. (Which should be about 20 to 25 cents -- a LOT!)
Also, when all 6 strings are strummed open (the way you're supposed to use poly-tuners) it's only catching a few of the notes, and jumping around a lot. Tracking is WAY worse than previous versions, even version 0.6. Lots of octave jumps, missed notes, and double-triggering.
Changing guitar type to "Electric Guitar, Bright" and "Electric Guitar, Dark" both seem to help a bit, but not much, over "Electric Guitar, Default". (I'm using a very nice American Telecaster now, it should be about a best case signal. Using mostly the bridge pickup but trying others as well.)
I don't understand what Sustain "Up To Instrument" means. There shouldn't be any sustain unless I'm merging a pedal from another controller, right?
Pitch bend doesn't seem very sensitive at low bend amounts (as in vibrato, where it's most useful). It seems more sensitive to small amounts of bend when the pitch bend range is set low vs. high. It shouldn't. MIDI pitch bend resolution is more than sufficient so that even at an octave range very slight bends of only a few cents can still be expressed. (Is it doing something to "snap" pitches that are close to notes onto the note? If so, that would certainly work to defeat small bends and I'd recommend against it.)
And still no multi-channel? What's the point of having pitchbend at all then?
Pitch bend range control doesn't match between the Essentials and Advanced views. I assume they're meant to be the same control? It seems to take the setting of whichever one I moved last.
Sensitivity affects the waveform display, so I guess that's just a pre-gain before the analyzer? It used to have a limiter/compressor-like behavior but that seems completely gone now. (Maybe that's necessary for accurate velocity tracking?) Does it clip internally and create false harmonics when the waveform graph goes off the scale? I'm guessing it does as the tracking goes crazy when the waveform graph "clips". Is that necessary in floating point? Can't your analyzer deal with ranges over 0 dB or does something about the math break? (I'm definitely not inputting a clipped signal, if clipping is happening it's between the effect input and your analysis stage.) And if internal clipping IS necessary and always has this bad effect, maybe a big red light to indicate it would help.
Generally, higher sensitivity and lower pitch prediction settings seem to work better for me. (That pitch prediction control could really have more meaningful values than 1 to 3. Did you say they affect latency? Maybe it should say so?) But lots of false octave notes at higher sensitivities.
It's using a LOT more CPU now. I can't play a full 6 string chord (with Poly-Ana on default settings) without breaking up (which is odd as Reaper only shows it using 6% to 8% CPU and Poly-Ana less than half that.)
It's also very difficult to make it play a 6 note chord or even just 6 open strings. It seems to have trouble picking higher strings out when low strings are sounding, and vice-versa. Same with strumming an already-sounding string. It often misses the new attack unless you play stacatto (i.e. with silent spaces between notes). The combination of these two effects makes strumming chords virtually impossible. (Previous versions handled strumming chords quite well.)
One thing that does continue to amaze me is its release sensitivity. Even after my ear can't hear the string going anymore, the synth voice still sounds. Then I palm the apparently silent string and it magically cuts the note off. I'm surprised a single coil electric guitar has the dynamic range to do that. It's doing a better job of determining if the note is still playing than my ear!
Dynamics modulation doesn't seem to be doing anything. I'm playing the guitar's volume control quickly up and down after I strum and not hearing any effect of Expression CC #11 as a Volume Control. Same thing with the Brightness Controls not responding to my rapid movements of the tone knob. (Are these meant to track continuously, or does it only determine a value for them at the note-on time?)
After tweaking all the settings it's not quite so bad now. But I still think it's very unusual and ambiguous to have pitch bend on a single polyphonic channel (in monophonic mode, sure, that's fine). Where's the multichannel output? It should only be a few lines of code to implement. (Just give each note its own channel. Determining which string is which is MUCH harder, but when you're playing the same synth sound for all strings, who cares? You can improve on that later.)

