Well, I think the main thing is really about the sounds and features of the sounds. If someone wants a particular set of sounds bad enough and that's the only way to get it then it might be worth putting up with installing a small harmless piece of software that is essentially the gateway for the content in K3 if you already own it (or a functional substitute for K3 if you don't - at least for the purposes of playing the sound). There really ARE some things (like the way we do the multi-track Rex mapping) that we could not do the same way in anyting else. They're the most flexible loops because not only do they have Rex flexibility but mixing flexibility too! So, that for instance could be a reason.
But, anyway, it all depends on what's most important - the principle of how you feel about putting a piece of software on your computer that you don't use (even though its purpose would still be to "unlock" the content's use in K3) vs. what you gain in ability to access these sounds and the reality that it is a very small app that does no harm to have, takes up very little space on your computer .... it's probably not the only piece of software one has on their computer that isn't used fully either. There are all kinds of things installed with Windows or MAC OS that we have but don't use.
Anyway, thanks for explaining.
New Sonic Reality products at NAMM
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
The multitrack grooves are one of the most ground-breaking aspects of the libraries in the whole multi-track Studio ProFiles series. They have multi-track REX grooves mapped across the keyboard in Kontakt's BeatMode - layered and scripted to be tweaked and mixed discretely just like the multi-track drum kit. So, this allows one to go back and forth between REAL playing from guys like Jerry Marotta (Peter Gabriel) or John Blackwell (Prince) and their own parts (or our upcoming i-Map midi files for download - with hundreds of drum fills, intros and outros).
Even if you're an e-Drummer the grooves are interesting when they can be sped up and slowed down while still being mixable. If anything it could be cool to get Cobham or Peart's grooves and slow it down to figure out what they did and things like that (we have both of those drummers coming in the Studio ProFiles series). But, of course, the producer, songwriter, keyboardist, composer etc. benefits the most from this combination of multitrack grooves with flexible tempo and drum kit with the same discrete output set up.
By the way, it is set up for 16 discrete outputs from our Kontakt Player (Infinite Player) so you can process your individual mic channels through your collection of effect plug-ins whether it is T-Racks 3 from IK, UAD or other. It is the closest thing to a real multitrack drum session that exists. But, I suppose it may take a little bit (being in stores, reviewed in magazines etc.) before people actually catch on to this. I've been demoing it to people at NAMM and they just look at me with excitement over the concept and proof they're hearing. This idea that a real drummer playing IS better than midi and the combination of both IS the best way to make a realistic sounding drum track in your computer.
Drum Masters just came out (the first plug-in in the Studio ProFiles series with this feature of multitrack KITS and GROOVES) so I am curious to see if people like this method of working as much as I do. I mean, basically it's CHEATING. Half your track or more can be loops this way but... played by the "masters" and then you tailor it with the midi kits for specific fills, transitions, even just crashes or ride "dings" and you will absolutely fool the ear into thinking it was a live drum session you recorded for your song more times than anything else (particularly anything that is JUST midi drum kit oriented).
Even if you're an e-Drummer the grooves are interesting when they can be sped up and slowed down while still being mixable. If anything it could be cool to get Cobham or Peart's grooves and slow it down to figure out what they did and things like that (we have both of those drummers coming in the Studio ProFiles series). But, of course, the producer, songwriter, keyboardist, composer etc. benefits the most from this combination of multitrack grooves with flexible tempo and drum kit with the same discrete output set up.
By the way, it is set up for 16 discrete outputs from our Kontakt Player (Infinite Player) so you can process your individual mic channels through your collection of effect plug-ins whether it is T-Racks 3 from IK, UAD or other. It is the closest thing to a real multitrack drum session that exists. But, I suppose it may take a little bit (being in stores, reviewed in magazines etc.) before people actually catch on to this. I've been demoing it to people at NAMM and they just look at me with excitement over the concept and proof they're hearing. This idea that a real drummer playing IS better than midi and the combination of both IS the best way to make a realistic sounding drum track in your computer.
Drum Masters just came out (the first plug-in in the Studio ProFiles series with this feature of multitrack KITS and GROOVES) so I am curious to see if people like this method of working as much as I do. I mean, basically it's CHEATING. Half your track or more can be loops this way but... played by the "masters" and then you tailor it with the midi kits for specific fills, transitions, even just crashes or ride "dings" and you will absolutely fool the ear into thinking it was a live drum session you recorded for your song more times than anything else (particularly anything that is JUST midi drum kit oriented).
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SometimesNothing SometimesNothing https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=34404
- KVRist
- 67 posts since 25 Jul, 2004
Here's a semi-related question for ya Squids. Might the multi-track REX angle used for these products also work for something like a "virtual Optigan" to keep the various rhythm loops constantly in sync, like the real thing?
"If it's where the heart is, how come you're never home?"
- Sonic Reality Head Chef
- Topic Starter
- 8566 posts since 11 Mar, 2002 from Florida
No, that would be a different method to do that. Although I may try some things within the Infinite Player that could do it and let you guys know. We'll definitely release all of our Optigan sounds for it anyway but there's a few tricks that may allow it sync like that but our methods for doing Multitrack REX won't help in that case.SometimesNothing wrote:Here's a semi-related question for ya Squids. Might the multi-track REX angle used for these products also work for something like a "virtual Optigan" to keep the various rhythm loops constantly in sync, like the real thing?
