How professional can a sound get with iOS alone?

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bungle wrote:
Wormhelmet wrote:Oddly enough some of my favorite hardware these days is my Soulsby Oddytron and SammichSID 8 bit synths. They can sound professional too, so all this hoopla about 64 bit oscillators with zero whatever bells and whistles is kinda funny to me.
SammichSID isn't 8bit, it has no bits, it's analogue lol
SID chips use 8 bit A/D converters, so yes, 8 bit, and yes analogue.

SID specs:

three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)

four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)

one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.

three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.

three ring modulators.

oscillator sync for each audio oscillator.

two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)

external audio input (for sound mixing with external signal sources)
random number/modulation generator

But all that is not my point. The point was that there are many sources of sound that do not have the latest high cpu use that might still have aliasing present, low bit rates, gritty sound that are used to make great music. The iOS offerings are as professional as you want them to sound. Saying you can't make professional sounding tracks on iOS platform is not the platform falling short, it is the musician.
"I am a meat popsicle"
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I usually achieve pretty good results using, Auria, Overloud THM, GarageBand, BM2, and Drum Session https://soundcloud.com/buddemeyer72/los ... strumental
Rock On!

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Wormhelmet wrote:
bungle wrote:
Wormhelmet wrote:Oddly enough some of my favorite hardware these days is my Soulsby Oddytron and SammichSID 8 bit synths. They can sound professional too, so all this hoopla about 64 bit oscillators with zero whatever bells and whistles is kinda funny to me.
SammichSID isn't 8bit, it has no bits, it's analogue lol
SID chips use 8 bit A/D converters, so yes, 8 bit, and yes analogue.

SID specs:

three separately programmable independent audio oscillators (8 octave range, approximately 16 - 4000 Hz)

four different waveforms per audio oscillator (sawtooth, triangle, pulse, noise)

one multi mode filter featuring low-pass, high-pass and band-pass outputs with 6 dB/oct (bandpass) or 12 dB/octave (lowpass/highpass) rolloff. The different filter modes are sometimes combined to produce additional timbres, for instance a notch-reject filter.

three attack/decay/sustain/release (ADSR) volume controls, one for each audio oscillator.

three ring modulators.

oscillator sync for each audio oscillator.

two 8-bit A/D converters (typically used for game control paddles, but later also used for a mouse)

external audio input (for sound mixing with external signal sources)
random number/modulation generator

But all that is not my point. The point was that there are many sources of sound that do not have the latest high cpu use that might still have aliasing present, low bit rates, gritty sound that are used to make great music. The iOS offerings are as professional as you want them to sound. Saying you can't make professional sounding tracks on iOS platform is not the platform falling short, it is the musician.
You are kidding right ?
The A/D has nothing to do with the audio on the SID, it is end to end Analogue when used as a synth.
Duh

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Amazing - end to end analog with zero oscillator drift. Boy they were ahead of the times.

No warmup time needed either. Dang, my new analogues (modular, moog 32's, and minibrute) couldn't even do that. Secret sauce to the SID, or not end to end analogue - you decide
"I am a meat popsicle"
Soundcloud Vondragonnoggin
Soundclick Wormhelmet

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Brilliant hahah
Duh

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Wormhelmet wrote:From pc and focusrite 2i2 interface to twin behringer 12 channel mixers with 8 hardware synths including virus ti2, moog mother 32's x3, minibrute, blofeld, blue lantern modular, mv8800 sampler, gotharman little deformer 2 sampler, etc, to ipad air 2 running through a griffin dock

I hear no differences in audio quality other than the characteristics of specific gear, plugin, or softsynth. They all can have a unique quality. This is why I like different kinds of audio gear. It can all be used together as well.

I no longer use a pc, but will buy new laptop soon, new DAW, and one new controller so my son can get back into it with his korg minilogue as a piece of that as well.

I prefer my mv8800 for midi, but the air 2 has so many good apps and sound is competitive. Oddysei, synthbook running the AN1x softsynth, even Sunrizer, can compete with my hardware gear and keep a neck and neck running with my old vst favorites by Rob Pappen, z3ta+, discovery, Massive, etc.

I never ran Diva and no wish to use plugins that resource intensive. I like the hands on and sound of the hardware gear anyway. My ipad air 2 is mostly used as another sound module and sits well in a mix with everything else.

So how professional can iOS stuff sound - as professional as anything else.

Oddly enough some of my favorite hardware these days is my Soulsby Oddytron and SammichSID 8 bit synths. They can sound professional too, so all this hoopla about 64 bit oscillators with zero whatever bells and whistles is kinda funny to me.

I thnk people get lost in tech details and theoretical best sounds, specs, etc, and often times can be far from where the music is at. It highly depends on the musician and how gear or software is used.

Having the very best sounding audio quality does not make for having the ability to put sounds together in a musical way. All these things are just tools anyway and dependent on the craftsman to make it sound good or not.
That's great. Thanks Wormhelmet :)

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