Does FLStudio have PDC?

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How about giving us pdc on that one simple master output channel.. ok?
but do you know what latency compensation is? It's about delaying all mixer tracks.. except the one with the offending plugin. So I don't see how this would be doable/useful.

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gol wrote:
How about giving us pdc on that one simple master output channel.. ok?
but do you know what latency compensation is? It's about delaying all mixer tracks.. except the one with the offending plugin. So I don't see how this would be doable/useful.
But what about a PDC mode where the bus sends and routing are limited?

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gol wrote:
How about giving us pdc on that one simple master output channel.. ok?
but do you know what latency compensation is? It's about delaying all mixer tracks.. except the one with the offending plugin. So I don't see how this would be doable/useful.


Duh, :?

When you were a little kid you probably went to a school with only retarded people and was the only smart one around, right?

Anyways, I'm talking about simple compensation for a plugins delay that is inserted on the MASTER channel. AFAIK fl studio is the ONLY software in history NOT to have this.

I don't really care about FULL pdc, but I do care about having pdc (plugin delay compensation) on that final master output channel. It is highly annoying to use FL studio as a loop tool for building custom sample loops or anything else because of the empty space in front of the first transient caused by using a basic look ahead limiter or similar. This makes for much more extra work and headaches when using the loops in other software. There should be no reason what so ever to this when rendering the loop! It's the friggin master channel!

H U O H! (translated: *deep sigh*)
bManic

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:roll:
My other host is Bruce Forsyth

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Gol.. I think you should put delay compensation for the Sonitus reverb on the 8th mixer channel, because 8 is my lucky number and I like the Sonitus reverb

and can you please remove all Fruity tools I don't use from the next release.. they are taking up space on my hard drive and I don't use them

oh and.. a cup holder.. fruity is the only studio I know that doesn't have cup holders.. cubase has them
My other host is Bruce Forsyth

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VitaminD wrote:Orion (as beautiful as it is) still doesnt have this feature.

hopefully for v6?
No, its been discussed, and the Unit Delay will have to do until now. I dont think enough users use those kinda plugs to warrant that at the moment, as far as rich is concerned amyway. But you never know.

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AFAIK fl studio is the ONLY software in history NOT to have this.

It is highly annoying to use FL studio as a loop tool for building custom sample loops
you mean, all other softwares in history render loops?

what are those other softwares in history exactly?

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bmanic wrote: It is highly annoying to use FL studio as a loop tool for building custom sample loops or anything else..

have you tried not using it for building custom sample loops? that usually does the trick
My other host is Bruce Forsyth

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frankly, I am happy with FL as is, and would hate to see another layer of complexity added because one user wants delay compensation. Besides that, if FL is the *only* software in history to not have it, use it as a Vst/Dxi/rewire device into a app that does support it and add your effect there...

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S_A_P wrote:frankly, I am happy with FL as is, and would hate to see another layer of complexity added because one user wants delay compensation. Besides that, if FL is the *only* software in history to not have it, use it as a Vst/Dxi/rewire device into a app that does support it and add your effect there...

only if you put it on the master though :lol:
My other host is Bruce Forsyth

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gol wrote:
How about giving us pdc on that one simple master output channel.. ok?
but do you know what latency compensation is? It's about delaying all mixer tracks.. except the one with the offending plugin. So I don't see how this would be doable/useful.

I am really interested in a simple tool with which you can manually start something earlier than it gets notes. For example I once got a grab on athmosphere (a too short tryout session that was), but I would have loved to have a simple plug that tells it to play athmo a few beats ahead, as it tends to have a very slow attack on some presets... (you could surely workaround this, but that would be really annoying...) (or is there another way??)

Pleeeaaaassseee??

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how about just moving them a few ticks ahead in the piano roll?

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or is there another way?
you can just trigger your patterns a few ticks earlier

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Just that problems would come up whenever you want to listen to a selected section of a song (what I tend to use more than the 'live mode'.

I know that in a song, this would be possible, but it makes the workflow a lot slower, when you always have to have some specific delays in mind. Or would such a plugin be a big problem?

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spaceman wrote: *all kinds of stupid nonsense that wasn't even witty or funny in any way, in short, useless text*
Spaceman, you sad, sad, little boy.. :(

What do you think FruityLOOPS (note the "loops" in the name :roll: ) was made for in the beginning eh? It was a hammerhead killer (or wannabe). A LOOP tool. And that's exactly what I still think it's best at, making loops, that eventually make the material for a whole song. I like rendering different parts of the loop and then assemble it in another software where you can properly record vocals and mix the whole song. So as you can see, it is vital that there is no silence, what so ever, in the rendered loops.
gol wrote: you mean, all other softwares in history render loops?
Umm.. well, the original Cubase VST, Samplitude, Logic Audio, Cakewalk v4< , Digital Orchestrator+ (anyone remeber that? :lol: ), various trackers, etc. You just specify the range and hit 'render to disk'. This is what you meant, right? :roll:

Not all of these could use VST plugins but all that did/do, definately compensate for the latency, of the plugins inserted in the master channel.

Gol, I do seriously not know of any other software with vst plugin support that does not compensate for the latency of plugins inserted in the master output channel. I find it amazing that you don't see this is as a weakness in FL studio. I guess it would even be a rather simple thing to fix (unless FL studio handles audio in a weird way at the render output).

I guess this 'feature' already is on the 'to do' list and as you don't take any feature suggestions from users I better just shut up for now, but then again, I do find it's been 'bugging' me for a while, so.. :lol: :P

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