Free Zebra2/HZ skin: Wombat Flat (Skin Builder 1.1 final and pre-built skins released)
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- KVRer
- 6 posts since 26 Sep, 2016
amazing skin...clean and simple and beautifully rendered.....just downloaded .94 and its my new fave zebra skin.....
- KVRian
- 1422 posts since 14 Apr, 2008 from velvet noise
/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 10:03 am, edited 3 times in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRian
- 1422 posts since 14 Apr, 2008 from velvet noise
/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 10:03 am, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
resistent: Glad you like it! And good catch on the ARP bug. I've fixed it in what is planned for 0.95, but in the meantime you can fix it by searching for the section starting with:CONTROL type='Meter' name='Meter 2464'
. Then look for the line: PROPERTY control='Meter 2464' name='graphics' id='1' value='none' and change the none to Arp_StepOnBlu
On your questions:
1. to change the scrollbars, search for the line: PROPERTY control='Rack 413' name='colours' id='3' value='Trans Blue' and change Blue to White. Then search for the line: PROPERTY control='Rack 404' name='colours' id='3' value='Trans Blue' and also change Blue to White
2. to change the ARP length indicator, search for the line: PROPERTY control='Button 37339' name='colours' id='3' value='Trans Blue' and change Blue to White
3. I like the Live knobs, and I'll go ahead and add them to the next version. They will be easy.
4.Rather than update to 0.94, I think what may be better if you are willing is to send me the script file from your version when you are "finished" with it. Then I can run comparisons of the changes against the current master version, and then include your changes in my package as an official Blue and White version. That way you wont have to worry about missing stuff going forward.
. Then look for the line: PROPERTY control='Meter 2464' name='graphics' id='1' value='none' and change the none to Arp_StepOnBlu
On your questions:
1. to change the scrollbars, search for the line: PROPERTY control='Rack 413' name='colours' id='3' value='Trans Blue' and change Blue to White. Then search for the line: PROPERTY control='Rack 404' name='colours' id='3' value='Trans Blue' and also change Blue to White
2. to change the ARP length indicator, search for the line: PROPERTY control='Button 37339' name='colours' id='3' value='Trans Blue' and change Blue to White
3. I like the Live knobs, and I'll go ahead and add them to the next version. They will be easy.
4.Rather than update to 0.94, I think what may be better if you are willing is to send me the script file from your version when you are "finished" with it. Then I can run comparisons of the changes against the current master version, and then include your changes in my package as an official Blue and White version. That way you wont have to worry about missing stuff going forward.
- KVRian
- 1422 posts since 14 Apr, 2008 from velvet noise
/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 10:03 am, edited 2 times in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
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- KVRist
- 259 posts since 11 Dec, 2018
The theme looks amazing, but would it be possible to autoselect the OSC1/2/3 section at the bottom when you click on the corresponding oscillator in the grid, like it's done in the default theme?
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
Resistent - another good find, and I can reproduce the crash on my end. I’ll try to track down what is causing that (hopefully something simple).
mdstudio - that is interesting, the default ZHZ skin doesn’t do the auto switch, which is why my skin doesn’t either. I’ll have to dig through the Z2 skin script to see how they accomplished it, and hopefully it’s something I can port over. Note that internally the structure of the Z2 doteight skin is very different than the ZHZ skin, so it’s _possible_ it could be a bigger job.
mdstudio - that is interesting, the default ZHZ skin doesn’t do the auto switch, which is why my skin doesn’t either. I’ll have to dig through the Z2 skin script to see how they accomplished it, and hopefully it’s something I can port over. Note that internally the structure of the Z2 doteight skin is very different than the ZHZ skin, so it’s _possible_ it could be a bigger job.
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
I figured out the cause of this, and it is fixed in 0.95. To fix it yourself in the meantime, just go to Images\Controls and rename the file WOM-XY_Uni.png to WOM-XY-Uni.png (i.e., change the underscore to a dash).resistent wrote: Tue Sep 15, 2020 2:01 pm Sorry but found another bug:
go to the "x/y" tab. assign some destinations to the x/y pads. and then this happens on my side:
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
And I just figured out how to fix this too (and yes, it is a bug in the default ZHZ theme that isn't present in the default Z2 theme). I'll be uploading a new 0.95 in a few hours to fix these and a few other minor cosmetic issues.mdstudio wrote: Tue Sep 15, 2020 2:37 pm The theme looks amazing, but would it be possible to autoselect the OSC1/2/3 section at the bottom when you click on the corresponding oscillator in the grid, like it's done in the default theme?
- KVRAF
- 19815 posts since 16 Sep, 2001 from Las Vegas,USA
I didn't care for the multi colored EQ so changed it all to Blue:
Here's what it looks like in the Zebra2.txt file
COLOUR name='Colour 1 Full' rgba='5797ecff'
COLOUR name='Colour 2 Full' rgba='5797ece7'
COLOUR name='Colour 3 Full' rgba='5797ece7'
COLOUR name='Colour 4 Full' rgba='5797ece7'
COLOUR name='Colour 1 Mid' rgba='5797ec55'
COLOUR name='Colour 2 Mid' rgba='5797ec55'
COLOUR name='Colour 3 Mid' rgba='5797ec55'
COLOUR name='Colour 4 Mid' rgba='5797ec55'
Looking forward to .95
Here's what it looks like in the Zebra2.txt file
COLOUR name='Colour 1 Full' rgba='5797ecff'
COLOUR name='Colour 2 Full' rgba='5797ece7'
COLOUR name='Colour 3 Full' rgba='5797ece7'
COLOUR name='Colour 4 Full' rgba='5797ece7'
COLOUR name='Colour 1 Mid' rgba='5797ec55'
COLOUR name='Colour 2 Mid' rgba='5797ec55'
COLOUR name='Colour 3 Mid' rgba='5797ec55'
COLOUR name='Colour 4 Mid' rgba='5797ec55'
Looking forward to .95
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
Teksonik: A problem you may find with that approach is that there are a few places where those colors are used for other purposes -- most notably that Colour 3 is used as the highlight color on things like the mod mapper and OSC wave editor, which will instead become blue and likely hard to see.
Instead, my suggestion would be to search the script for 'GenericEQ_View' (there should be two sections in the script with that type). Then change each mention of Colour 2, Colour 3 and Colour 4 in each of those sections to Colour 1. That should make all the EQ sections blue while leaving those colors available for use in other sections.
Instead, my suggestion would be to search the script for 'GenericEQ_View' (there should be two sections in the script with that type). Then change each mention of Colour 2, Colour 3 and Colour 4 in each of those sections to Colour 1. That should make all the EQ sections blue while leaving those colors available for use in other sections.
- KVRAF
- 19815 posts since 16 Sep, 2001 from Las Vegas,USA
Ok thanks. I'm not seeing any problems with the Mod Mapper or OSC wave editor. Both look fine here. If I run into any problems I'll try the GenericEQ_View method you described above.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRist
- Topic Starter
- 170 posts since 19 Apr, 2020
Where I'd expect you would see issues is when selecting points in the OSC editor and selecting/active step on the mod mapper. Basically the orange would become a different shade of blue. See attached.
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- KVRAF
- 19815 posts since 16 Sep, 2001 from Las Vegas,USA
Hasn't affected the orange color:
But I did make a copy and changed the GenericEQ_View from Color 3 to Color 1 and that seems to have worked to make the EQ all Blue.
But I did make a copy and changed the GenericEQ_View from Color 3 to Color 1 and that seems to have worked to make the EQ all Blue.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
