Zebra 3 Public Beta Revision 20399
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- KVRAF
- 13443 posts since 14 Nov, 2000 from Hannover / Germany
For very unknown (well kinda) reasons, this escaped me until now. Ordered and installed.
Quick question: What's the easiest way to import all Z2 presets (which already exist in .aupreset format)? Can I just copy them to the Z3 folder?
Quick question: What's the easiest way to import all Z2 presets (which already exist in .aupreset format)? Can I just copy them to the Z3 folder?
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- 2170 posts since 22 Mar, 2005 from a planet called u-he
Zebra 3 is a completely new plug-in, written from scratch.Sascha Franck wrote: Thu Dec 18, 2025 8:45 am What's the easiest way to import all Z2 presets (which already exist in .aupreset format)? Can I just copy them to the Z3 folder?
Zebra2 presets won't be compatible. That's why we created Zebra Legacy, to keep Zebra2 alive.
That QA guy from planet u-he.
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- KVRAF
- 13443 posts since 14 Nov, 2000 from Hannover / Germany
Oh I see!tasmaniandevil wrote: Thu Dec 18, 2025 8:49 amZebra 3 is a completely new plug-in, written from scratch.Sascha Franck wrote: Thu Dec 18, 2025 8:45 am What's the easiest way to import all Z2 presets (which already exist in .aupreset format)? Can I just copy them to the Z3 folder?
Zebra2 presets won't be compatible. That's why we created Zebra Legacy, to keep Zebra2 alive.
Thanks!
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRist
- 251 posts since 4 Apr, 2020
I know everyone is going wild with all the possibilities and modules but I am having a blast just with the standard OSC, Pitches, envelopes and the filters. The sound is so satisfying.
If I had a wish it's that there are just as many gorgeous bread&butter presets as complex ones for the release.
If I had a wish it's that there are just as many gorgeous bread&butter presets as complex ones for the release.
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- KVRAF
- 2297 posts since 23 May, 2012 from London
This one is a bit out there, but would be quite cool I think! The spline editors have a Simplify option in the right-click menu of the graph display, but how about a Complexify/Density function to iteratively add evenly distributed points across the existing curve? This would be a quick way to increase the point density, giving Morph more to 'chew on'.
Always Read the Manual!
- KVRist
- 152 posts since 4 Oct, 2014 from Russia
I tried it and it didn't work. I read the instructions, but there were other problems, including translation issues from English. If you figured this out, could you make a video showing how it works?NAD wrote: Wed Dec 17, 2025 4:05 pmTry using the Curve Filter or Spectral Decay osc fx and edit the blue curve. (Then read the manual, lol!)atmelcool wrote: Wed Dec 17, 2025 3:51 pm I can't figure out what these blue, green, and salmon-colored curves do. No matter how I try to change them, they don't affect the oscillator's sound.
Live and learn forever!
- KVRAF
- 1625 posts since 28 Jan, 2004
OK try this preset: Go into Osc1 editor, select the blue curve, then add a point somewhere in the middle and start moving it around. If you can't hear what it's doing that may be a bug.atmelcool wrote: Thu Dec 18, 2025 1:17 pmI tried it and it didn't work. I read the instructions, but there were other problems, including translation issues from English.NAD wrote: Wed Dec 17, 2025 4:05 pmTry using the Curve Filter or Spectral Decay osc fx and edit the blue curve. (Then read the manual, lol!)atmelcool wrote: Wed Dec 17, 2025 3:51 pm I can't figure out what these blue, green, and salmon-colored curves do. No matter how I try to change them, they don't affect the oscillator's sound.
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- KVRist
- 388 posts since 8 Jul, 2009
Indeed, a (underused) aspect of the original MIDI spec rather than MPE.teilo wrote: Wed Dec 17, 2025 4:01 pmYeah, Release Velocity has nothing to do with MPE any more than regular velocity does. It's just the velocity value in the Note Off message. Lots of keyboards today support it without also supporting MPE.Urs wrote: Mon Dec 15, 2025 5:47 pm We would love to do that, but can't yet say when we do it.
The MPE specs btw. do not mention Release Velocity. But yeah, we'd love to support it.
I think part of the reason it got associated with MPE in the minds of some people is because ROLI used it as part of their '5 dimensions of expression' marketing that they were fond of, even though not all of those dimensions relied on MPE messages. And this ended up getting carried forwards as part of peoples general MPE awareness with subsequent MPE controllers etc.
And renewed interest in release velocity did end up overlapping with the era when MPE was on the rise, certain MPE synths becoming popular etc.
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- KVRist
- 388 posts since 8 Jul, 2009
Lack of MPE in current version motivated me to finally start experimenting with per-note CLAP expression in Bitwig. I know its not the same thing but there is some overlap in terms of what is possible. Im enjoying the experience with Zebra 3 so far, but I have barely scratched the surface and have a lot to learn about Zebra 3 in general.
Congratulations to all involved with getting this much anticipated synth into peoples hands, and thanks for having such an open beta period and for this level of communication on the forum
Congratulations to all involved with getting this much anticipated synth into peoples hands, and thanks for having such an open beta period and for this level of communication on the forum
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- KVRer
- 22 posts since 20 Dec, 2018
Well it went out of my hand.. The patch is sloppy, but I explored the concept somehow.. I don't make this kind of music (techno or what?). But it is a test. Best played on C1 - either hold the key or latch it. The beat evolves through time as the positions of MSEGs are modulated..Q-Bass wrote: Wed Dec 17, 2025 6:54 pm Project for evening is to make some morphable beat with MSEGs. Already have some kick with four rhythmic variations going on first lane..
(I played it at 140 BPM)
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Last edited by Q-Bass on Thu Dec 18, 2025 3:03 pm, edited 1 time in total.
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- KVRist
- 188 posts since 28 Jun, 2013
Regarding a step sequencer:
If you decide later to not add step sequencer(s), at least then there should be a midi key filter per osc, so you can independently trigger sequences. Such a filter also would be open a lot of new possibilities. Or you could use the midi input channels like this:
- channel #1 input is routed to all four modular lanes
- channel #2 only reacts to lane #1, channel #3 only to lane #2, and so on...
Using midi input channel condradicts MPE support, is there any other way then to split up midi input?
Also using endless sustain + MSEG is not the same at all like retriggering notes. I becomes even more interesting if you can set the note length for each step. Korg Multi/Poly is quite interesting in this regard.
If you decide later to not add step sequencer(s), at least then there should be a midi key filter per osc, so you can independently trigger sequences. Such a filter also would be open a lot of new possibilities. Or you could use the midi input channels like this:
- channel #1 input is routed to all four modular lanes
- channel #2 only reacts to lane #1, channel #3 only to lane #2, and so on...
Using midi input channel condradicts MPE support, is there any other way then to split up midi input?
Also using endless sustain + MSEG is not the same at all like retriggering notes. I becomes even more interesting if you can set the note length for each step. Korg Multi/Poly is quite interesting in this regard.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
Here's a quick video we made about the CPU Burner, because we forgot to mention it in the preliminary user guide:
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- KVRer
- 23 posts since 6 Nov, 2025
so setting (for example) QOS_CLASS_USER_INTERACTIVE doesn't work, or isn't reliable?Urs wrote: Thu Dec 18, 2025 3:01 pm Here's a quick video we made about the CPU Burner, because we forgot to mention it in the preliminary user guide:
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- KVRist
- 218 posts since 16 Nov, 2022
Has the download been updated to 6.0.2 in spite of the fact that it still says 6.0?
Last edited by soundman007 on Thu Dec 18, 2025 3:39 pm, edited 1 time in total.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
That possibly (but not reliably) would work if we had our own thread scheduling. But as long as we have to render on the thread we get form the host, we have no influence on thread settings.
And even if we set Quality of Service, certain operating systems have limits as to how many threads can be set to it (globally or per application, I forgot). So there's a good chance that if we try to set the flag, it will be ignored. Just think about running Diva and Dune and Zebra 3, and we already exceed the maximum number of prio treads.
Afaik Blue Cat has found a hack to use Audio Workgroups on non-AU plug-ins, so at least for Apple silicon we can maybe improve the situation for our own threading model. On Windows we do not know any such mechanism, so we'd continue to recommend to switch off multi-threaded rendering on asymmetric processors.
