Hive preview (April 1 update)
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Edit - scrapped.
I personally don't think a BYO is the best way to go with this synth. But lets think about HIVE as a single engine synth, with everything we have now available somehow.
1. Detune & Panning.
Detune laws could be set up via an extra tab. Say you click on an osc and a bunch of extra controls show up in the WIP display. This would be a fine place to select detune laws as they relate directly to what you are doing in the osc section.
2. Filter selection
The three different filter modes could be selected with a switch/button directly on the filter. And or in the WIP display when the filter is clicked on. The advantage over current method would be that you could have two different kinds of filter in one preset.
3. Envelope types could be selected per envelope in the WIP display.
So really, this sort of updating WIP display could give you access to everything in one easy place much like the bottom half of Zebra does when you click on MSEGS or Oscillators.
It could potentially be a more elegant.
I personally don't think a BYO is the best way to go with this synth. But lets think about HIVE as a single engine synth, with everything we have now available somehow.
1. Detune & Panning.
Detune laws could be set up via an extra tab. Say you click on an osc and a bunch of extra controls show up in the WIP display. This would be a fine place to select detune laws as they relate directly to what you are doing in the osc section.
2. Filter selection
The three different filter modes could be selected with a switch/button directly on the filter. And or in the WIP display when the filter is clicked on. The advantage over current method would be that you could have two different kinds of filter in one preset.
3. Envelope types could be selected per envelope in the WIP display.
So really, this sort of updating WIP display could give you access to everything in one easy place much like the bottom half of Zebra does when you click on MSEGS or Oscillators.
It could potentially be a more elegant.
Last edited by Aiynzahev on Sun Dec 28, 2014 3:34 am, edited 1 time in total.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- Banned
- 10196 posts since 12 Mar, 2012 from the Bavarian Alps to my feet and the globe around my head
...and different detuning laws in the engines...Aiynzahev wrote:So am I to understand that the differences between the three engines are in the envelopes and the filters?
In which case, a simple button/switch next to the filter and one on each envelope to select the shape would allow you to have one "engine" which can be configured however you like without it being too complicated.
This way you could use a dirty filter and a normal filter in the same patch, via the two different filters. And you could also combine different envelope shapes when building pads.
On the other hand, it does sort of feel like your getting 3 different synths in HIVE, which I don't think would feel the same if you just had 3 different filter and envelope modes.
In the end, the engine switches are pretty much filter switches anyway, only difference is they affect both filters/sides of the synth at the moment.
But integrating everything into ONE engine would destroy the soul of Hive because it's the three engines that makes it special...
- KVRAF
- 4084 posts since 29 Jun, 2011 from USA
Yeah I forgot about that, so I thought of something else posted above. I like the three engines, however a single engine with configurable elements could be more elegant.Tricky-Loops wrote:...and different detuning laws in the engines...Aiynzahev wrote:So am I to understand that the differences between the three engines are in the envelopes and the filters?
In which case, a simple button/switch next to the filter and one on each envelope to select the shape would allow you to have one "engine" which can be configured however you like without it being too complicated.
This way you could use a dirty filter and a normal filter in the same patch, via the two different filters. And you could also combine different envelope shapes when building pads.
On the other hand, it does sort of feel like your getting 3 different synths in HIVE, which I don't think would feel the same if you just had 3 different filter and envelope modes.
In the end, the engine switches are pretty much filter switches anyway, only difference is they affect both filters/sides of the synth at the moment.
But integrating everything into ONE engine would destroy the soul of Hive because it's the three engines that makes it special...
The problem is, it changes HIVE from being 3 simple synths to one complex synth. It then starts to become just another complex synth.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others
- KVRAF
- 4805 posts since 21 Jan, 2008 from oO
Thanksmysticvibes wrote:
This sounds pretty good. I would have loved to hear a filter sweep from both parts. Thats where the magic is imo
Edit* Just did the sweep myself and it sounds good. Good job in recreating it, sounds much better than my attempt
JamWide - a cross-platform Ninjam client for DAWs
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- KVRist
- 253 posts since 13 Nov, 2013 from London
Whatever happens, at the very least I hope Hive remains mainly as is. More options can be beneficial to some, but I like that Hive is a streamlined instrument. Limits are great for creativity and output.
Bazille, for example, is the greatest synth in existence (quantified and measured and proven by sand elves), but sometimes I need immediacy.
I think my head is gonna explode.
Bazille, for example, is the greatest synth in existence (quantified and measured and proven by sand elves), but sometimes I need immediacy.
I think my head is gonna explode.
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- KVRist
- 256 posts since 20 Oct, 2011 from United Kingdom
I like what you have done with the yellow /gold. very classy tints. i think the line between filter /env would look good picked out similarly , kind of like a honeycomb section .geronimo wrote:I retouched the GUI of a kitsch way: with HIVE, it seemed so easy because the GUI is pretty much designed as a whole.
I prepared the new images with the script in the Themes folder from my computer but the new Theme is not detected by HIVE.
So I join the images apart, HERE .
These images must be arranged in Panes folder: HD / Library / Application Support / Uhe / Hive / Images / Panes. (on Apple computer)
- KVRAF
- 2930 posts since 29 May, 2009 from New Zealand
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- KVRist
- 256 posts since 20 Oct, 2011 from United Kingdom
This would make great sense to me, giving the option to try to mix and match filter /envelopes if the urge takes one without loosing the essence of Hive as first revealed: three signature configurations. Hopefully this won't present too much work, if you do decide it is worth going ahead. Please, i do personally hope this is adopted.Urs wrote:Last night I thought about adding a BYO engine. That's for Build Your Own. I'll keep it in the back of my mind and see what others think.
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- KVRist
- 66 posts since 3 Aug, 2014
And now for something a bit more mundane ... I'd love to see some lights or something indicating what's operating and what's not. Hive sounds great, and I like the GUI, but it's static. Coming from Bazille and Zebra, where it's easy to see the signal path, the "static-ness" of Hive is a bit disconcerting. And actual bee hives are full of activity!
Studio One Pro 3.3 and PT 12.6 on Win 8.1 Pro, i7-3930k, Sabertooth x79, 16GB G.Skill 2133, Lynx Hilo, Eleven Rack, Chandler TG2, Liquid Channel, Mojave MA-200, Focal CMS65s. Oh, and a "few" guitars...
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- KVRist
- 256 posts since 20 Oct, 2011 from United Kingdom
what a brilliant idea.GeorgeZ wrote:I don't know how it would be done in this ADSR (non-graphical UI), but curve tension would be handy, imo, for A and D at least, maybe in the WIP window. As Aiynzahev noted, the WIP page could be useful, dynamically changing depending on the last param tweaked.
- maybe a graphical summary of the modulations applied to the last focussed parameter, together with a few further adjustments to the particular sections parameters, eg curves.
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- KVRist
- 431 posts since 27 Sep, 2005
What are you speaking about? Hive's oscillators are quite limited in possibilities, I admit, but they are of extremely high quality, much better than the most synthesizers. Including your Nord, that has much more aliasing.3phase wrote:The main oscs sound a bit too crunchy/cheapish in my book, nothing you want to hear really without filter...could be a little sweeter and posh in the highend ..transparent but without being metallic or harsh on the ear..
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- KVRian
- 1392 posts since 1 May, 2010
psst, don't you know that hardware synth oscillator is much better than softsynth one.trance_lucent wrote:What are you speaking about? Hive's oscillators are quite limited in possibilities, I admit, but they are of extremely high quality, much better than the most synthesizers. Including your Nord, that has much more aliasing.3phase wrote:The main oscs sound a bit too crunchy/cheapish in my book, nothing you want to hear really without filter...could be a little sweeter and posh in the highend ..transparent but without being metallic or harsh on the ear..
musisikamar.com
- KVRAF
- 26963 posts since 3 Feb, 2005 from in the wilds
Love that gold! I want it!!blob 59 wrote:I like what you have done with the yellow /gold. very classy tints. i think the line between filter /env would look good picked out similarly , kind of like a honeycomb section .geronimo wrote:I retouched the GUI of a kitsch way: with HIVE, it seemed so easy because the GUI is pretty much designed as a whole.
I prepared the new images with the script in the Themes folder from my computer but the new Theme is not detected by HIVE.
So I join the images apart, HERE .
These images must be arranged in Panes folder: HD / Library / Application Support / Uhe / Hive / Images / Panes. (on Apple computer)
- KVRAF
- 26963 posts since 3 Feb, 2005 from in the wilds
Curve tension can be done in the Mod Matrix already... for A, D and R individuallyGeorgeZ wrote:I don't know how it would be done in this ADSR (non-graphical UI), but curve tension would be handy, imo, for A and D at least, maybe in the WIP window. As Aiynzahev noted, the WIP page could be useful, dynamically changing depending on the last param tweaked.
- KVRAF
- 24417 posts since 7 Jan, 2009 from Croatia
Personally I think BYO might be overkill for the simplicity of this plugin.
But if it gets implemented, then it makes sense to have presets for that section, too. And by default there should be Clean/Dirty/Normal presets that match the original 3 engines.
But if it gets implemented, then it makes sense to have presets for that section, too. And by default there should be Clean/Dirty/Normal presets that match the original 3 engines.

