Hive preview (April 1 update)

Official support for: u-he.com
Locked New Topic
RELATED
PRODUCTS

Post

Edit - scrapped.

I personally don't think a BYO is the best way to go with this synth. But lets think about HIVE as a single engine synth, with everything we have now available somehow.

1. Detune & Panning.
Detune laws could be set up via an extra tab. Say you click on an osc and a bunch of extra controls show up in the WIP display. This would be a fine place to select detune laws as they relate directly to what you are doing in the osc section.

2. Filter selection
The three different filter modes could be selected with a switch/button directly on the filter. And or in the WIP display when the filter is clicked on. The advantage over current method would be that you could have two different kinds of filter in one preset.

3. Envelope types could be selected per envelope in the WIP display.

So really, this sort of updating WIP display could give you access to everything in one easy place much like the bottom half of Zebra does when you click on MSEGS or Oscillators.

It could potentially be a more elegant.
Last edited by Aiynzahev on Sun Dec 28, 2014 3:34 am, edited 1 time in total.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

Post

Aiynzahev wrote:So am I to understand that the differences between the three engines are in the envelopes and the filters?

In which case, a simple button/switch next to the filter and one on each envelope to select the shape would allow you to have one "engine" which can be configured however you like without it being too complicated.

This way you could use a dirty filter and a normal filter in the same patch, via the two different filters. And you could also combine different envelope shapes when building pads.

On the other hand, it does sort of feel like your getting 3 different synths in HIVE, which I don't think would feel the same if you just had 3 different filter and envelope modes.

In the end, the engine switches are pretty much filter switches anyway, only difference is they affect both filters/sides of the synth at the moment.
...and different detuning laws in the engines...

But integrating everything into ONE engine would destroy the soul of Hive because it's the three engines that makes it special... :shrug:

Post

Tricky-Loops wrote:
Aiynzahev wrote:So am I to understand that the differences between the three engines are in the envelopes and the filters?

In which case, a simple button/switch next to the filter and one on each envelope to select the shape would allow you to have one "engine" which can be configured however you like without it being too complicated.

This way you could use a dirty filter and a normal filter in the same patch, via the two different filters. And you could also combine different envelope shapes when building pads.

On the other hand, it does sort of feel like your getting 3 different synths in HIVE, which I don't think would feel the same if you just had 3 different filter and envelope modes.

In the end, the engine switches are pretty much filter switches anyway, only difference is they affect both filters/sides of the synth at the moment.
...and different detuning laws in the engines...

But integrating everything into ONE engine would destroy the soul of Hive because it's the three engines that makes it special... :shrug:
Yeah I forgot about that, so I thought of something else posted above. I like the three engines, however a single engine with configurable elements could be more elegant.

The problem is, it changes HIVE from being 3 simple synths to one complex synth. It then starts to become just another complex synth.
Aiynzahev-sounds
Sound Designer - Soundsets for Pigments, Repro, Diva, Virus TI, Nord Lead 4, Serum, DUNE2, Spire, and others

Post

mysticvibes wrote:
This sounds pretty good. I would have loved to hear a filter sweep from both parts. Thats where the magic is imo :D

Edit* Just did the sweep myself and it sounds good. Good job in recreating it, sounds much better than my attempt :lol:
Thanks :) , maybe a little too boomy and not that constant. Maybe Urs can shed some light on this how to do it better.. :D
JamWide - a cross-platform Ninjam client for DAWs

Post

Whatever happens, at the very least I hope Hive remains mainly as is. More options can be beneficial to some, but I like that Hive is a streamlined instrument. Limits are great for creativity and output.

Bazille, for example, is the greatest synth in existence (quantified and measured and proven by sand elves), but sometimes I need immediacy.

I think my head is gonna explode.

Post

geronimo wrote:I retouched the GUI of a kitsch way: with HIVE, it seemed so easy because the GUI is pretty much designed as a whole.


Image

I prepared the new images with the script in the Themes folder from my computer but the new Theme is not detected by HIVE.
So I join the images apart, HERE .

These images must be arranged in Panes folder: HD / Library / Application Support / Uhe / Hive / Images / Panes. (on Apple computer)
I like what you have done with the yellow /gold. very classy tints. i think the line between filter /env would look good picked out similarly , kind of like a honeycomb section .

Post

I don't know how it would be done in this ADSR (non-graphical UI), but curve tension would be handy, imo, for A and D at least, maybe in the WIP window. As Aiynzahev noted, the WIP page could be useful, dynamically changing depending on the last param tweaked.
Eternitysound VST Banks

Post

Urs wrote:Last night I thought about adding a BYO engine. That's for Build Your Own. I'll keep it in the back of my mind and see what others think.
This would make great sense to me, giving the option to try to mix and match filter /envelopes if the urge takes one without loosing the essence of Hive as first revealed: three signature configurations. Hopefully this won't present too much work, if you do decide it is worth going ahead. Please, i do personally hope this is adopted.

Post

And now for something a bit more mundane ... I'd love to see some lights or something indicating what's operating and what's not. Hive sounds great, and I like the GUI, but it's static. Coming from Bazille and Zebra, where it's easy to see the signal path, the "static-ness" of Hive is a bit disconcerting. And actual bee hives are full of activity!
Studio One Pro 3.3 and PT 12.6 on Win 8.1 Pro, i7-3930k, Sabertooth x79, 16GB G.Skill 2133, Lynx Hilo, Eleven Rack, Chandler TG2, Liquid Channel, Mojave MA-200, Focal CMS65s. Oh, and a "few" guitars...

Post

GeorgeZ wrote:I don't know how it would be done in this ADSR (non-graphical UI), but curve tension would be handy, imo, for A and D at least, maybe in the WIP window. As Aiynzahev noted, the WIP page could be useful, dynamically changing depending on the last param tweaked.
what a brilliant idea.

- maybe a graphical summary of the modulations applied to the last focussed parameter, together with a few further adjustments to the particular sections parameters, eg curves.

Post

3phase wrote:The main oscs sound a bit too crunchy/cheapish in my book, nothing you want to hear really without filter...could be a little sweeter and posh in the highend ..transparent but without being metallic or harsh on the ear..
What are you speaking about? Hive's oscillators are quite limited in possibilities, I admit, but they are of extremely high quality, much better than the most synthesizers. Including your Nord, that has much more aliasing.

Post

trance_lucent wrote:
3phase wrote:The main oscs sound a bit too crunchy/cheapish in my book, nothing you want to hear really without filter...could be a little sweeter and posh in the highend ..transparent but without being metallic or harsh on the ear..
What are you speaking about? Hive's oscillators are quite limited in possibilities, I admit, but they are of extremely high quality, much better than the most synthesizers. Including your Nord, that has much more aliasing.
psst, don't you know that hardware synth oscillator is much better than softsynth one. 8)
musisikamar.com

Post

blob 59 wrote:
geronimo wrote:I retouched the GUI of a kitsch way: with HIVE, it seemed so easy because the GUI is pretty much designed as a whole.


Image

I prepared the new images with the script in the Themes folder from my computer but the new Theme is not detected by HIVE.
So I join the images apart, HERE .

These images must be arranged in Panes folder: HD / Library / Application Support / Uhe / Hive / Images / Panes. (on Apple computer)
I like what you have done with the yellow /gold. very classy tints. i think the line between filter /env would look good picked out similarly , kind of like a honeycomb section .
Love that gold! I want it!!

Post

GeorgeZ wrote:I don't know how it would be done in this ADSR (non-graphical UI), but curve tension would be handy, imo, for A and D at least, maybe in the WIP window. As Aiynzahev noted, the WIP page could be useful, dynamically changing depending on the last param tweaked.
Curve tension can be done in the Mod Matrix already... for A, D and R individually

Post

Personally I think BYO might be overkill for the simplicity of this plugin.

But if it gets implemented, then it makes sense to have presets for that section, too. And by default there should be Clean/Dirty/Normal presets that match the original 3 engines.

Locked

Return to “u-he”