Hive preview (April 1 update)

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pdxindy wrote:
4damind wrote:Btw. a simple "constant" modulation source can be used too, it seem this is only a modifier for the part of the envelope and with negative values it brings this very short "plucky" envelopes back.
Constant will do exactly the same thing as raising or lowering the decay knob itself. It does not change the curve.
LOL! Nevertheless, he has authoritatively auditioned, replaced and uninstalled HIVE. 8)

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Re-posting because I never heard from other users if they experience this same behavior:

I just found either a bug or what appears to be a way to modulate mod depths via other slots.

1) Click on any mod depth knob
2) Immediately right- (or control-) click on a target slot

On my copy of HIVE, the resulting context menu shows the previously clicked depth knob as the very top item. When I choose it, the target slot reads something like MM2: Depth1

Unfortunately, it doesn't work - nothing happens at the target when I route modulation this way.

Is this a known feature I previously overlooked or a GUI anomaly ?

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pdxindy wrote:
4damind wrote:Btw. a simple "constant" modulation source can be used too, it seem this is only a modifier for the part of the envelope and with negative values it brings this very short "plucky" envelopes back.
Constant will do exactly the same thing as raising or lowering the decay knob itself. It does not change the curve.
Yes, this would makes sense, but this modifies the parameter range and is shorten eg. the decay time (if negative values are used). The result was ok but I've not tested to use the Amp1 as a source (I expect this was a hint from Urs somewhere in this thread how to modulate the env correctly to modify the curves?)

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4damind wrote:I think for users not already own some of the other synth Hive is another good option but it's not "the" option or a replacement for all of the other (similar) synth.
I don't think it were Urs' intention to make a killer synth that destroys Dune 2, Spire, Sylenth1 and Synthmaster. They all have a different set of features...

But it's an interesting approach for sure, and I'm waiting which features will be implemented in Hive, then I'll decide whether I buy it or not...the 3 engines won't be the reason for my purchase, there are more important features...

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4damind wrote:...I replaced some sounds with Massive, Spire, Sylenth or Dune2 and liked this results more. At the end I had replaced all Hive synth instances and have now also uninstalled Hive...
Only Hive (6x) the version I've posted also earlier. There is a bit this "U-He" sound :D
EDM Hive

For the pluck I've used now Massive. For the sequence Strobe, for the ducked pad Dune2... I programmed also for some parts a bit different sounds.. Anyway, the overall sound is IMO more open and the synth (like Massive) are cutting better thru the mix.
EDM No Hive

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Infinite5ths wrote:Re-posting because I never heard from other users if they experience this same behavior:

I just found either a bug or what appears to be a way to modulate mod depths via other slots.

1) Click on any mod depth knob
2) Immediately right- (or control-) click on a target slot

On my copy of HIVE, the resulting context menu shows the previously clicked depth knob as the very top item. When I choose it, the target slot reads something like MM2: Depth1

Unfortunately, it doesn't work - nothing happens at the target when I route modulation this way.

Is this a known feature I previously overlooked or a GUI anomaly ?
Just played around with this briefly, and yes, nothing happens. I guess it's still stuff being worked on or leftover bits and pieces, or I am doing something wrong.

Unrelated:

Has anyone managed to succesfully modmap the sequencer's "Gate" parameter? I often want to have the modwheel control it but it has no effect.

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4damind wrote:
4damind wrote:...I replaced some sounds with Massive, Spire, Sylenth or Dune2 and liked this results more. At the end I had replaced all Hive synth instances and have now also uninstalled Hive...
Only Hive (6x) the version I've posted also earlier. There is a bit this "U-He" sound :D
EDM Hive

For the pluck I've used now Massive. For the sequence Strobe, for the ducked pad Dune2... I programmed also for some parts a bit different sounds.. Anyway, the overall sound is IMO more open and the synth (like Massive) are cutting better thru the mix.
EDM No Hive
Aren't you also the guy who don't like VMR because of it's fuzzy analog sound? I think i understand why u wouldn't like Hive too. You like 'current' sound.

I've also had that feeling with Hive. It doesn't sound 'current' like massive, spire or serum. It's actually quite warm, like a U-He synth... of course. Which is why i don't really think the EDM kids scene will pick it up.

But, i still like Hive though. I've found myself liking old school sound nowadays, and honestly for me Hive fits that criteria despite its modern gui.
musisikamar.com

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EDIT: derp... wrong forum XD
Eternitysound VST Banks

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Hmmm...they are so different.....its like you didn't even take the time to match the cutoffs, env amounts, reverbs, octaves, etc....

And then you program some parts "a bit different sounds".

If you are trying to make HIVE sound bad, you've succeeded...

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It's the beta version, it's not the final version. There might still be changes in the sound, as well as in the choice of the waveforms... A comparison only makes sense when 2 final synths are compared, not a final synth with a beta version...

Before I compare anything (if at all), I'll wait for the final version of Hive...

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As far as i understood it, the public beta was released when it was clear that there are no more changes to the sound, so presets can be created etc.

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xamido wrote: Aren't you also the guy who don't like VMR because of it's fuzzy analog sound? I think i understand why u wouldn't like Hive too. You like 'current' sound.
Yes, I like it not on every track for electronic music. It can be a bit (for my taste) too much "analog" sound. Not to mention that VMR introduces some noise. This gives an "interesting" noise floor in combination with VCC/VTM ;)

It's only my early decision after my own comparisons that I don't need Hive. But such things are not set in stone ... GAS is always there :D

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I've heard mention of Hive's low end being less bright in comparison to Sylenths. One trick I think Sylenth is doing, is switching off the bandlimiting/antialiasing for bass-range notes. Playing in the middle and top range of octaves, you can see how each note has a slightly different bandwidth (what I call the "skyline" effect, because that's what it looks like on a spectrograph). But when you go below a certain note, around C2 or so (guess), all of the notes have full bandwidth that extends up to the top of the spectrograph (and doesn't appear to reflect back, either).
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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Might be opening a can-o-worms, but I have to ask... What kind of sounds would people like to see out of Hive. What's the expectation?

Imo it'll be a Super / Hypersaw smorgasboard, with so many variations possible. Donno how people would feel about that? Say, like 50 different plucks? Is that good? Can people appreciate subtle differences (and the use of that, having presets)? Is it worth doing so many plucks (for me personally, yes)?

Just curious, I know, a lot of tangent possible questions, but I'm wondering.
Eternitysound VST Banks

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