SynthMaster 2.0.3.3 - Post bugs here!

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I've got an observation about the graphic envelopes, the visual representation doesn't always stay proportionate to the actual time of it. Like in the initial patch if you decrease the release time to zero then the attack segment looks longer even with a setting of zero, so it appears that it's got a lengthy attack. This could get kind of clunky, especially if you're looking at someone else's patch.

I just realized I had another program running that seemed to be doing it the CPU meter is way more tame now that I closed that.

Glad to hear that about the registry, I'll have to try it out with tuna running from my jump drive, I might be bouncing around alot soon so that will come in really handy.
Last edited by theorize on Thu Jul 16, 2009 5:32 am, edited 1 time in total.
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Debutante wrote: And just a functional question, what does the 'have to have the same number of segments' mean. I can kind of guess... I'd love to try that morphng stuff knowing what I'm doing. This is going to be a blast for this wavetable sythesis.
Yes, for morphing the initial and final waveforms have the same number of points (line segments), because the intermediate waveforms for morph are calculated by changing the length & slope of each segments:

Image

In the above picture, you have 2 line segments for instance.The length of the first one is increasing, and the length of the other one is decreasing. Also, the slopes are changing from linear to exponential.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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By the way, I think I am gonna make intermediate waveforms invisible on the waveforms list.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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theorize wrote:I've got an observation about the graphic envelopes, the visual representation doesn't always stay proportionate to the actual time of it. Like in the initial patch if you decrease the release time to zero then the attack segment looks longer even with a setting of zero, so it appears that it's got a lengthy attack. This could get kind of clunky, especially if you're looking at someone else's patch.
The x axis is scaled according to the sum of attack+decay+release times. If it's gonna make more sense not to do it that way, I can change that?
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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Micha wrote:Yes, it's running now in FLStudio and Chainer.

Presets of SynthMaster 1 don't work in version 2.

It's not possible to load both versions together at the same time. There may only be ONE SynthMaster.dll loaded at the same time.
Renaming gives errors.

Can you change the file names for version 2 that version 1 can be loaded like before? I can't load old projects with version 1 if version 2 is active!
Got the same problem a few pages back and no solution yet... :(

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kv331 wrote:Guys, I just fixed the UI bug :party:
Bulent, how did you fix it? What was the problem? Just curious. :)

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Here's an illustration of the problem that this leads to:

Image

Image



If you want my opinion I don't think the envelope display should scale at all, rather just have the points move inside a fixed range... kind of like a more advanced and bigger version of the envelope display in simsynth live or wasp. Or if you want to scale it maybe the scale could be controlled manually by a control or mouse wheel with a slider bar to scroll the window sort of like rhino or the graphic envelope in synthmaker (which is very sexy by the way).
In the future there will be robots!

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jensa wrote:
kv331 wrote:Guys, I just fixed the UI bug :party:
Bulent, how did you fix it? What was the problem? Just curious. :)
4 lines of code added :

this->rect.top = 0;
this->rect.left = 0;
this->rect.right = getWidth();
this->rect.bottom = getHeight();

Basicly, the rect member variable was not initialized, and that caused trouble with some hosts!
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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jensa wrote:
Micha wrote:Yes, it's running now in FLStudio and Chainer.

Presets of SynthMaster 1 don't work in version 2.

It's not possible to load both versions together at the same time. There may only be ONE SynthMaster.dll loaded at the same time.
Renaming gives errors.

Can you change the file names for version 2 that version 1 can be loaded like before? I can't load old projects with version 1 if version 2 is active!
Got the same problem a few pages back and no solution yet... :(
Guys, sorry about this one. I'm gonna fix the issue by renaming the version 2.0 plugin to SynthMaster2.dll. The name of the dll is important as we get a handle to the DLL by using the same. Therefore, I have to change v2.0's name to something different!

Thank you for your patience :) Wait for 1.9.9.6!
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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kv331 wrote:
Gothboy wrote:Well, see if you can dream up a way around having to re-enter the reg. codes with each new build. :lol: :D When I unzip to the Synthmaster folder I get a winzip error so I have to trash and reinstall.
How's everyone else doing it?
That's odd. Winzip/Winrar overwrites the existing files. I am not sending you my SynthMasterLicenceKey.txt file, so it shouldt be overwritten.

Make sure SynthMasterLicenceKey.txt file is not trashed when you delete your files.

Bulent
Hummm....I'm still getting an error when I try to unzip to the SM folder with the "Overwrite existing files" option checked in Winzip. I get this:

Error: unable to create output file "C:\Program files\Synthmaster\Config\
Mac Pro Quad 2.66 GHz. 9GB RAM
Snow Leopard 10.6.8/Pro Tools 8.0.5/Digi 002R
Live 9.1
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You could try it with the free 7-zip found here http://www.7-zip.org/
I use it for all types of archives.
Last edited by jensa on Thu Jul 16, 2009 2:11 pm, edited 1 time in total.

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Looks like that folder is somehow readonly on your system?

Config, Logs, Presets and Partial Presets folders should be writeable on your system, as SynthMaster writes to those folders.

I think I should move the folders that should be writeable under: \Documents And Settings\All Users\KV331 Audio\SynthMaster, and SynthMaster by default writes there user settings, presets, etc.
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll

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kv331 wrote:Looks like that folder is somehow readonly on your system?

Config, Logs, Presets and Partial Presets folders should be writeable on your system, as SynthMaster writes to those folders.

I think I should move the folders that should be writeable under: \Documents And Settings\All Users\KV331 Audio\SynthMaster, and SynthMaster by default writes there user settings, presets, etc.
With the last build everything unzipped to one complete folder with everything in it...with this build it unzipped all the contents seperately....so I don't know if it's SM or WinZip doing that?? So I trashed the previous folder...made a new one...dragged the license key file to the new one....and *Bingo* I didn't have to put the codes in again! So that's better. :D
Just sent a bug report. In standalone I can't turn a knob in the filter or anywhere else while a sound is playing and sometimes get a "Ding" sound at the tail end. What's with that? This is on my AMD Phenon machine which is 64-bit running Vista SP1...but it was also happenning on the Windows machine too.
Mac Pro Quad 2.66 GHz. 9GB RAM
Snow Leopard 10.6.8/Pro Tools 8.0.5/Digi 002R
Live 9.1
Predator, Subboombass

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Nice Advert up top there Bulent, BTW!
Mac Pro Quad 2.66 GHz. 9GB RAM
Snow Leopard 10.6.8/Pro Tools 8.0.5/Digi 002R
Live 9.1
Predator, Subboombass

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Gothboy wrote:Nice Advert up top there Bulent, BTW!
OT - Your signature is often bigger than your post... :hihi:

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