https://github.com/unthingable/monster- ... s/tag/v9.3
MonsterJam 9.3
New:
* Stop all clips: SHIFT+MUTE stops all playing clips on visible tracks
* Scene toggle: pressing a playing scene stops its clips instead of re-launching
* SuperScene toggle: pressing the active SuperScene stops all clips and deactivates it
* Project navigation: SELECT+PAGE LEFT/PAGE RIGHT switches between open Bitwig projects
* Audio engine indicator: PLAY button flashes when engine is inactive — press to reactivate
* Dual MIDI ports: secondary MIDI input for all hardware controls, enabling side-by-side use with NI Maschine software (available as a separate build)
Fixed/improved:
* Stable track IDs: SuperScenes and step sequencer state now use channelId() API instead of reflection-based hashing. Legacy data migrated automatically.
* Fixed strip values and meters after return-from-host in DUAL mode
* Fixed sysex handler for non-controller threads
* Fixed group clip stop (pressing a playing group pad now stops instead of relaunching)
* Fixed GROUP button brightness inversion for certain track colors
* Fixed step sequencer clip creation crashing when transport is playing
MonsterJam - Maschine JAM controller extension
Moderator: Bitwig Mods
MonsterJam - Maschine JAM controller extension
2021-06-19T23:53:55+00:00
Was too far along my own project to give up when Moss surprised us with his Jam support, and it finally hit an important milestone of being complete enough for me to get back to making music — so here it is.
For the most part it's what you'd expect from a Maschine Jam extension, albeit fairly basic at the moment and oriented towards performance more than anything else. Unlike the original script it has nice things I've always wanted and is based on a newer API. Ideologically it's meant to be a meticulous confluence of the good things from the original script, Maschine's own integration, some well made pieces of hardware I've encountered and Moss' implementation.
Feature highlights:
* Mapping agnostic: should work with pretty much any sane .ncmj file (it reads the mapping file to generate its mappings instead of hardcoding MIDI note/CC numbers and relying on a matching controller mapping)
* Momentary modes and fine slider adjustments, of course
* Touch-sensitive FX a la Maschine's PERFORM (with a small workaround)
* Track buttons flash to MIDI, because Maschine is awesome like that
Downloads, docs and source: https://github.com/unthingable/monster-jam/
Now that I'm back to user mode updates and more novel features are likely soon, and feedback/asks are always welcome.
minortom
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=474636
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