Plogue chipsynth C64

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chipsynth C64

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You wrote it like:
81 De (noise+pitch)
41 Ac (Square+pitch)
41 Aa (Square+pitch)
80 Cf (Noise+pitch)
FF 04 (return to step 4)

The above is a simple snare drum. You can do the same in CS64 using two StepSequencers. One for the wave switching and the other for transposing the various steps. Aaah good times :-)

Edit: Respect to the people that wrote music directly into assembler. :clap:

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A gearslutz user says that there was the use of instant instrument switching ( Robocop 3 demo in vid uses only one channel )
My question is how is this done on the plugin , afaik the use of frames is the only way to alter a channel settings ( and thus different sounds for tha channel )
Unless I a missing something
Eyeball exchanging
Soul calibrating ..frequencies

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Ah, yes! Indeed you are correct. If you want to go hardcore and use 1 channel for bass/snare etc, you use frame switching in CS64.

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Well it's not that I want to go hardcore and want to use one channel only , but almost all songs use a constant switching between frames to get the most out of one channel
Eyeball exchanging
Soul calibrating ..frequencies

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I've been thinking about that for the last couple weeks and I still I wouldn't exactly know where to start if I had to make a full track using a single instance and its 4 channels constantly changing their sound.

The step sequencers are a blast to use but there's not enough of them to include all necessary parameters on all 4 channels (+ the filter).

The only way I'm seeing at the moment, involves copy-pasting the automation segments for the entire sets of parameters and sequencer frames (basically, a channel "state"), everytime the channel needs to play a different sound. Only theorized, never actually tried, but it sounds a bit too complex.
Maybe it's easier on a tracker-style DAW like Renoise.

The easiest way from a composer/producer perspective, would probably be some form of channel "snapshot sequencing" (similar to what Waves' FlowMotion does), but I guess that's easier said than done, when it comes to actually implement it.

Anyway I'm having an awful lot of fun making sounds and weird 8-bit noises with this thing.
It produces sounds that I've never heard on other softsynths and it really makes me want to attempt some fakebit stuff.

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Niowiad wrote: Thu Dec 28, 2023 6:02 pm I've been thinking about that for the last couple weeks and I still I wouldn't exactly know where to start if I had to make a full track using a single instance and its 4 channels constantly changing their sound.

The step sequencers are a blast to use but there's not enough of them to include all necessary parameters on all 4 channels (+ the filter).

The only way I'm seeing at the moment, involves copy-pasting the automation segments for the entire sets of parameters and sequencer frames (basically, a channel "state"), everytime the channel needs to play a different sound. Only theorized, never actually tried, but it sounds a bit too complex.
Maybe it's easier on a tracker-style DAW like Renoise.

The easiest way from a composer/producer perspective, would probably be some form of channel "snapshot sequencing" (similar to what Waves' FlowMotion does), but I guess that's easier said than done, when it comes to actually implement it.

Anyway I'm having an awful lot of fun making sounds and weird 8-bit noises with this thing.
It produces sounds that I've never heard on other softsynths and it really makes me want to attempt some fakebit stuff.
Constantmy switching between tables makes it verry tedious .
The best approach ( to me at last ) is using an automation device in renoise and sequence the parameters in the pattern , set to a high lpb .
Lpb set to 16 , meaning we have 16 lines that makes up a quarter note (beat) , and use the effect lanes to sequence the parameters .
Image
Eyeball exchanging
Soul calibrating ..frequencies

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Yeah, that looks like a preferable way to approach it.

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Niowiad wrote: Thu Dec 28, 2023 6:02 pm
The step sequencers are a blast to use
Briefly if you could help me with the sequencer I would appreciate it ,I’m surely missing some basic procedure but at the minute I’m just scratching my head?👍
live 11 / Arturia collection / many Softube plug ins / thats it

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damoog wrote: Fri Dec 29, 2023 7:33 pm
Niowiad wrote: Thu Dec 28, 2023 6:02 pm
The step sequencers are a blast to use
Briefly if you could help me with the sequencer I would appreciate it ,I’m surely missing some basic procedure but at the minute I’m just scratching my head?👍
The only issue I can think of, is that they may be set-up super fast by default.
Fast to the point that the modulation on some parameters could become hard to even hear.

Try copying these values as a starting point for Osc1 Transpose on a blank/init preset.
Get it synced to the DAW's tempo selecting Sync->Host
Set a 1/8 note subdivision by selecting Num->1 and Den->8
Set Speed->1 so that you don't get any unexpected scaling relative to the DAW tempo.
csC64 stepSeq.jpg

Everything should work as it's supposed to, I think.
At least right here, on those settings it behaves like a standard 16 step sequencer set on 8th notes.
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Found another bug when in multimode where MOD3 assigned to osc 2 pitch is not working , we need to switch back and forth again between normal and mode mode .
Ssteps to reproduce :
-launch C64 init patch
-set mode to multi
-depending on host , create a midi track channel 2 to addres osc 2 on chipsynth
-Assign osc2 pitch to mod lane 3
-make some chanes to modlane 3
-Result : pitch of osc 2 is not changed
-Expected result : It should change
-Now switch to normal mode , press key and switch back to multi mode
-No osc 2 pitch changes ..

The bug written above also applies to ring mod and sync , iow in multi mode ,Ring mod and sync will not work unless we switch back and forth between the two modes ( normal and multi )this has to be done only once and might be related to the bug I described earlier
Eyeball exchanging
Soul calibrating ..frequencies

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Niowiad wrote: Fri Dec 29, 2023 9:17 pm
damoog wrote: Fri Dec 29, 2023 7:33 pm
Niowiad wrote: Thu Dec 28, 2023 6:02 pm
The step sequencers are a blast to use
Briefly if you could help me with the sequencer I would appreciate it ,I’m surely missing some basic procedure but at the minute I’m just scratching my head?👍
The only issue I can think of, is that they may be set-up super fast by default.
Fast to the point that the modulation on some parameters could become hard to even hear.

Try copying these values as a starting point for Osc1 Transpose on a blank/init preset.
Get it synced to the DAW's tempo selecting Sync->Host
Set a 1/8 note subdivision by selecting Num->1 and Den->8
Set Speed->1 so that you don't get any unexpected scaling relative to the DAW tempo.
csC64 stepSeq.jpg


Everything should work as it's supposed to, I think.
At least right here, on those settings it behaves like a standard 16 step sequencer set on 8th notes.

Thanks man ,this helped me ,it was pretty obvious 😳I was getting typical 256 step c64 sounds ,all I need to do was lower it all the 16/32 and I was good to go

The sequencer is pretty amazing
live 11 / Arturia collection / many Softube plug ins / thats it

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MrJubbly wrote: Tue Dec 26, 2023 8:00 pm
GearNostalgia wrote: Sat Dec 23, 2023 3:03 pm Love that you have added a demo version. Gave it a test run. One thing struck me a potential deal-breaker. I found no way to install it on my secondary drive on my mac and my main drive is getting full and can not be upgraded. Why have you locked it down to only install on Main drive on Mac?
Not trying to negate your request for custom installation folders (I generally agree with that sentiment).

However, just pointing out the installer is only around 40MB (or less, I believe). Is that really enough to prevent you from purchasing the plugin, if you would otherwise have done so?

Are there perhaps any worse culprits with footprints in the several gigabytes area that are also guilty of installing to the system drive, that might be worth uninstalling to make worthwhile savings?

Also, can anyone advise whether Symbolic links and the like are usable on WIndows and Mac to circumvent such issues?
I have a bunch of different sized programs that I have been forced to install on Mac main HD so now it is almost full and from now on I will only install essential programs on the main drive. This plugin is a fun instrument, but not vital to me. I have a few others that I used use before, but that I can not install since I moved from PC to mac. So it is a dealbreaker for me.

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gentleclockdivider wrote: Tue Dec 26, 2023 1:45 pm Found a bug , osc1 sync ( provided by osc 3 as master) will not work on an initialised patch when Osc 3 is disabled (only on initialisation)
Enabling then disabling Osc 3 will fix it .
Steps to reproduce .
-Init patch
-Enable osc sync for osc 1
-Turn osc 1 pitch ( the result is NOT like a synchronised osc )
-Enable Osc 3
-Disable Osc 3
-Turn Osc 1 picth , now the result is that of synchronised Osc.

Unless this is all part of the emulation where osc3 has to be enabled -disabled once for osc1 sync to work properly
That's a tricky one.
Osc3's contribution is not calculated unless it ran at least once and you dont get valid contribution because the SID 3rd channel is essentially set to 0Hz on power up. So I guess its "normal".
Last edited by davidv@plogue on Fri Jan 05, 2024 4:20 pm, edited 2 times in total.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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[double post]
David Viens, Plogue Art et Technologie Inc. Montreal.
https://bsky.app/profile/plgdavid.bsky.social
https://plogue.com

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Makes perfect sense
Eyeball exchanging
Soul calibrating ..frequencies

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