FXJ - Sneakpeek - MP3s ADDED (free earporn).

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For those folks who're partial to multi-FX plugs, and/or live tweaking. Hands on joystick tweaking galore, LFOs for years, sound design heaven (Vurt you'll pee on yourself).

In this demo, FX-J takes a typical drumloop and adds some strange harmonics to it that make the piece a bit more interesting.

In this demo, FX-J finds a roaming piano piece, courts its prey, bites it whole, chews on it, then decides it doesn't like the taste and spits it back out.

In this demo, FX-J is used to enhance dBlue's lovely Glitch VST.

In this demo, a little diddy is thickened up and harmonically fondled, all by FX-J.

Progress:

Programming 98%
Optimization 90%*
FX tweaking 90%
GUI 99%
Special GUI effects 85%
Presets 0%
Documentation 0%
Demo MP3s 0%
HTML 0%

Expected release: 12/22/05 - 12/23/05**

*Right now with all 9 FX on, plus all LFOs, plus enhancers, maximum CPU peak at 26% on a P4 2.4Ghz... still have optimizing to do though. Normal (sane) use only equals about 10% CPU on said rig.

**If nothing rotten happens with the "real life".
Last edited by JackDark on Fri Dec 23, 2005 3:48 am, edited 2 times in total.

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Would have finished it today...err...Wednesday, but 3 days of 3 hours a sleep each day has finally caused sleep deprivation to kick in (when it takes you five minutes to remember where an LED goes...it's time to sleep).

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looks..er...crazy!

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You could probably save a chunk of CPU if you lose the scopes :)

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The vector control of all the fx at once certainly looks promising. :) Am I correct in assuming the lfos are synced to host tempo?

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That does look crazy, Jack. Looks like it'll be fun.

I was going to say what Ian said, drop the scopes and save the CPU. From what I remember Jeff saying, neither the scope nor the Freq analyzer have been optimized since they're meant for testing. You could build a simple little animation with subcontrols in their place, and CPU won't be an issue still.

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LiquidClear wrote:The vector control of all the fx at once certainly looks promising. :) Am I correct in assuming the lfos are synced to host tempo?
No each of the FX have their own LFOs that are synced independantly in order to created automatic "movement" per unit, there is also one "master" LFO which can be enabled that bleeds into all LFOs for a bit of extra chaos... but unified chaos.

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ianweb123 wrote:You could probably save a chunk of CPU if you lose the scopes :)
I'll probably add a button to turn them on and off, but I don't remember the CPU really having much of a difference after enabling them. :?

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you've been a busy busy man haven't you? you shouldn't deprive yourself of much needed rest, or you'll go insane like me. this looks very interesting btw. can't wait to hear what it sounds like. :)
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shamann wrote:That does look crazy, Jack. Looks like it'll be fun.
It is fun! :D You can choose to turn on individual FX units and then choose to control each of them simultaneously from the central joystick, or just grab each of them individually for private fondling... hard to explain without actually doing it... it's dynamic and unlike anything else out there... that I've ever seen at least.
shamann wrote:and CPU won't be an issue still.
Really it isn't that much of an issue right now considering how much you're getting out of this one VST... even if you turn every possible thing on inside FXJ and your CPU does reach 26%, you're still getting 9 seperate FX, plus 10 LFOs, plus 9 joystick interfaces... that's a heck of a lot going on if you wanted it. But considering you can turn each FX on and off individually, if you just wanted to ride the Bitcrusher while LFOing the flanger, the CPU would probably rest at 3%.

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tuz wrote:you've been a busy busy man haven't you? you shouldn't deprive yourself of much needed rest, or you'll go insane like me. this looks very interesting btw. can't wait to hear what it sounds like. :)
I agree, I do need a break. And I'm taking one after I finish this unit. I wish there was a way to "zoom out" in SE so I could post a picture of what this unit looks like all patched up. It's absolutely unbelieveably insane... it's optimized decently but I haven't bothered to organize any of it. ;)

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Okay okay, it's hard to get you guys excited over a couple of pixels, so here's some .MP3s of FX-J in action:

In this demo, FX-J takes a typical drumloop and adds some strange harmonics to it that make the piece a bit more interesting.

In this demo, FX-J finds a roaming piano piece, courts its prey, bites it whole, chews on it, then decides it doesn't like the taste and spits it back out.

In this demo, FX-J is used to enhance dBlue's lovely Glitch VST.

In this demo, a little diddy is thickened up and harmonically fondled, all by FX-J.

Maybe that'll garner a little more interest. :?
Last edited by JackDark on Fri Dec 23, 2005 3:47 am, edited 1 time in total.

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dare i say :hyper:
:ud:

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snooky wrote:looks..er...crazy!
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John I think I'll have to make a bloody gorey tissue laden VST just for you bud.

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