Looping Audio without clicks
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- KVRist
- 360 posts since 31 Jan, 2004 from SoCal
I'm using Cubase SX and have some parts where I would like to loop the audio of a human voice saying 'ahhhh'. I've recorded the part, but the problem is the clipping that occurs. I realize this clipping is being caused because of the way the audio starts and stops at a medium volme. I've tried using volume fadein's at the beginning and end of the audio, which will eliminate the clipping... but the then the feel of the sound is gone because you can hear the fade in/out's.
Is there any way to seemlessly loop this type of audio in Cubase SX? Are there any VST samplers out there that can do this type of looping?
Is there any way to seemlessly loop this type of audio in Cubase SX? Are there any VST samplers out there that can do this type of looping?
www.digitaldoom.com
Mac Pro, M-Audio ProjectMix I/O, Ableton Live, Logic
Mac Pro, M-Audio ProjectMix I/O, Ableton Live, Logic
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- KVRAF
- 3139 posts since 6 Sep, 2002 from United Kingdom & Opinions Will Travel :O)
Eidt the wave in an editor like adobe audition, sound forge, GoldWave, seamless looper by zero-x or just zoom in full and cut at the zero crossing.
Best regards,
Spe3d
:O)
Best regards,
Spe3d
:O)
- addled muppet weed
- 111306 posts since 26 Jan, 2003 from through the looking glass
try the tiniest of fades in a wave editor, this just assures that your beginning and end are as spe3d points out at zero crossing point, that should eliminate clicks
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- KVRist
- 333 posts since 2 Sep, 2003 from Brazil
Looping is an art and not an easy one IMO - I'm still far from being confortable at it. Practice and adequate tools are paramount.
Any discontinuity can cause a click (or clack, or thump): non-zero crossings, different slopes at the looping points, etc. In general you should try to loop at one point where the waveforms before/after the mark are the most similar possible. For example, it is normally easier to loop a sound in the region after its attack phase, where it is more stable. Complex, evolving sounds are notoriously difficult - more so if they have any kind of modulation effects. But even a single "ahhhh" can be tricky. Zero crossings and small fades are part of the solution, but YMMV.
If you are going to do this more than only occasionally then I strongly recommend you to get some appropriate tools. Wave editors, like Sound Forge, Wavelab or Audition, for example, all have different approaches to support looping - some are more convenient than others but in the end you should have the one you are most familiar and confortable with.
I've got good results from Zero-X Seamless Looper. It won't loop everything automatically but it does solve many of looping problems almost without effort - and that's an advantage if you have a bunch of samples to loop.
Any discontinuity can cause a click (or clack, or thump): non-zero crossings, different slopes at the looping points, etc. In general you should try to loop at one point where the waveforms before/after the mark are the most similar possible. For example, it is normally easier to loop a sound in the region after its attack phase, where it is more stable. Complex, evolving sounds are notoriously difficult - more so if they have any kind of modulation effects. But even a single "ahhhh" can be tricky. Zero crossings and small fades are part of the solution, but YMMV.
If you are going to do this more than only occasionally then I strongly recommend you to get some appropriate tools. Wave editors, like Sound Forge, Wavelab or Audition, for example, all have different approaches to support looping - some are more convenient than others but in the end you should have the one you are most familiar and confortable with.
I've got good results from Zero-X Seamless Looper. It won't loop everything automatically but it does solve many of looping problems almost without effort - and that's an advantage if you have a bunch of samples to loop.
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- The Teach
- 8273 posts since 23 Jul, 2002 from flatness
dont forget also that looping a vocal sound like this is one of the trickiest things to achieve ... seamless looping is relatively easy but your ear / brain will immediately spot the lack of natural modulation in the looped section ...
slainte
rob
slainte
