CUBASE SX3 bug???

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OK this is REALLY annoying me and I've only gotten this on Cubase SX3 not SX2. Does anybody else have this bug? Try this:

Using the SPLIT tool, split some sections of an audio file. Next, move around some of the splits, have some gaps, etc,. Now use the GLUE tool so it becomes 1 piece again. NOw, select your one merged piece, and do a "FADE IN". What happens to me is, it does mini fade-ins to every single split, even though they are merged as one piece now!!
so instead of this...
_________/-------------


im getting...

__/--__/--__/--__/--

(hard to type fadeins )
anybody having thsi problem too and how can i fix this?

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You shouldn't`t use the glue tool for that purpose. highlight all clips and use the bounce function before fading.

Best,
midi.

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why not? glue used to (in sx2) make them all glued into 1 section and could be treated as 1 sample.

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not AFAICR. anyway, bounce it or use volume automation. what is the problem?

Best,
midi.

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I am using Nuendo3 so I think I would be almost same. To create a fade in Glued parts you need to open them in "Audio Part Editor"(double click highlighted audio clips) and create fade ins wherever you want in the editor.
Tools are tools, they don't produce anything...

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I'm sorry, but what kind of a dumbass goes to this much trouble for something so utterly useless, then comes whining into a forum to complain about it.

Do us a favor and get yourself neutered, moron.

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Yah right now I do a new bounce but its slowing dowm my workflow a bit. Im just surprised nobody uses the glue like I do. What else would u use the glue for? :)
Sonic: ill try that but in SX2 i didnt need to do this hehe. thanks all

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zion7 wrote:Yah right now I do a new bounce but its slowing dowm my workflow a bit. Im just surprised nobody uses the glue like I do. What else would u use the glue for? :)
Sonic: ill try that but in SX2 i didnt need to do this hehe. thanks all
to group tracks,then color code them, zo you can see sections of ur track when zoomed out much easier (hook-chorus-bridge, etc)

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Lord Snarebottom wrote:I'm sorry, but what kind of a dumbass goes to this much trouble for something so utterly useless, then comes whining into a forum to complain about it.

Do us a favor and get yourself neutered, moron.
so useless that u had to reply to it? go get laid u wanker. amazing how much i ticked you off by asking a simple question. get a life.

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I'd guess this belongs in the "it's not a bug, it's a feature" category.

When you glue audioevents they become a part, which is supposed to be a container for the audioevents. The container itself does not have a volume, and thus no fade-in property.

Use bouncing like suggested. Then you get a new audioevent.

Lord Snarebottom: *plonk*

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ya so based on what u all said its not a bug. i swear ive been doing this in cubase sx2 though! But ill drop it! Bounce is good enough ;)

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I have to say that I haven't had the occasion to have this problem, but I've used SX, SX2 and SX3, and, like zion7, I assumed that the purpose of glue is to create a new sample from pieces of other samples.

But now that I think about it, it kind of makes sense that you'd have to bounce, because the sample representations are still just parts of the original samples contained in the pool.

This hardly makes zion7 a moron. Absolutely no reason to be so harsh.

-B
Berfab
So many plugins, so little time...

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Yeah, lighten up on the guy...it seems like a pefectly reasonable method of working. I regularly chop up drumloops etc and move them around within the part editor - but I bounce them when satisfied I've done all I'm going to do.

I'm still on SX2...AFAIK I can't use a global fade on glued parts though. I'm afraid bouncing/rendering is the most direct option. The other most obvious workaround is to use volume automation...but that's not really a practical or quick way to do it.

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yeah. well i used fade-in as a simple example, i regularly move around diff bits of diff loops and then do crazy automation to the new combined pieces.
the biggest advantage of glued parts working as 1 sample is that you don't have to commit to the current pattern of slices you put together; you can maintain ur automation then re-shuffle the bits as you please without re-bouncing everytime you change something. I have trouble committing to ideas ;)

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You need to learn the difference between Audio Parts and Audio Events.

An Audio Event is one piece of audio (ie. a kick drum or a loop). An Audio Event is a container that hold one or more Audio Events (ie. several kicks or a chopped up loop).

What happens when you chop up your Audio Event is that is becomes lots of small Audio Events. Then when you glue these Events together, they become contained in an Audio Part, and currently Audio Parts cannot have fades.

Phew... is that clear? ;)

EDIT: sorry, just realised that bleebsen beat me to this explanation :dog:

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