Two overlaping samples in one audio track without canceling?

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Can any host do this?
Let me explain. You place two samples that slightly overlap eachother on to a single audio track. Now, when you play this audio track, the first sample finishes in the background as the second sample starts playing. Is this possible?
From what I have seen in couple of hosts, when the second sample starts playing, the first one is silenced at the same time. How come hosts cannot do some type of summing and play both samples at the same time?

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Put them on seperate tracks?

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but this doesn't flow visually with me, i want them on one audio track and thats it hehe :)

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most hosts have some sort of cross-fade editor at the track level. But if you want an acutal overlap then you will need to put them on seperate tracks.
Last edited by SJ_Digriz on Thu Apr 13, 2006 1:00 pm, edited 1 time in total.
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id have thought all audio sequencers could do this ... tracktion2 and energyXT certainly can ...

... is there any reason you cant have the samples on different tracks ???

slainte :? rob

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superddman wrote:Can any host do this?
Let me explain. You place two samples that slightly overlap eachother on to a single audio track. Now, when you play this audio track, the first sample finishes in the background as the second sample starts playing. Is this possible?
From what I have seen in couple of hosts, when the second sample starts playing, the first one is silenced at the same time. How come hosts cannot do some type of summing and play both samples at the same time?
'twas quite easy to do in 'tracktion' , iirc ...
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didn't know traction can do it, thanks.
question is how come for visual aspects this isn't more common.

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Let me preface this by saying that I the term "workaround" possibly more than anything. But when I try to do this in my host, FL Studio, I visually allign them in one track, and then just drop one of the wavs below to hear how it sounds. Not really that difficult.

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:-o

isn't this the standard?

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?????????????

I can't see a reason for doing this - maybe I'm just thick but surely if you could overlay audio samples on a single audiotrack then things could quickly get very messy IMO. What happens when you do want the samples to cut each other which I reckon happens much more frequently? Would it make your traditional mixer pretty useless too. Lets say if one of the samples was way louder than it needed to be you would need another interface for the sound parameters as the traditional fader would just alter the volume of the whole track. Same with eqing & compression.

Its certainly got me curious to know why you would feel this is a good thing to do. If Traction does this then I would have been proudly announcing that I've found a bug :wink:

Maybe growing up with tapes and 4-tracks has messed my mind :(
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Grain Bastard wrote:I can't see a reason for doing this - maybe I'm just thick but surely if you could overlay audio samples on a single audiotrack then things could quickly get very messy IMO. What happens when you do want the samples to cut each other which I reckon happens much more frequently? Would it make your traditional mixer pretty useless too. Lets say if one of the samples was way louder than it needed to be you would need another interface for the sound parameters as the traditional fader would just alter the volume of the whole track. Same with eqing & compression.
all of those concerns are pretty much redundant if your sequencer is object-oriented ...

... if you want the samples to cut then just shorten the clip to the point you want to cut at

... volume discrepancies between samples ??? just change the level on the individual offending clip and leave the mixer fader alone

... EQ and compression differences i take your point on to a certain extent however (although tracktion does allow you to drop plugins on individual audio clips so again you could solve this issue easily)

slainte ;) rob

(edited for typo)
Last edited by pHz on Thu Apr 13, 2006 1:58 pm, edited 1 time in total.

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Sonar 5 can do this. You can overlap two audio clips in the same track and as long as the auto crossfade is off and the Options-Global-Editing-Drag&Drop is set to Blend old and new.

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Grain Bastard wrote: Its certainly got me curious to know why you would feel this is a good thing to do. If Traction does this then I would have been proudly announcing that I've found a bug :wink:

Maybe growing up with tapes and 4-tracks has messed my mind :(
Something I've needed and used many times. Any time you have samples that run longer than the end of the measure, you want it to blend into the next, otherwise you get the unnatural, abrupt cutoff. Perfect example, a cymbal crash on at the end of the fourth measure of the beat. Do you want it to cut off immediately, or blend into the next audio track?

Devon
Simple music philosophy - Those who can, make music. Those who can't, make excuses.
Read my VST reviews at Traxmusic!

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FWIW -- Pro Tools M-Powered doesn't do this. And it would be nice if there was a toggle to let it do this. The clip that's on top is the one that gets played.

And this is an issue for some, as M-Powered has an audio track limit that you can hit pretty quickly. You're only allowed 32 voices, which means that 16 stereo tracks eats them all. There are work-arounds, of course, and you can set tracks that have non-overlapping audio to 'take' the voice of the track that's not currently making a sound..... :roll:

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pHz wrote: all of those concerns are pretty much redundant if your sequencer is object-oriented ...

... if you want the samples to cut then just shorten the clip to the point you want to cut at

... volume discrepancies between samples ??? just change the level on the individual offending clip and leave the mixer fader alone

... EQ and compression differences i take your point on to a certain extent however (although tracktion does allow you to drop plugins on individual audio clips so again you could solve this issue easily)

slainte ;) rob

(edited for typo)
Like I said, I'm probably an old codger who like his sequencer to sequence like a 4 track :)

If I want to cut the sample off I don't need to trim. I just move the next sample into position and it does it for me and I can understand why. Having the option to cut or not would potentially cause me confusion and I can still trim it if I want, rather than having to do it. Seeing something visual that always means the same thing makes me feel safe......

Same with having various methods of adjusting the volume. You said 'just change the level on the offending clip' which I do by moving a fader on the mixer. Nothing else to adjust and again my old brain can understand why the volume changed :)

Then the thought of having a single audiotrack with lots of samples on it all with their own individual eq's & comps inserted on them make me shudder. Inserts and sends on a mixer with the big volume adjuster underneath suits my aging ways :oops: Maybe a few submix channels too.........

Like I said, maybe I'm old school but I am really happy that you guys have now got sequencers that can do the same things that all audio sequencers have been able to achieve since their inception, albeit probably faster :D :D :D :D :D

Just MHO.
No, that Glitch is meant to be there.....
http://soundcloud.com/punisha
http://www.myspace.com/punishadubs

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